raystuttgart
Civ4Col Modder
Hi guys,
let us please collect and summarize here what we still need to do to finish "develop".
Please give me input which bugfixes and improvements I have forgotten.
The things I currently have in my mind:
1. MapScript adjustments so "Large Rivers" are generated. ( @FlaviusBelisarius )
2. Automatic Trade Route System improvements ( @FlaviusBelisarius )
4. XML Enhancement of MYCP for Balancing Yields Individually ( @Nightinggale )
5. Improving "Trade Quests" considering UI showing progress ( @Raubwuerger )
9. enable the pioneer to build a "road" to the selected point. #427 (@Ramstormp)
Which unresolved bugs do we still have?
(Except OOS.)
Which other improvements do we still have on the todo list?
(No features please.)
Things already done:
3. EnumMaps and InfoArrays - incl. usage for performance boosts ( @Nightinggale ) [DONE]
8. move the game screen to the colony when the building availability screen appears #426 (Resolved by @Ramstormp) [DONE]
10. Analyzing this bug for its root cause and if possible fixing the root cause - workaround in "develop" exists (@Nightinggale) [DONE]
7. Scrollable "Score List" necessary due to huge amount of Nations in WTP #360 (Implemented by @Ramstormp) [DONE]
6. Allowing and Implementing "Trade Quests" for Africa and Port Royal (Implemented by @Raubwuerger ) [DONE]
11. Advisor Screen displaying "Professions" that can be educated by School System in Cities (@Raubwuerger) [DONE]
----
The stuff in this thread is priorty 1 please before we turn to anything else.
(Because it will allow us to publish at least a smaller release soon.)
let us please collect and summarize here what we still need to do to finish "develop".
Please give me input which bugfixes and improvements I have forgotten.
The things I currently have in my mind:
1. MapScript adjustments so "Large Rivers" are generated. ( @FlaviusBelisarius )
2. Automatic Trade Route System improvements ( @FlaviusBelisarius )
4. XML Enhancement of MYCP for Balancing Yields Individually ( @Nightinggale )
5. Improving "Trade Quests" considering UI showing progress ( @Raubwuerger )
9. enable the pioneer to build a "road" to the selected point. #427 (@Ramstormp)
Which unresolved bugs do we still have?
(Except OOS.)
Which other improvements do we still have on the todo list?
(No features please.)
Things already done:
Spoiler :
3. EnumMaps and InfoArrays - incl. usage for performance boosts ( @Nightinggale ) [DONE]
8. move the game screen to the colony when the building availability screen appears #426 (Resolved by @Ramstormp) [DONE]
10. Analyzing this bug for its root cause and if possible fixing the root cause - workaround in "develop" exists (@Nightinggale) [DONE]
7. Scrollable "Score List" necessary due to huge amount of Nations in WTP #360 (Implemented by @Ramstormp) [DONE]
6. Allowing and Implementing "Trade Quests" for Africa and Port Royal (Implemented by @Raubwuerger ) [DONE]
11. Advisor Screen displaying "Professions" that can be educated by School System in Cities (@Raubwuerger) [DONE]
----
The stuff in this thread is priorty 1 please before we turn to anything else.
(Because it will allow us to publish at least a smaller release soon.)
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