shyuhe
Deity
I wouldn't put it past the deity AI to start spamming cities in horrible locations.
I also would've preferred no hammers in the rax but I guess those were put in there when horses were disconnected.
Can you chain-irrigate via city if it's on desert? I would assume not, but not sure.
Worker making road should cancel, move to corn and then road from there.
It is too bad we did not settle Edirne 1W of the current spot. Didn't seem we really got consensus on that spot and the border push with Izzy was nonsensical IMO.
Fail cash is a good idea, but where? Again, we need hammers...
Agreed. I would have put it before the granary but ok. Let's use the whip there to speed things up. About scouting izzy, I'm not so sure I would've done it, I probably would've kept an eye on the barb city or finishi mapping the available land so we can discuss sites properly.Ankara should definitely get a library next and hire two scientists. What else would you want to build there? With its high food and granary we can whip the library very quickly and since it produces more culture than a monument we'll probably get the borders popped towards the end of the next set. We're not done scouting Izzy yet, but it looks like she has two more sites available, her SE and SW. I expect her to settle that first before trying to head west past us.
Well I kinda switched my thoughts from "indifferent" to "don't like" in that regard. Of course we could do it most likely, but I (generally) feel we're not focusing on anything, but trying to do everything at the same time, the suggestion to run specs in istanbul is a good example for that. The early game is all about rex and that's what we should be doing now since we successfully sealed off a proper junk of land. If we had high food surplus we could run specs in cap but we don't have that here so we can't do the usual drill. We have a city with high food, specs are run in food cities, period. Maybe we'll find another (seafood) site so we have another GP site. Istanbul should only focus on getting cities up (settlers), improving (workers) and protecting (chariots) them.HG really is a "because we can" thing. However, I understand that Istanbul is our main production city and it may not be worth the delay for a measly 1 everywhere. We should whip out a hammam after Math (in the aftermath?) though.
Sailing means auto-connected coastal cities. Also means we'll most likely get insta-trade-routes to JC as soon as the barb city falls if he really is up there (very likely). There is a possibility he (and others) are actually on another landmass, which means intercontinental TRs.
Well I kinda switched my thoughts from "indifferent" to "don't like" in that regard. Of course we could do it most likely, but I (generally) feel we're not focusing on anything, but trying to do everything at the same time, the suggestion to run specs in istanbul is a good example for that.
About that barb city, we can't see what's north of it so we don't know in advance when JC launches a major attack on it. We're left with checking defenders each turn until we get a WB up there. We should get some chariots to patrol up there and attack should the opportunity arise. If we manage to capture that city, we're fine, but if not we might be in danger of losing all those sites.
Add this to the list of advantages of finally scouting our westSailing only means insta-TR between cities that have a route to each other. If we found something in the west it will not connect because there are plenty of unexplored tiles between. Anyway we'll want a road to the west as we will have to send plenty of settlers and workers that way over the next couple of turnsets.
I'd rather get Fishing and a WB out, scout around the coast through the unexplored tiles first, then get Sailing after Math.
The barb city, being non-coastal and not having its borders popped, should not get in the way of a TR with JC once we get Sailing.
I agree. HG was just a thought, but thinking about it some more, I don't like it much either. As mysty said, it's just not working towards any clear goal.
I agree on no scientists in Istanbul for the same reason. 2 cities with 2 scientists each is plenty and there is no bonus for having them in the capital.
Either my memory is playing tricks on me or I mistook the single tile we see in black... The barb city is west of the mountain, no? Pretty coastal in my books.