Eclipse4449
Deity
Hi;
I will play with Lanzelot,
and i will take a scientific / industrious civ ... so as we'll play a NO Unique Unit game,
i can take Persian or Ottoman that have the same characteristics.
We have to discuss about one point (that could be a rule), that could really have a major impact on that game : coastal blocking.
Each island have 24 coastal tiles.
So it is possible to block all those tiles to prevent from a landing attack.
24 tilesand probably less with the cities...
It means around 20 tiles.
If you block those 20 tiles before someone has mapmaking (=> galleys, 1rst transport unit), you will be safe until marines....... and i don't think that the way we want to play.... blocking coast, then developp to tech the faster until marines....
But in other way, we can decide about a rule forbiding costal blocking....
But that could be really boring if an ennemy take a foot on a mountain
So, i propose 2 solutions :
1- play with all unique units, available to all civ (that means that every one would be able to attack with amphibious unit like berserkers)
2- just add an amphibious unit too all civilisation, and make that unit available not too late in the game...
I'm going to handle each post here separately, sorry for all the extra reading
Coastal blocking is bad, its not cheating but I do not know any players that like doing it. I wouldn't do it
But these islands are laid out to be vulnerable, notice the outer perimeter is hills, this gives as assault an advantage over units arriving to defend the area.
Because of this fact, we can not dissallow units on your hills/Mountains. Maybe we can allow every other hill to be defended. This allows the assault and due to the distance a boat travels verses a spear or horse you will still be able to assault.
No uniquic units just use your civs traits