The SDK is now available

Gedemon

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You can download it from the tools section in steam.

From the patch notes:
Updated lobby and in-game UI to better show Additional Content details.
Added Sid Meier’s Civilization VI Development Tools, which includes ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader.ModBuddy: A packaging and development tool.
Art/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art.
FireTuner: In-game debugging and editing tool.
Added Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements.
STEAM WORKSHOPAccess mods created by the Steam community via Steam Workshop
Share your mods with the Steam community with the Steam Workshop uploader.

ModBuddy will also receive additional updates in the future, as part of a modding SDK update later. These tools do not include DLL source for Civilization VI at this time.

Now let see what this banana has to say...
 
Not an easy cut & paste for existing mods... back to school for me now to try & work out how to get my mods into it!
 
Existing civ/leader mods should transfer over fairly easily? I'm looking at the sample Leader/Civ mod included in the SDK and it doesn't seem too hard I hope.
 
The Modbuddy comes with a set of pre-made templates you can work on.
 
Trying to transfer a pre existing leader to the modbuddy for upload and further work on icons etc, but so far haven't gotten the leader to appear in game yet. At this point the non mod buddy version works.
 
Yes no world builder in sdk

You can use Mod as they are and up load to Steam via the Steam up loader, no Need to Update mods in the SDK. All mods are DL to

C:\Program Files (x86)\Steam\steamapps\workshop\content\289070
 
Yes no world builder in sdk

You can use Mod as they are and up load to Steam via the Steam up loader, no Need to Update mods in the SDK. All mods are DL to

C:\Program Files (x86)\Steam\steamapps\workshop\content\289070


Do you have a quick step by step for that? I cant quite see how it works? It keeps crashing the uploader when I select the modinfo file.
 
Modbuddy is a little disappointing and crashes a lot for me. I think I'll stick with Sublime for now. I'm also having trouble getting the workshop uploader to work, but I'm willing to chalk that up to potentially meaning my modinfo needs rewriting
 
Seems I won't be uploading my mods to the Workshop any time soon. ModBuddy won't build the simplest of mods (even their own examples) as I get "escapedValue" cannot be null every time.
And to top it off the uploader crashes with no error when I select the modinfo to upload, so can't even put up my existing released packages :(
 
Seems I won't be uploading my mods to the Workshop any time soon. ModBuddy won't build the simplest of mods (even their own examples) as I get "escapedValue" cannot be null every time.
And to top it off the uploader crashes with no error when I select the modinfo to upload, so can't even put up my existing released packages :(

Hmmm I'm glad I wasn't the only one I'm getting a "Error: Parameter "escapedValue" cannot be null." whenever I build
 
Seems I won't be uploading my mods to the Workshop any time soon. ModBuddy won't build the simplest of mods (even their own examples) as I get "escapedValue" cannot be null every time.
And to top it off the uploader crashes with no error when I select the modinfo to upload, so can't even put up my existing released packages :(

Hmmm I'm glad I wasn't the only one I'm getting a "Error: Parameter "escapedValue" cannot be null." whenever I build

I'm experiencing the same issue. Though, if you're just looking for an example of a well formatted modinfo, you can download a mod off the workshop and copy what already works. That's how I fixed my issue with the workshop uploader crashing
 
I'm experiencing the same issue. Though, if you're just looking for an example of a well formatted modinfo, you can download a mod off the workshop and copy what already works. That's how I fixed my issue with the workshop uploader crashing
Great idea. I'll give that a go and see what happens.
 
Seems after changing my modinfo a little I can upload to the owrkshop :) Had to put the <Files> section at the top after the <Properties> section.

Guess I should have not been so hasty to upload my mod as the patch has caused some issues with it :( Guess that will teach me to just post things without testing after a new patch.
 
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