After finishing the scenario I must say Im not fond of teamplaying with an AI in the near future, not if you tend to be a friggin controlfreak like me. I mean Im happy that you're able to tell them what to research, where to attack & it works, thats a good start!
I continue from my last post:
So I tried a couple of things to get Yvain but to no avail, Arendel comes after Amelanchier in turns, no can do & I dont cheat via WB. Later on I wanted to build the Celestial Compass to boost GPP output for Altar/disc EPs, some of the dudes was faster again.
They build a lot of wonders, only having three wellproducing cities & the enemy at the door, but one of the cities is building a wonder & 1/4 of the military worldwide on the loose capturing faroff cities!
I played on normal speed, monarch lvl until about turn 280 winning a domination victory.
I got four Immigrationevents, two of them between turn 250-265, none of my Ljos allies ever took a settler out, Faeryl build a 4th city as I saw in the history & shortly before I conquered Rivanna the Wraith Lord, she tried to escort one extra settler out. The calabim seemed to have the same three initial settlers, Lanun & the Baron were fixed (in the history it looked like the Baron would get more cities for the start, there was room enough in the corner, but I think he didnt.).
The Baron:
He went FoL pretty early from the start, never made any fuzz, I traveled a lot via his borders & only
once at night I saw one unit of him, he had a werewolf out a few squares off his borders. It seems somethings blocks him from moving deeper into the map. I mean, look at him at turn 256, first time I ever saw an AI using bloom (veggiewolfie?), I guess theres not much else he can do right now.
Units 'nuff & a barb city by his side, I presume he has the barb trait:
The Calabim:
Alexis is furious with me at the end with only -6 relationship, has open borders with the Baron & ups! Lanun (guess I was wrong in my previous post!) & no worst enemy. She seems to be having the standard AI, roams the map, gets a barbcity occasionally but isnt really agressive or suicidal enough to start a war! Kept quiet, never wanted tribute, only thing I noticed: somewhen between turn 200-250 she switched to Aristocracy.
(Well, Im sortta glad I didnt need to wage war with Alexis &/or the Baron too, would have taken much more time, but then: Wheres the fun with the night&day cycles?!)
The Lanun:
When I got contact with Falamar I saw he had a boat out & thought: great, lets see his map a bit later & traded it for FoL, also wanting him to adopt it, before he got access to CoE! Turned out well, I got what I wanted! Someone asked before why Falamar was implemented in this scenario. I say maps for techs, didnt acquire his services very often though!
Only strange thing: He & the Baron never met.
The Svalts:
Rivanna the Wraith Lord adopted FoL pretty early & stayed with it almost until the end, CoE never spread to her southern cities & founded by Volanna Nox Noctis was build fairly late, very late, about turn 220 maybe.
Rivanna also was born as a great commander, if she really gets implemeted as colony leader she should get outta the list.
Oddity: Got a msg midgame near or in the Barons border, that the Black Mirror was killed, Alazkan was build a couple of turns before, but I never saw him or got the msg he was killed (sometimes not all msgs are displayed)!
The Ljos:
As mentioned before, Tessa & Amelanchier never used extra immigrationsettlers, maybe they got killed, we wont ever know.
Both emphasized the Priests a bit to much, but all Armytypes were there, small to midsized mixed stacks tried to seize cities.
Oddity: After Yvain was build & killed (for sure!) I happen to pass along near his graveyard & was astonished to see Amelanchier had an almost fresh Gilden in the vicinity despite the fact I build him, he was in my army & never died. I lost eyesight with the double having 2 EPs never to see or read about him again! I checked his cities if he maybe had a Shrine of Champions anywhere, since I read there could be an Issue, but no!
I'm not sure if Gilden as a national Hero can be build by each teammember once, but it shouldnt be so, hes a worldunit, one allowed!
(btw: his strategyinfo in the civopedia is out of date)
The Warfare:
No cityrazing, slow XP, my initial plan suddendly came to an halt after I found that out. I planned to take a midsized stack down south to exterminate Rivanna fast after scouting & building up the basic economy, and I also knew I needed mages lateron & techwise the Ljos & Svalts were pretty even, with us Ljos being a bit better.
I probably should have taken a small stack with Gilden out for a walk in the beginning, as some wrote having trouble with him. But being the builderturtle I am, I wont leave the house until the base is established & secured, what I did & needed, since I was probably the Ljos with the highest barbrate. I lost time but it did pay out & slowly added up my Stack of Doom. By the time it was near completion & Adepts impatiently awaited their xp, Rivanna took some of the southern barb cities & had her own SoD coming up my border, full with Assassins & some Nyxkins too.
I never experienced a full elvenonly war but read enough what to expect from the Svalts & with ending this Scenario I wont ever underestimate them now. I yearned for deer & cursed every Assassin & Nyxkin! Gilden & Kithra nearing the 100 EPs were mostly only good as def strikers, Kithra is pretty much useless against Nyxkins! I retreated the Channelers out of the SoD & fortified, forests were of not much advantage to me here & the one who attacks has almost always the higher casualities & I wasnt fond of loosing more time to rebuild troops!
Going south taking lightly defended cities with no risk in a fast pace, I was able to build up xp & integrate early Beastmasters as Jokers. I kept the Adepts in a seperate stack behind occasionally taking a barb out to finally get Mages & when i reached the original lands of Rivanna they got ready one by one with careful planning: spreaded out cities with a high culture output allowed my goal of Air3 Fire3 & Nature3, the adepts could concentrate on Combat, Mobility & Spellextension promos.
Without the Mages it would have been a tedious battle, I saw that with my teammembers! They hurled midsized stacks against the enemy towns only making the defenders stronger & the awful thing was, they loved priests & they loved their free tigers; tigers against sinister recon units, Rangers mostly but near the end the Svalts had Beastmasters too, so I really had to pressure things.
Resumee:
Except team/general AI issues the map seems to be very well designed, clever usage of sparse mountainridges & a good patchwork of forests, jungles & open lands allows for a wide variety of wildlife, getting the Menagerie in no time & allowing many extra cages for surplus cultural output, deminishing the barb threat & aquiring quite a lot mananodes.
I love the storywriting too & sure the end is sad, but well, it fits the theme!
Get Alexis & the Baron running this scenario could get really awful.
Thanks & keep up the good work!
yours truly