Download 0.2.4.1
Changelog:
- Added new Communications module; contact can be cut only between far away civs; there are no embassies, but contacts are cut less with time
- Added Influence Driven War by moctezuma; it has less impact than in other mods
- Added a 10-turn cultural protection for core provinces of newborn civs (this makes it impossible to culture block civs like Georgia)
- Fixed art defines for non-shader NIFs, so that the mod should run properly with older video cards (not guaranteed yet, as I have no way to test it)
- Fixed mercenary maintenance (it is now part of total maintenance, it will not produce income for the AI, it will not cause negative gold or unit strikes with >0% research rate)
- Fixed the UU conversion code so that it no longer misses cavalry UUs on unit flips
- Fixed Safavid UHV2 and changed the required Wonders from 3 to 4
- Fixed Omani UHV3 (should only check for ports now)
- Changed the UHVs for Ajmer, Armenia and Antioch to make them more difficult
- Changed the Marksman to +25% City Defense and 50 cost (was +50%, 55 cost)
- Changed the Ghulam Lancer to require Iron
- Changed the conscription units to Archer -> Heavy Spearman -> Marksman -> Pikeman -> Arquebusier -> Musketman
- Changed the barbarian Mongol Horse Archer to provide full, uncapped XP when killed
- Changed the Timurid UU to Siege Engineer (Trebuchet with +1 Movement Point and +25% City Attack)
- Changed the Timurid starting Lancers to Heavy Lancers
- Changed the language of Timurid troops to Turkish
- Added Finery Forge to Timurid's starting techs
- Added siege engines to starting armies of a number of civs
- Added a worker and another missionary for Makuria
- Extended Mamluks' core (Sinai) and border (Northern Syria) provinces
- Made Ayyubids much less likely to collapse immediately following the Mamluk spawn
- Increased the cost of the Shah Mosque by 50%
- Made Beylik of Karaman weaker on respawn
- Removed some flood plains from Sudan and Iraq
- Changed the Black Death to be less severe in India and far Arabia
- Made the persecution diplomatic penalty reset upon conversion
- Increased Forest chop time from 3-4 turns to 6
- Added Buddhist Monastery building
- Added Buddhism to Purushapura and Lahore
- Changed Buddhism to stop spreading and decline in 11-12th c.
- Changed Slave Market, Slave Barracks & Ghulams to require Slavery civic
- Added lake names to the map
- Removed the Aydar Lake, as it was created in Soviet times
- Added new effect for the Al-Jazari's Workshop wonder (builder can choose one invention)
- Added new events: 'Expulsion of Jews', 'Persian Rugs', 'Confectioners', 'Camel Races', 'The Alchemist'
- Re-added BTS events: 'Monsoon', 'Hurricane', 'Cyclone'
- Fixed the culinary events to only appear on flatlands
- Fixed the 'Knights of St. John' event triggering in wrong places
- Adjusted the occurence and trigger mechanics of a lot of random events
- Fixed unit icon for Crusader Heavy Spearman
- Added new unit art for Antioch Heavy Swordsman (by Castor Troy) and Arab Great General (by Bakuel)
- Added new interface theme