The Role Playing Game Thread: Shiny Dice Roll Better!

We have a gaming group that meets every Friday night We get between 4 and 7 players every week. Much partying ensues.
Current board game is Lords of Vegas. A good mix of luck and strategy.
 
I've had the pleasure of viewing online streaming table-top role-playing games on YouTube for years now; I'm noticing microphones, video chat devices and I'm also noticing the emergence of female players...
A welcomed addition. :love:

Check out Encounter Roleplay's nearly 3 hour online stream session with 6 energetic participants. I enjoy watching these kinds of videos to see how players deal with the game's problems and how they work together for a solution.

(Star Wars d20) Rise of the Dark Side, EP 1: Younglings Will be Fine

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People still play the early Noughties Star Wars RCR rules? Wow.
 
People still play the early Noughties Star Wars RCR rules? Wow.

People still play the 80s and 90s D6 Star Wars. I ran a game 2 weeks ago.

Spoiler Star Wars Saga Edition/D6 :
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Star Wars Legends is still going lol.
 
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People still play the early Noughties Star Wars RCR rules? Wow.

Sometimes you just like a certain edition of a game and keep playing it because it's what your used to. I stuck with 5th Edition 40k until about a year ago when I finally switched to 8th Edition.
 
Oh, yes, I'm well aware of that. My group just kept on playing D&D 3.5/Pathfinder, but I always preferred the SWd20 rules to the newer Saga stuff.
 
Oh, yes, I'm well aware of that. My group just kept on playing D&D 3.5/Pathfinder, but I always preferred the SWd20 rules to the newer Saga stuff.

I had the d20 stuff and sold it. Thought it was crap compared to the D6 one.

I like the SWSE stuff though.
 
I like certain parts of it, but the skill/defence system can be instantly blown open by taking Skill Focus and the game never even acknowledges that that might be a problem.
 
Dungeons & Dragons Web Series on YouTube.

"The name's Evandra. Anything that you need, we can do. Provided there's enough coin."

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"There's ample coin for a good days work. Cheers!"

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Sometimes the edition of a game you're playing doesn't make much difference.
I remember refereeing CoC once and it turned out I was using a 2nd ed. rulebook and the players a 4th ed. rulebook. The only difference that we found was that the sanity loss rules in the 4th ed. were clarified better.
 
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Sometimes the edition of a game you're playing doesn't make much difference.
I remember refereeing CoC once and it turned out I was using a 2nd ed. rulebook and the players a 4th ed. rulebook. The only difference that we found was that the sanity loss rules in the 4th ed. were clarified better.
I find the people I've playing with and the game we're playing both make a big difference. Some of my roleplaying groups were wargamers who wanted the rules to be consistent and transparent. Those guys liked the Battletech half-rpg I put together (today, I guess we'd call it an "ARPG"), where the rules for the firefights were clear and available for everyone to read over (we just used the Battletech tabletop game for that part). Other players liked to be more adaptable, and appreciated rules that were less rigid. Call of Cthulhu really lends itself well to the latter, with situations where the characters genuinely don't know what's going on or what to expect; if a player empties her revolver into an oncoming monster and nothing happens*, there's nothing to argue with the gamemaster about, because that's perfectly reasonable in that game. Heck, she might be more worried if she kills it ("Okay, it can't be that easy - the GM must be luring us into a trap, everybody stay ready").


* Or, better yet, every bullet causes a polyp to fly off the creature and affix to the wall. Now 6 more of them are gestating in the sewers under the city. "Good thing we didn't use the Tommy Gun..!" I really miss Call of Cthulhu. :lol:
 
Sometimes you just like a certain edition of a game and keep playing it because it's what your used to. I stuck with 5th Edition 40k until about a year ago when I finally switched to 8th Edition.

They're 8 editions in since they ended pewter world, loaded the lizards onto spaceships, and jetted off into the universe of plastic? Daaang.
 
We oldsters should have a whole thread lamenting the passing of pewter.

Edit: I'm doin' it; I'm writin' an elegy.
 
I find the people I've playing with and the game we're playing both make a big difference. Some of my roleplaying groups were wargamers who wanted the rules to be consistent and transparent. Those guys liked the Battletech half-rpg I put together (today, I guess we'd call it an "ARPG"), where the rules for the firefights were clear and available for everyone to read over (we just used the Battletech tabletop game for that part). Other players liked to be more adaptable, and appreciated rules that were less rigid. Call of Cthulhu really lends itself well to the latter, with situations where the characters genuinely don't know what's going on or what to expect; if a player empties her revolver into an oncoming monster and nothing happens*, there's nothing to argue with the gamemaster about, because that's perfectly reasonable in that game. Heck, she might be more worried if she kills it ("Okay, it can't be that easy - the GM must be luring us into a trap, everybody stay ready").


* Or, better yet, every bullet causes a polyp to fly off the creature and affix to the wall. Now 6 more of them are gestating in the sewers under the city. "Good thing we didn't use the Tommy Gun..!" I really miss Call of Cthulhu. :lol:

Yes, some games suit some players and referees better than others. When I referee I'm much more freeform/storyteller than wargamer and prefer games like CoC, Pendragon and Vampire.
On the other hand a really clear set of rules is essential if you have a rules lawyer in your group.
 
Cool to know. I get sketchy on the lore truth be told. I can follow the vibes well enough. Like I can wrap my head around the bare breasted crab women of death, the total git homicidally sentient mushrooms, the big box o'rhetoric emperor and whatnot, but I get lost once it's space-chainsaw swords. I love the models and have an in-law that paints them beautifully for sale on etsy or something, but it's really more my speed to let Creative Assembly move the dice and pieces around for me. Most irritating to get to work game I've ever paid money for, so I'm not sure I'd actually recommend.
 
I think you can sum up Warhammer Fantasy with "everyone is a jerk, but Manfred Von Carstein is the biggest loser-jerk."
 
Sort of sounds like the lizardman corollary. They've got a plan and if your race came along after they hatched it, you aren't in it. Weird that a "good guy" motif wouldn't be immediately transparent. Even the Arthurian Fay Enchantress in the fantasy setting surface-level considers peasants to be about on the level of cockroaches and turns people into toads on a whim to fuel her magic sort of a la The Witcher. I think their vibe is echoed in the Vampire Counts factions(tar pit trash units with nasty ass big guys thrown in). Peasants vs zombies is sort of painful to watch, but I think three years later the zombies win. I don't know if the undead vibe came through into 40k, but I'm pretty sure everyone decided the Bretonian Knights are basically Ultra Marines or however that's called.
 
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Elves, then. :lol:
 
In an effort to lighten the mood around here a bit, here is a picture of the Techpriest Enginseer I just finished. I think it's the best paint job I've done on a miniature yet.

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The dirty, grimy look to him was intentional.
Very nice!
Should probably get around to painting the rest of my miniatures, if only to complete the sets. Still have some Carolinian archers and the 'Eastern Roman Leaders' pack (Belisarius, Narses, John of Antioch, and some standard bearers) hanging around somewhere.
 
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