- Joined
- Mar 31, 2008
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New Year’s Day 1936 dawns on a world approaching a brink. Germany under Adolf Hitler is re-arming that defeated country in violation of the treaty that ended the Great War nearly two decades earlier. Towns in the United States are being buried beneath rolling clouds of dust as its government scrambles to combat the Great Depression. The Italians are marching to war in Ethiopia.
From the Americas to Asia, the world is sleepwalking toward a conflagration the likes of which it has never seen. Scientific discovery promises new and exciting ways to kill people in large numbers, often gruesomely. However, in the dusty basements of universities, the living rooms of influential individuals, and the backrooms of social clubs a new science is emerging. Those with a modicum of education and self-respect call this science “hypergeometry”. Some would call it magic; most would call it a horror show waiting to terrify the world into permanent residence to an insane asylum.
From New York City to Berlin, from Buenos Aires to Khartoum, from Istanbul to Tokyo, secret societies, conspiracies, cults, and organizations aware of the existence of this Lovecraftian force are taking their steps alongside their centuries old siblings to wrestle with this reality. Does one…stop it? Do you do all you can to contain and destroy the knowledge of this damned science? Use it for personal enrichment? Or does one give into the nihilistic demands of dead dreaming gods?
The Silent Legions are on the march.
Link to the Rules
Sign-ups consist of two parts: the private sign-up and public sign-up. The public sign-up is what other players know about your secret society including its name, a broad history, and interesting information about the society. The private sign-up is where you tell me your secret society's starting goal, where its strongholds and starting assets are, and much of the society's starting assets are Hidden at start.
To join this campaign, determine if you're a very small, moderately powerful, or extremely powerful society. This determines your starting bonuses and assets.
Very small secret societies assign (3,1,1) to Muscle, Sorcery, and Influence. They have one level 1 stronghold in their home location and a number of assets whose levels do not add up to more than three. Such a secret society is very new, specific to a family, or very badly hurt from recent conflicts.All of this faction's assets start hidden.
Moderately powerful secret societies assign (5,4,2) to Muscle, Sorcery, and Influence. They have one level 3 stronghold and two level 1 strongholds. Their total asset levels do not add up to more than 9. Three asset levels, including their location, should be public (they do not start Hidden). You can substitute strongholds (one public level 3 stronghold can cover this requirement entirely).
Extremely powerful secret societies assign (7,5,3) to Muscle, Sorcery, and Influence. They have one level 5 stronghold, two level 3 strongholds, and two level 1 strongholds. Their starting asset levels should total no more than 18. Twelve asset levels worth of assets, including their locations, should be public (they do not start hidden). You can substitute strongholds for asset levels at a rate of 1 stronghold level = 1 asset level.
STARTING LOCATIONS
Here is a complete list of locations available at campaign start and their associated Power. Remember, you can't have more than one stronghold at a location!
Baghdad (3)
Beijing (3)
Berlin (4)
Bogota (3)
Cairo (4)
Chicago (4)
Delhi (3)
Havana (2)
Hong Kong (4)
Khartoum (3)
Lhasa (3)
London (5)
Manila (3)
Mexico City (3)
Moscow (4)
New Orleans (3)
New York City (5)
Paris (5)
Prague (3)
Rome (4)
Sao Paulo (3)
San Francisco (4)
Sydney (3)
Tokyo (4)
Toronto (3)
Vienna (3)
Warsaw (2)
Washington D.C. (5)
PLAYERS JOINING AFTER THE FIRST UPDATE
If you join after the first update, you can only be very small.
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