I played with Arendel. I found the scenario to be a tad disappointing, probably because the others have been so outstanding. Maybe I'll try it again, but the biggest issue was that I found it to be too easy.
Strategy
Playing on my normal level (emperor) I found that I got the lead in score pretty quickly. Of course I got Guardian of Nature and I build Gilden on the first turn. I took a few turns to build Gilden which would help me defend while I was expanding.
I think I got the lead because the AI doesn't build enough workers. With Guardian of Nature and the FoL religion, the cities grow to very large size, and therefore a lot of tiles are worked. Add this to the fact that you start with 3 cities and that your workers are slow, you have to build a LOT of workers. I was using about 3 per city.
While I was building up, the good news was that Thessa became a powerhouse. She was expanding fast and took a few enemy cities. Later she defeated one of the enemy Svartalfar by herself.
I wasn't suere here if I was lucky that Thessa was so powerful, or if she became so strong because I took the burden on research and money production. In the meantime, I was getting priests in my capital. This gave me a bunch of great priests that I used to build the altar up, I got to level 5 by the end of the game. My production city (workshops all over the place) was churning out longbowmen and later champions, I could build about 2 every 3 turns. The capital was churning out priests of leaves, which were able to start with about 15 XP's by the end of the game. My third city churned out adepts.
I like to get adepts early so that they can become mages by the time of the 'big push'. I had about 15 mages or adepts by about turn 200. My first node was a body node and then I went for air to get Maelstorm.
I got about 3 cities from the settler event -- obviously, always leave money to be able to buy a settler. I took about 4 barbarian cities and had a nice 10 city empire. Thessa was holding if not winning, and I built up my SoD. I had a nice lead in gold and production.
After getting the other cities, I got a water node; I didn't use it but I always try to get water with the Ljosalfar, their kryptonite of course is having their forest burn so it is good to be prepared. I then got a shadow node, fire node and an enchantment node.
My SoD had about 15 level 4 through 7 Priest of leaves, about 10 mages, and about 15 longbowmen and champions with a few recon units on about turn 200 or so. I cast haste, shadowalk, Maelstorm, a few fireballs to take down the defense, enchanted blade and arrows, and regenerate as my main support spells. I then sent in the 15 tigers and overpowered the defenders. I took down Rivanna's main army. I lost some longbowmen and champions, replaced them, and took her down. I rested about 5 -10 turns to get reinforcements and then stormed through Faeryl for a fairly easy win.
I suspect I won the game early -- by building up for later with lots of workers and getting a huge base, I'm sure I was vulnerable to an early attack, but they didn't take me or my allies down. So I built a classic SoD and overpowered them.
Minor bugs
I reported this on the main bug list, but I also got Yggdrasil on a resource (corn) and couldn’t use either.
I founded Empyrean and Kilmorph from disciples in dungeons.
Neat idea
I really liked the idea of the time of the day affecting the units for the werewolves and the vampires; unfortunately, it wasn’t used in my game. I didn’t see any reason to attack them they would have been a distraction.
Ending
Best wishes,
Breunor
Strategy
Playing on my normal level (emperor) I found that I got the lead in score pretty quickly. Of course I got Guardian of Nature and I build Gilden on the first turn. I took a few turns to build Gilden which would help me defend while I was expanding.
I think I got the lead because the AI doesn't build enough workers. With Guardian of Nature and the FoL religion, the cities grow to very large size, and therefore a lot of tiles are worked. Add this to the fact that you start with 3 cities and that your workers are slow, you have to build a LOT of workers. I was using about 3 per city.
While I was building up, the good news was that Thessa became a powerhouse. She was expanding fast and took a few enemy cities. Later she defeated one of the enemy Svartalfar by herself.
I wasn't suere here if I was lucky that Thessa was so powerful, or if she became so strong because I took the burden on research and money production. In the meantime, I was getting priests in my capital. This gave me a bunch of great priests that I used to build the altar up, I got to level 5 by the end of the game. My production city (workshops all over the place) was churning out longbowmen and later champions, I could build about 2 every 3 turns. The capital was churning out priests of leaves, which were able to start with about 15 XP's by the end of the game. My third city churned out adepts.
I like to get adepts early so that they can become mages by the time of the 'big push'. I had about 15 mages or adepts by about turn 200. My first node was a body node and then I went for air to get Maelstorm.
I got about 3 cities from the settler event -- obviously, always leave money to be able to buy a settler. I took about 4 barbarian cities and had a nice 10 city empire. Thessa was holding if not winning, and I built up my SoD. I had a nice lead in gold and production.
After getting the other cities, I got a water node; I didn't use it but I always try to get water with the Ljosalfar, their kryptonite of course is having their forest burn so it is good to be prepared. I then got a shadow node, fire node and an enchantment node.
My SoD had about 15 level 4 through 7 Priest of leaves, about 10 mages, and about 15 longbowmen and champions with a few recon units on about turn 200 or so. I cast haste, shadowalk, Maelstorm, a few fireballs to take down the defense, enchanted blade and arrows, and regenerate as my main support spells. I then sent in the 15 tigers and overpowered the defenders. I took down Rivanna's main army. I lost some longbowmen and champions, replaced them, and took her down. I rested about 5 -10 turns to get reinforcements and then stormed through Faeryl for a fairly easy win.
I suspect I won the game early -- by building up for later with lots of workers and getting a huge base, I'm sure I was vulnerable to an early attack, but they didn't take me or my allies down. So I built a classic SoD and overpowered them.
Minor bugs
I reported this on the main bug list, but I also got Yggdrasil on a resource (corn) and couldn’t use either.
I founded Empyrean and Kilmorph from disciples in dungeons.
Neat idea
I really liked the idea of the time of the day affecting the units for the werewolves and the vampires; unfortunately, it wasn’t used in my game. I didn’t see any reason to attack them they would have been a distraction.
Spoiler :
I could have turned over the Svartalfar leaders to them, but there wasn’t much of a game reason. I can see bringing in a powerful ally cam help, however, the trigger is that the enemy id defeated. I think the nature of FfH or even Civ IV is that victory ‘snowballs’. That is, once I defeated one of the Svartalfar leaders I had a big lead and I didn’t particularly need the help. I think we all know that in the FfH world, offers of help usually come with strings attached…..
Ending
Spoiler :
When I first got the ending, I was upset. The next day I thought about it and I liked it a lot better, but I may have a suggestion. I guess I’m not too upset with what happened to Arendel but I don’t think that Faeryl should ‘win’ either, I’m thinking more of a Shakespearean or Greek Tragedy.
I do think after the civil war that ‘the elves live happily ever after’ is not really a great FfH ending, so I do like the effect of the ending. That is, a unified elven nation with a powerful leader attached to her people would almost certainly make them a powerhouse. Instead, we now have a powerful leader, but at odds with the people, and almost inevitably something will go wrong. Either Faeryl will betray her people or she will be discovered almost certainly but either way the elves will not have peace. The ability for Arendel to return is intriguing.
But I am disappointed in the suddenness and that the result seems to come out of left field (or as was said above, kind of a deus ex machina).
My suggestion is that the leader(s) (especially Arendel) have a choice. Somehow, they get a choice from a god or elder spirit that she can choose between success for herself or for her people. (Of course, these are both bad… This choice theme has a lot of analogies in fantasy, for instance Achilles’ choice or Hile Troy’s in The Power That Preserves.
If Arendel is a good goody (as I suspect most people playing Arendel will role play to do) you also see a cut scene where Faeryl gets the same choice and takes personal victory. At the end of the game we get the current result. If she takes the personal victory, then after a win Faeryl is imprisoned, but that something bad happens to the realm. As an example, the elves realize that hell terrain is spreading to their ancient forest and they can’t stop it. It is destroying the forest and with it heir power and they are starving. A similar ending can be made if the player plays Faeryl.
I do think after the civil war that ‘the elves live happily ever after’ is not really a great FfH ending, so I do like the effect of the ending. That is, a unified elven nation with a powerful leader attached to her people would almost certainly make them a powerhouse. Instead, we now have a powerful leader, but at odds with the people, and almost inevitably something will go wrong. Either Faeryl will betray her people or she will be discovered almost certainly but either way the elves will not have peace. The ability for Arendel to return is intriguing.
But I am disappointed in the suddenness and that the result seems to come out of left field (or as was said above, kind of a deus ex machina).
My suggestion is that the leader(s) (especially Arendel) have a choice. Somehow, they get a choice from a god or elder spirit that she can choose between success for herself or for her people. (Of course, these are both bad… This choice theme has a lot of analogies in fantasy, for instance Achilles’ choice or Hile Troy’s in The Power That Preserves.
If Arendel is a good goody (as I suspect most people playing Arendel will role play to do) you also see a cut scene where Faeryl gets the same choice and takes personal victory. At the end of the game we get the current result. If she takes the personal victory, then after a win Faeryl is imprisoned, but that something bad happens to the realm. As an example, the elves realize that hell terrain is spreading to their ancient forest and they can’t stop it. It is destroying the forest and with it heir power and they are starving. A similar ending can be made if the player plays Faeryl.
Best wishes,
Breunor