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Theater of War

Discussion in 'Civ3 - PBEM Games' started by Eclipse4449, Jul 17, 2010.

  1. Eclipse4449

    Eclipse4449 Deity

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    I'm going to handle each post here separately, sorry for all the extra reading


    Coastal blocking is bad, its not cheating but I do not know any players that like doing it. I wouldn't do it
    But these islands are laid out to be vulnerable, notice the outer perimeter is hills, this gives as assault an advantage over units arriving to defend the area.

    Because of this fact, we can not dissallow units on your hills/Mountains. Maybe we can allow every other hill to be defended. This allows the assault and due to the distance a boat travels verses a spear or horse you will still be able to assault.

    No uniquic units just use your civs traits
     
  2. Eclipse4449

    Eclipse4449 Deity

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    If the Marine is the first available amphibious unit available to a game without unique units I doubt we will see them.
    As the Vikings you just need to decide to start inland or coastal

    All players have the choice of starting or moving thier settler
     
  3. Eclipse4449

    Eclipse4449 Deity

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    I do not know if GAs will occur for specific units, I know that they will occur for obvious reasons.

    All I can say for sure is that everyone has excatly the same units available to them.
     
  4. Eclipse4449

    Eclipse4449 Deity

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    This is a good idea and believe a vote using the majority for 2 0r 3 tiles unblocked.

    Before we vote, take notice that your "Iron", "Saltpeter" etc. is on these hills and mountains and on any game these would be defended when enenies are present.
    and this should be a factor in this decision
     
  5. Eclipse4449

    Eclipse4449 Deity

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    OK so we need match up the last few teams (consider yours and your teammates starting techs for greatest coverage)


    And introduce the battle reports, these should be person to person instead of all can see.
    When someone engages another player a third party might take interest, greatly reducing survivability. So instead attack this player and report this to your team and to the defender.

    If you choose to announce a war, rest assure your units have departed and you become a target. so silence is a bit better option.

    Then post the GPS
     
  6. soul_warrior

    soul_warrior Termite!

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    i have to withdraw my participation in this.
    sorry about that, but RL is getting busier, and im in the process of minimizing my civ games....
    sorry for that.
     
  7. Bowsling

    Bowsling Deity

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    One unblocked per coast would be the best way to do it, that way it gives civs on the outside less of an advantage.

    Funny timing by the way soul warrior, I was going to ask if you could be on my team so that we start with 4 techs.
     
  8. Eclipse4449

    Eclipse4449 Deity

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    Natuland just sent me an email saying that he will play if needed but would rather not.

    With that note we could find 2 other players or set a moderater difficulty level to 2 AIs and give them "Most aggressive" charateristics, I would link them as a team.

    ps if your team mate wins this challenge, both of you win
     
  9. Calis

    Calis on time

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    I am going to team up with Eclipse4449...

    Make a wise choice for your civ ;)
     
  10. I. Larkin

    I. Larkin Deity

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    Can I participate here? Never tried PBEM but map looks tempting.

    Can I be Iroquois? When approximately game starts?
     
  11. Knutis

    Knutis Emperor

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    I guess the attacked player might be interested in notifying everyone about the attack. Maybe we should have a rule that you are only allowed to notify players that you have made contact with in the game.
     
  12. Eclipse4449

    Eclipse4449 Deity

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    I see you have been around here a good bit. Are you a multiplayer veteran? This is a team game, you'll need a partner if you have one. if not the next to join can be him but that doesn't put you in a very strong position if your new to pbem and/or do not know your partner.

    Do you assume your schedule is clear enough for long enough? Because deciding after it has began that this isn't what you thought it was or takes to long or is to slow, would hurt the game for everyone.
     
  13. Eclipse4449

    Eclipse4449 Deity

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    Yes of coarse I assume this to be a standard practice, you can not contact anyone you haven't meet in the game.
    When attacks occur, a battle report is given to the attacked and CC your team player so he is aware.

    On the subject of attacks, at some point players will be eliminated or they quit for what ever reason,
    if during the game someone abandons the game and it is not able to continue, a team must be declared a winner either by score or by a whole of thier achievements like holding more area for the longest duration but lagging behind a few points.
     
  14. Eclipse4449

    Eclipse4449 Deity

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    Knutis --Chinese
    Bowsling --Germany
    are unmatched at this point,

    use this time to discuss your civ choices, consider a game plan, it is not to late to change.
    Since the Biq is available you could play some turns to get the feel of it while we wait to begin.
     
  15. I. Larkin

    I. Larkin Deity

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    Knutis offer me to be a team mate and I have accepted. My schedule clean until mid December, I mean I could be on line most of the time. I played SGTOMs as a team leader and we quit only 1 game out of 14.
     
  16. Lanzelot

    Lanzelot Moderator Moderator

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    Someone could still play like this: make a road around your island. Block the coast with horsemen, but leave the agreed x number of tiles free. When an enemy boat appears, just move your horsemen around and block those tiles that the boat can reach next turn, while leaving the other tiles free...
    In this case you would be playing "by the rule" (at each point in time there's always the agreed number of tiles free...), but you would still effectively block any invasion... :D

    I think we can't eliminate this exploit "by making a rule". We need an amphibious unit.

    However, it doesn't need to be the Berserker. How about making the standard Medieval Infantry amphibious, just like in the "Age of Discovery" scenario?

    Lanzelot
     
  17. I. Larkin

    I. Larkin Deity

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    I also vote for amphibious unit. LB with 5-6 attack strength may be better. Otherwise Feudalism will be unbalanced. Better to remove 2 tiles rule at all. It is hard to control if not all perimeter visible.
    2 questions: 1) what the map size for corruption formula?
    2) what tech cost formula? Half of Regent? (AP)
     
  18. Calis

    Calis on time

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    The LB with 6 attack IS the Berserk actually. Just give the LB an amphbious attack.
     
  19. Eclipse4449

    Eclipse4449 Deity

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    Greeting everyone:)

    @ I. Larkin
    Excellent Welcome!!!
    I knew you were doing something here 2K posts :)
    please discuss your civ

    @ Lanzelot
    Blocking, I'm sure a rant in-game about a certain island using unfair means of blocking will bring them a good bit of future attention. I think if someone is determined enough to invade someone's island, they will get in.

    @ All
    When I first opened this game and started this thread, I included a note that read that the ARMY which needs 4 cities to support was reduced to 2 cities, I must have removed the note.
    if I have this right that means each island can support 2 armies. I looked at the editor just now considering amphibious units and thought since this is a war loaded scenario I added amphibious to the army, which complements the nature of the game (get there and get one before blocking becomes a issue (a warrior army LoL). But because this doesn't solve the blocking issue I decided to add Fatal bombardment to the Galley. This does not eliminate blocking but it gives more of a chance to make landfall. Also these speed the game into a Theater of War hopefully giving it a higher impact and a short life.

    @ I. Larkin
    notice the mini map on picture 2 in post 2, the map is real small with x-wrapping. the map itself is on post 1
    a short test run showed no corruption I assume standard measurement would be used due to not having a map attached to the core of this scenario. I believe only the no unique unit aspect was the only change here.
    What is LB?
    As for a cost formula I am not sure, having no AIs in the game I hadn't considered the Difficulty level
     
  20. Calis

    Calis on time

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    LB=longbow
     

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