Torpedo Boat for VP

Padre XIX

Chieftain
Joined
Oct 25, 2024
Messages
6
Ironclad_(American_Civil_War)_(Civ5).png

Torpedo Boat (Naval Raider Unitcombat)
unlocks at Industrialization
:c5production:900

30:c5strength:CS
42:c5rangedstrength:CS (Range 1)
5:c5moves: Moves
Upgrades to Submarine
Req Resources - Aluminum

Free Promotions:
- Bonus vs Naval Ranged (25) (new)
- Coast Guard (Half Movement in Ocean.+10% Combat Strength when defending in Coastal Tiles. ) - (new)
- Silent Hunter
- Only Defensive
- Can Move After Attacking
- Major City Attack Penalty

Other Changes:
See Invisible promotion now req Navigator I, Navigator II, Imperialism or Treasure Fleet and give negative effect (lose 1 sight).
Renamed Unitcombat Submarine to "Naval Raider Units";
Renamed Silent Hunter, Invisible and See Invisible Promotions to Torpedo Attack, Silent Hunter and respectively Sonar.

Naval Raider Promotion lines:
Torpedo I => Torpedo II => Torpedo III
Navigator I => Navigator II

Leaf promotions:
T1 (req Torpedo II)
Commerce Raider
Hunter Killer
Interdictor (+50% CS when attacking Embarked Units)

T2(req Torpedo III)
Predator
Infiltrators
Minelayer
End Around (Benefit from Flanking when ranged attacking Units.Force an enemy Unit to retreat after taking Ranged Damage. If the Unit cannot retreat, it takes 50% more damage than normal.)

Extra Promotions Line for Submarine:
Dive I => Dive II
(-3 Damage from all sources.Withdraw from Melee Attack)
(-3 Damage from all sources.Immune to the Boarded status.)
Supply => Wolfpack


More Other Changes:
Submarine Units gains 3x gold when it plunders a Trade Route.
Free Scavenger promotion for Submarine (5 XP when pillaging improvements)

New promotions for Naval Melee Units :
Convoy I (req Hull II and Tech Replaceable Parts) => Convoy II
(+10% CS VS Naval Raider Units. +15% CS if within 2 tiles of Owned Cargo Ship Unit)
(+15% CS VS Naval Raider Units. Convoy auras provide +10% more CS and gain +1 Radius.)

=========================================================================
V2
-Change some Icons
-Add free promotion for Torpedo Boat : Coast Guard (+15% Combat Strength when defending against Ranged Attacks. +10% Combat Strength when defending in Coastal Tiles.Lost on Upgrade);
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V3
- Fixed a bug where submarine units could not access the extra promotion line
-Fixed a bug where naval ranged units could not access the Supply promotion.
-------------------------------------
V4
- Changed RCS 40 -----> 42
- Removed Shallow Draft from Free Promotions
-Coast Guard now - Half Movement in Ocean.+10% Combat Strength when defending in Coastal Tiles. Lost on Upgrade.
 

Attachments

Last edited:
V2
-Change some Icons
-Add free promotion for Torpedo Boat : Coast Guard (+15% Combat Strength when defending against Ranged Attacks. +10% Combat Strength when defending in Coastal Tiles.Lost on Upgrade);
 
What a good idea!
Which icon is used for this guy, could you add it to the OP?

I'm playing with a change to the Minelayer Promotion, but I should definitely include UNITCLASS_SUBMARINE in that!
Spoiler :
Code:
  Mine Field<br>    Overly niche to the extent I rarely both, especially if im on the offensive<br>  -- +2 Science<br>  -- +15 XP for Sea Units<br>  -- Naval Melee Units from this City get the Minelayer promotion<br>  -- Minelayer promotion no longer chosen, and no downside
 
What a good idea!
Which icon is used for this guy, could you add it to the OP?

I'm playing with a change to the Minelayer Promotion, but I should definitely include UNITCLASS_SUBMARINE in that!
Ironclad Confederacy from the American Civil War scenario.
 
V3
- Fixed a bug where submarine units could not access the extra promotion line
-Fixed a bug where naval ranged units could not access the Supply promotion.
 
V4
- Changed RCS 40 -----> 42
- Removed Shallow Draft from Free Promotions
-Coast Guard now - Half Movement in Ocean.+10% Combat Strength when defending in Coastal Tiles. Lost on Upgrade.

Sorry for these frequent updates but I'm trying to find the perfect (almost) balance for this new unit.
 
Any thoughts on a gunboat-type line? Shallow draft, good for coastal defense, maybe stationing them in city-state borders would slow down loss of influence. Also thinking of lines of weaker coastal units that would be the only naval units city-states could make. Corvettes instead of destroyers, coastal submarines, etc. And, of course, earlier types of units, Basically whole coastal unit lines.
 
Right, if you came up with something for late renaissance then you could have Liburna->Galleass->????->Torpedo->Submarine->etc. as the line.
Frigate would then be the "new" unitclass.

Not sure that's to be preferred over what we currently have but it's interesting to think about.
 
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