The Thuderbird and the Ouroborus mythical creatures...

I want the Mythical creatures as guardians of the Earth

  • Absolutely Yes

    Votes: 3 8.6%
  • Yes

    Votes: 0 0.0%
  • No

    Votes: 12 34.3%
  • Maybe, please eleaborate

    Votes: 3 8.6%
  • Not a chance.

    Votes: 17 48.6%

  • Total voters
    35

Lazy sweeper

Mooooo Cra Chirp Fssss Miaouw is a game of words
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I would like to see the Thunderbird, the Ouroborus, and other mythical creatures, Leviathans and such, in the game.
In Antiquity Age these creatures are guardians each one of a respective landmass-continent.
And untill a Hero is born that could slain one these creatures and free the land of its yoke, that landmass is locked and subject
to that Mythical creature presence. Which could be good with the Locals but bad with the invaders... trespassers...
And the slain of one of these creatures by one player, would end the Ancient Era.

Techs would stop for every civ at about 1750 BC and time would also freeze. Turns would go on for the purpose of finishing the Hero mission.
In this freezed time also crisis intensifies.

Yes or No to the Thunderbird?

Screenshot 2025-05-19 at 13.19.14.png
 
No, but I think the undiscovered tiles off the coast, instead of looking kind of metallic and having CivVII logos inscribed in them, should look parchment-y and have "Here There Be Dragons" inscribed on them.
 
Nice idea ! Wrong forum though.
No, but I think the undiscovered tiles off the coast, instead of looking kind of metallic and having CivVII logos inscribed in them, should look parchment-y and have "Here There Be Dragons" inscribed on them.
Civ6 ?
 
Do they do that in Civ 6?
 
Do they do that in Civ 6?
They didn't actually have the phrase, but they did use some of the old cartography graphics like the compass rose and some stylized mythical creatures - very Renaissance on parchment vibe to the Unknown Seas. In comparison the Civ VII Unknown territory graphics look like Steampunk done by someone who knows nothing about steam or punk . . .
 
Oh, gotta use the phrase.
 
No, but I think the undiscovered tiles off the coast, instead of looking kind of metallic and having CivVII logos inscribed in them, should look parchment-y and have "Here There Be Dragons" inscribed on them.

Take a look at the undiscovered tiles in modern. The logo is beautiful art deco style and the other one is a stylized atomic bomb pointing down. I really like the bomb, might even get it tattooed.
 
My actual favorite is just fog.

Or how about this: fog, but giant sea serpents just barely visible in the fog, and they slither backwards as you are about to bust the fog.
 
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No, but I think the undiscovered tiles off the coast, instead of looking kind of metallic and having CivVII logos inscribed in them, should look parchment-y and have "Here There Be Dragons" inscribed on them.
Actually what I would like to see Desert and Tundra (and maybe Tropical Vegetated/Wet) terrain have a version that is like the early Exploration Open Ocean
so
“Deep Desert” “Deep Tundra” “Deep Tropics”
(basically if 4 or more of the surrounding tiles were that terrain its the Deep version.. freshwater would negate Deep Desert…Flat Tropics or adjacent Flat Tropics negates DeepTropics…Resources would negate Deep on their own tile)

Units could not heal.
Units would take damage if they ended the turn there.
The tiles could only be improved by expedition bases.

And this would hold until the Modern Age. (Exploration you get other Lands, Modern you get into Hostile Terrain)
 
I love the clouds of Civ 5, but I agree that I miss the wild animals of Civ 4. In Fall From Heaven some of them got extremely buffed with bonuses and got out of hand! :)
 
However, I think heroes should be made by slaying these mythical beasts, not trained. So you would take a commander and throw an army at a beast and either whichever unit kills it gets a buff, or, if successful, the commander would be a hero for the rest of the age (reset in age 2)
 
My actual favorite is just fog.

Or how about this: fog, but giant sea serpents just barely visible in the fog, and they slither backwards as you are about to bust the fog.
honestly, the fog of war in both 6 & 7 is the perfect example of them continually trying to fix/improve a solved problem.

the parchment map in 6 looks great when you first see it, and I like it for undiscovered territory, but it makes most of the discovered map much, much harder to read than traditional fog of war (4 & 5, are good examples, fog of war territory is 10x more readable than in 6)

the tiles in 7 are a cute idea, but the overall tiles/undiscovered land is way too dark. feels like you're playing in a dark room with the blinds closed tight to block out the light. the Civ 7 UI is bad in some ways I didn't appreciate at first, namely that it's so dark it feels oppressive and makes me want to stop playing after about an hour
 
Maybe if I were to imagine the dark, metallic hexes as scales on a giant sea serpent (that is the world), I could resign myself to them: here there be a dragon.
 
I hated the Heroes and Legends mode in Civ6, after trying it once i never touched it again. While i'm sure some people liked it, to me it took away from what i expect from a Civ game.

that being said i like the Phoenix as a mythical creature and have used it as an avatar in the past, I just believe mythical things are out of place in a Civ game.
 
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I'll go back watching Pirates of the Caribbean. With Sparrow just got onto the Black Pearl... Nice discussion going on here!
 
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