no one is claiming that here, nice attempt to move the goalposts thoughCiv6 as it currently stands is not better than the finished version of Civ5 (with expansions) by any stretch of the imagination ...
no one is claiming that here, nice attempt to move the goalposts though
it is far better than civ5 at launch, which is the fairer comparison.
[P]laying Civilization VI for the second time is a gratifying exercise in reading the language of its maps. It’s the strategy game equivalent of poetry. Geography matters because it is literally the foundation for your civilization. This concept informs nearly every resource, and nearly every resource has been smartly reorganized to adapt to it. Whereas Civilization V imagined a bunch of tech trees with their mouths open like a cacophony of baby birds waiting to be fed, Civilization VI imagines an elegant but complex clockwork economy. Resources like science, culture, great people points, housing, influence, tourism, amenities, and faith drive the economy, and each is distinct for how you earn it, how you spend it, and what you can buy with it. It reworks familiar concepts like happiness, roads, wonders of the world, builders, the tech tree, and growth. It introduces new concepts like districts, fresh water, inspiration, great works, and government as a deck-building card game. The AI, of course, is as helpless with these systems as it is with combat. It’s awfully dismaying to advance to the later ages and see how poorly the other civilizations have handled what Firaxis has created. But if you ignore the inability of the AI to play the game, Civilization VI shines as a cities builder.
What's the point of espionage on an AI that doesn't need to bother with science or gold or really anything?
It's just another means for the player to grow their numbers but it doesn't hinder the AI in the slightest.
And that design philosophy permeates the entire game. It's not about interactions between various civilizations, it's about the player alone. The AIs are just the necessary window dressing to create the illusion of playing against something.
it's you who is moving the posts. It makes absolutely no sense to compare civ vi to vanilla civ v. A lot of good stuff invented during the civ v development could have been implemented in civ vi since the two are quite similar.no one is claiming that here, nice attempt to move the goalposts though
it is far better than civ5 at launch, which is the fairer comparison.
That's pretty much what we were saying? His last line is a good summary. "I think Civ VI is doing a lot of great things, but I still hate 1UPT because reasons."
It'll appeal to anyone who agrees with his premise, and those of us who do not will find his opinion fairly nonsensical. His points do not ring true when you don't think 1UPT is hellspawn.
I've never read Tom Chick's reviews before, but I read this review and thought: "Oh, so 3 or 4 stars then? No? Two stars? Well, that's random."
IRandom Eurekas would be worse, though. Anything that is purely random like this adds nothing to gameplay because you can't plan for it, so it affects your gameplay in no way whatsoever (well, to be fair, it might change things somewhat depending on how big a chance you have to get it, etc.). Perhaps if they had the form of mini missions, for example you get a pool of three possible mini missions, one of which you can choose and it gives you Eurekas for two specific techs if you finish it.
He gives a lot of good, specific reasons for why one might hate 1UPT. He doesn't say "because reasons." He says he hates 1UPT because the AI is horrendous at it and because it leads to frustrating traffic jams.
And 1UPT is absolutely a big enough deal to sink an otherwise successful civilization game. If there's no challenge in combat any more, that's going to ruin the game for some people.
I am sorry, but those traffic jams are downright irritating. If you want to supply your front with military from your core, it becomes a nightmare to move all that stuff. 1upt is bad enough, but the new movement rules (and the fact that you can't really build more roads now) are a killer. To me, most of the time, the game feels like 1upt and 1 tile movement per turn (there is always a hill or a river in the way).As for his traffic jams, logistics IS part of 1UPT play.
I'm pointing out that his opinion appears to mainly be because of a game mechanic he doesn't enjoy, and then he uses his dislike of that one thing to create complaints all over the place.