surdanis
Sergeant
- Joined
- Feb 1, 2006
- Messages
- 223
I would like to propose an inquisitor unit, unit religions, and holy war.
First off, I think missionaries should be invisible to all units (except the inquisitor), and that there should not be a limit to the number of missionaries you can build. Second, I think it's quite annoying to find an enemy civ's religion in your city when you obviously don't want it. The inquisitor would be a unit that is capable of preventing the spread of religion as well as countering its spread in any city. The unt would be available only under the theocracy civic.
The inquisitor, if in a missionary's target city, should be able to defend against the missionary's spreading of religion, bringing the chance to zero, consuming the inquisitor in the process. Also, the inquisitor can instantly destroy any mercenary, which consumes the inquisitor. The inquisitor is also capable of removing any one religion (except the state's religion) from any one city, consuming the inquisitor: this is called an inquisiton. If the city in question does not have the state religion or any religion, then the city will convert to the state religion after an inquisition is launched. Inquisitions instantly incur several turns of unhappiness, and if launched against another civ, will trigger war automatically--unless the inquisitor is from the religion's founding civ, which reduces this chance (though it may increases with subsequent inquisitions).
I would also like to propose the spread of religion through conquest. All units should be tagged with one religion, which should only be visible to the unit's civ and to scouts, spies, explorers, great prophets, missionaries and inquisitors. The unit's mother city should determine the religion; if there are multiple ones, the state religion takes precedence, and then the religion with the greatest number of cities within the civ after that. When a civ conquers a city, there is a chance that the conquering civ spreads religion on that turn in the city and all units within the city--the organized religion and theocracy civics would increase this chance. The chance of spread is determined by the amount of the conqueror's culture already in that city, and increases if there are other cities within the enemy civ with the same religion. Any unit may convert to the state religion as the chance of spread increases over time.
An inquisitor can launch an inquisition against any unit to convert them to the state religion. The inquisitor, by their nature, would be visible to all units and civs. If attacked by any civ, the action instantly causes hostility to rise among civs of the inquisitor's religion against the offending civ; if the inquistor's civ has his religion's holy city, war is declared by all civs of the inquisitor's religion against the offending civ.
I would also like to propose the addition of a religious capital, in addition to the notion of a holy city. The religious capital would be separate from the holy city, and would be designated by the construction of a religious wonder, available only under organized religion or theocracy and if the state religion is the dominant religion in that civ. Its construction essentially creates pseudo-holy city, which allows another civ that is not the religion's founder to reap the benefits of a holy city. Up to two religious capitals can be construction in the world, and only one may be owned per civ: Thus, if a civ with one religious capital conquers another civ with a religious capital, the conquering civ is given the ability to choose which one of the two is the religious capital for the religion, though no other religious capitals may be designated in the world. An example of this in the real world is Christianity, whose holy city is Jersusalem, yet Rome and Constantinople were the religious capitals.
Furthermore, having a religious capital allows the owning civ to declare holy wars. A holy war is started by that one civ though others may join. The holy war lasts a minimum number of turns (12?), which can be extended based on the success of the holy war. In order to launch one, the civ with the religious capital must first be under organized religion or theocracy (i.e. switching religion civics after designating a religious capital will not work) and have a Great Prophet, who must be in the religious capital. When the Great Prophet selects the action "declare holy war", the player selects the enemy city to capture. Each civ (who must be of the same religion) that joins the holy war adds 2 (?) turns to its duration. If the city is conquered before the time runs out, the holy war continues for another 6 (?) turns, at which point the player may designate another city to capture. Capturing a holy city also adds 6 (?) turns; capturing the civ's holy city adds 12 (?) turns; capturing a religious capital could add 4 (?) turns.
The benefits of a holy war are increased production speed of military units for its duration and several turns of happiness upon completion of holy war objectives. Furthermore, a player may choose to wholly convert any conquered city to his religion along with all tagged units within it.
Thanks for reading.
First off, I think missionaries should be invisible to all units (except the inquisitor), and that there should not be a limit to the number of missionaries you can build. Second, I think it's quite annoying to find an enemy civ's religion in your city when you obviously don't want it. The inquisitor would be a unit that is capable of preventing the spread of religion as well as countering its spread in any city. The unt would be available only under the theocracy civic.
The inquisitor, if in a missionary's target city, should be able to defend against the missionary's spreading of religion, bringing the chance to zero, consuming the inquisitor in the process. Also, the inquisitor can instantly destroy any mercenary, which consumes the inquisitor. The inquisitor is also capable of removing any one religion (except the state's religion) from any one city, consuming the inquisitor: this is called an inquisiton. If the city in question does not have the state religion or any religion, then the city will convert to the state religion after an inquisition is launched. Inquisitions instantly incur several turns of unhappiness, and if launched against another civ, will trigger war automatically--unless the inquisitor is from the religion's founding civ, which reduces this chance (though it may increases with subsequent inquisitions).
I would also like to propose the spread of religion through conquest. All units should be tagged with one religion, which should only be visible to the unit's civ and to scouts, spies, explorers, great prophets, missionaries and inquisitors. The unit's mother city should determine the religion; if there are multiple ones, the state religion takes precedence, and then the religion with the greatest number of cities within the civ after that. When a civ conquers a city, there is a chance that the conquering civ spreads religion on that turn in the city and all units within the city--the organized religion and theocracy civics would increase this chance. The chance of spread is determined by the amount of the conqueror's culture already in that city, and increases if there are other cities within the enemy civ with the same religion. Any unit may convert to the state religion as the chance of spread increases over time.
An inquisitor can launch an inquisition against any unit to convert them to the state religion. The inquisitor, by their nature, would be visible to all units and civs. If attacked by any civ, the action instantly causes hostility to rise among civs of the inquisitor's religion against the offending civ; if the inquistor's civ has his religion's holy city, war is declared by all civs of the inquisitor's religion against the offending civ.
I would also like to propose the addition of a religious capital, in addition to the notion of a holy city. The religious capital would be separate from the holy city, and would be designated by the construction of a religious wonder, available only under organized religion or theocracy and if the state religion is the dominant religion in that civ. Its construction essentially creates pseudo-holy city, which allows another civ that is not the religion's founder to reap the benefits of a holy city. Up to two religious capitals can be construction in the world, and only one may be owned per civ: Thus, if a civ with one religious capital conquers another civ with a religious capital, the conquering civ is given the ability to choose which one of the two is the religious capital for the religion, though no other religious capitals may be designated in the world. An example of this in the real world is Christianity, whose holy city is Jersusalem, yet Rome and Constantinople were the religious capitals.
Furthermore, having a religious capital allows the owning civ to declare holy wars. A holy war is started by that one civ though others may join. The holy war lasts a minimum number of turns (12?), which can be extended based on the success of the holy war. In order to launch one, the civ with the religious capital must first be under organized religion or theocracy (i.e. switching religion civics after designating a religious capital will not work) and have a Great Prophet, who must be in the religious capital. When the Great Prophet selects the action "declare holy war", the player selects the enemy city to capture. Each civ (who must be of the same religion) that joins the holy war adds 2 (?) turns to its duration. If the city is conquered before the time runs out, the holy war continues for another 6 (?) turns, at which point the player may designate another city to capture. Capturing a holy city also adds 6 (?) turns; capturing the civ's holy city adds 12 (?) turns; capturing a religious capital could add 4 (?) turns.
The benefits of a holy war are increased production speed of military units for its duration and several turns of happiness upon completion of holy war objectives. Furthermore, a player may choose to wholly convert any conquered city to his religion along with all tagged units within it.
Thanks for reading.