The problem with Civ VI 1UPT is that it can be terrible with the really bad AI Civ VI currently has.
The problem with Stacks of Doom is that it is terrible regardless of the state of the AI.
Fortunately, a proper compromise can be achieved by using the tools currently in the game:
- place religious units on a completely seperate layer, and give military units the ability to kill religious units the same way they currently plunder trade routes (act of war if done on religious units of a friendly/neutral civ).
- allow military units to travel together in stacks of three or four, with each unit getting a -10 combat modifier for each unit in the Travel Stack: this would allow for better logistics but would make this incredibly risky in the front lines. Units can not attack from a tile that contains other military units (or attacks with the -10 combat modifier for each other military unit on the tile.
- allow civilian units (Settlers, Builders) to stack together regardless of which civ owns them.
The problem with Stacks of Doom is that it is terrible regardless of the state of the AI.
Fortunately, a proper compromise can be achieved by using the tools currently in the game:
- place religious units on a completely seperate layer, and give military units the ability to kill religious units the same way they currently plunder trade routes (act of war if done on religious units of a friendly/neutral civ).
- allow military units to travel together in stacks of three or four, with each unit getting a -10 combat modifier for each unit in the Travel Stack: this would allow for better logistics but would make this incredibly risky in the front lines. Units can not attack from a tile that contains other military units (or attacks with the -10 combat modifier for each other military unit on the tile.
- allow civilian units (Settlers, Builders) to stack together regardless of which civ owns them.