The wonder is a logically sound conclusion to the tourism system but not of the player actions. It just highlights the dissonance I see between the "meaning" of cultural victory and what the player does to achieve it. To me it's about building a civilization that is impressive in terms of its architecture and art. To have the ideas of my philosophers discussed in universities of other civs. To create something that's meaningful and interesting to others. It's exactly about not wanting to simply stronghand and dominate everyone but to find power in something other than what's normally associated with it: technologic,economic or military supremacy. But when Wu tells me her people forgot the ways of their ancestors because of me, the game tells me it sees things a bit different. In the game cultural victory assumes exclusivity, implying that if one culture is influential over another their cultural heritage gets lost. That I'm wiping out languages by focusing on wonders and art. That's VP wording though. The often ridiculed blue jeans and rock music message from the unmodded game had more of an economic connotation, much in line with late game tourism sources like hotels being about commerce and marketing rather than creation and creativity. Maybe there is no sensible way to make cultural victory an optimistic one within the mechanics of Civ. But the idea people have brought up here about different wonders for different ideologies could at least offer different flavors of dystopia. With freedom pushing the economic angle for example.