You're totally right.Am I correct in guessing that you re-create the 'loser' unit after combat, if the unit didn't actually get defeated? That method wasn't really explored in Over the Reich, since we don't have access to the variable governing how many turns the unit has been in the air (this is the same variable that controls how much work a settler has done, and what the caravan commodity is), and turns aloft is very important in Over the Reich.
Truth is, I took advantage of aa reaction to get rid of the range influence and its consumption for planes, which aren't on air for more than a month after all, range thus being set to 1.
Yet this doesn't find an easy solution on settlers and caravan.
It's impressive you're seeing with a look from a far all these limits !
It should help a lot to advertise the template indeed !@JPetroski did stuff like that a little while ago. I was planning on doing some videos related to the template once it is completed.