TR02 - Losers move up to Emporer

I saw... but combined with Novogorod's impending growth and the possiblity of getting a Settler there next turn warranted a repeat, I though :) Now, all we need are 9 turns' worth of Workers up there on the double!
 
Yeah, i remember Admiral posted this while ago...
but due to my drunkiness i was quite sloppy in everything outside of warmongering. :lol:
 
due to my drunkiness i was quite sloppy in everything outside of warmongering

at least you had tunnel vision instead of beer goggles... ;) then you don't have to knaw off your arm the next day... :lol:
 
Heh, was just thinking. Romans vs. Celts. Or rather, Romans vs. Gauls... does Brennus have Asterix and Obelix on his side? Or have they run out of magic potion?
 
Hope I did ok guys...

Preturn -- Veii to cav
Novogrod to settler

(I) Celts finish Copernicus in Entremont :D

T1 (460) Babs have a small sod in our gems city spot...must be going to russia...
Take Anyang, Bejing
(I) zzz

T2 (470) Babs still blocking that spot...
Take Shanghai
One cav short of taking Hangchow, grr...
(I) zzz

T3 (480) Take Hangchow, Xinjian, Shangtung
Their last city is mired in the jungle...
The Babs have been waltzing through our territory...
(I) zzz

T4 (490) zzz
(I) Babs finish Sistine

T5 (500) Take Nanking, the Chinese are no more. Zero units lost. :dance:
Troops head to Celtic mustering point
(I) zzz

T6 (510) Move troops
(I) zzz

T7 (520) Position troops. Attack next turn
(I) zzz

T8 (530) Declare war
Sign up Babs for Wines, Dyes, and 140g
Sign up Monte for Ivory, Furs, WM, and 60g
Sign up Abu for 14gpt
Burn Orenburg
Position settler to replace
(I) zzz

T9 (540) Found New Orenburg
Take Camulodunum
(I) Unconnected Nicopolis riots...oops...

T10 (550) Take Entremont, lose 3 cavs
Burn Eboracum
Burn Alesia

There are 2 settlers on their way into (old) Scandanavia to replace cities -- sorry, I didn't think the war would go so well, otherwise I would have rushed them earlier. We'll need more soon, too -- I left the next player with some cash to rush them. I spent most of our cash up to this point upgrading some horses and rushing some cavs. I got lucky against the Celtic musketmen, so our troops are a bit beat up, but alive. Next player should be able to get them down to OCC. Unfortunately, we're stuck in military alliances for the next 18 turns! Well, we'll be able to finish Egypt & Russia in that time...

I saw an Aztec cav in there, he killed a Celt warrior that was on our doorstep.

I built AK's gem city...but didn't build the colony first, oops. :blush: So I'm roading it...

Here's The Save

Old China
tr02_mach_oldchina.JPG


...and Scandanavia
tr02_mach_oldceltia.JPG
 
:goodjob: Super!!! Celts are almost gone...
Now we need to starve Entremont.. Actually once the resistance is over -> rush settlers from Celtic cities we keep and that should help to colonize the former celts land...
This is a priority No1. We need to get all that land in our posession and fill all the gaps with cities.

Do not sign peace with Celts, we shall be at war until we starve all the cities and then regrow them with native population...
Just get the to that on tile island town and stay at war forever.
I am sure even if we have MAs Babs or Aztecs will make peace with them way before 18 turns expire. But i agree we can take Egypt out of the picture mean while... But don't move all our forces against egypt.. All we need there is like 10-15 cavs.
Will look at the save later...

Great job we are getting there...
Do you guys reckon we can beat our Monarch domination date here? :p
 
Ok...
I've checked the save. Looks great, but.. quite few things that require fixin'
:)

1. Rome is in horrible state... (just kidding :p )
It makes 19gpt and cavalry costs 80... Guess how many shields are wasted at the last turn. Change citizen from FP to mined grassland and rome will make 80gpt... Sell Granary in Rome (sell granaries everywhere we have pyramids), then use our old granary trick... Build granary for one turn, then rush it and switch to Cavalry - we will be getting cavalry from Rome every 2 turns...
I know players from previous game remember this trick suggested by Eldar :thanx: we need to repeat it here.
It's time to do better MM here. on DG map AIs will kick our butts if we are not good with MicroManagement.
We need to set citizens in our military production cities in a way to minimize shield waste.

2. We don't need to keep so many fortified cavalry in our southern cities. Send them to the front lines ASAP. ELite horses send those to front lines for leader fishing. We don't need more than one MPs on cities like St. Petersburg or Pompeii and old fashined horse or archer is enough..

3. Another ASAP task - buy World Map.. That will make it much easier to plan attacks in future.

4. That Gem city we have had so many debates about... :lol: Slave roading gem mountain and will do it for another 13 turns... But worker will be ready in 3 turns, so Gems will be connected sooner. :)

5. Since we have Pyramids now may be makes sense to shave a round of settlers in each city with exception of Rome (Rome is exception because it is the only city with 20gpt and 2turn cavalry possible production rate). I let us to debate on this one though. Everything above was mandatory. :crazyeye:

6. DO NOT BUILD TEMPLES IN CHINESE CITIES YET - RUSH SETTLERS AND FILL THE GAP IN CHINA LAND ASAP.
Domination can be reached much faster if we fill gaps with settlers instead of temples. Settlers are cheaper and more cities give us better unit support. So Switch all the China to settlers and cash rush them. Do not cash rush settlers or any other build for that matter on the first turn you start building them (when you do't have any shields accumulated). It will cost us double - i know everyone knows this but just to stress it again.
We can get 5 settlers from china right away and fill that part of Pangea with cities.

7. Can somebody look at mapstat to check flip probability for celtic cities? They have 8 times as much culture comparing to ours. I don't have map stat on this computer

8. After resistance in entremont is subdued rush settlers before building temple.. That way we starve their cities much faster.
Should we try capture remaining celtic cities??? I am not sure what's better, but if we look what is current flip probability it will give us an idea what's better. Still I would be afraid to keep armies in Entremont for more than turn or two.... Park them outside instead and capture entremont and other celtic cities again as they flip. Each time we recapture them their pop goes down by one... That's another way to starve them.

9. Why would bunch of workers try to clean polluted forest near St. Petersburh when there are whole bunch "clean" unimproved tiles around that city? It takes too long to clean pollution and if we have other tiles to improve always to those.. We are likely to finish this game before we need those "polluted' tiles.

10 Workers are mining hills near Pisae, Hispalis, Vladivostok.. :eek: But those cities won't use those hills like in next 30-40 turns or so... Workers should have started irrigating plains instead to maximize pop growth in those towns.


Disclaimer:
Everything i said above is not going to prevent us from winning this game.
But if we follow most of the bullets above we will sure have faster winning date. :)
 
In case you're worried, dman, I don't take no offense to criticism. I like your 10 points there, cause I'm learning from them -- so this is a :thanx:. Being an inexperienced warmonger, I spent too much time concentrating on the wars, and not enough on other stuff...

1.) Sorry, thought I had done that...I musta messed it up at some point.
2.) Yeah. Two turns ago I didn't know that the Celtic counterattacks would be so weak, and I had those cavs streaming across the border anyway (from China), so I put a cav in each city. They can totally be brought up now.
4.) Yeah I screwed that up. :blush: Sorry, AK.
6.) I was gonna suggest that...
7.) Camulo .5-18%
Entremont 1.6-56%
Can you explain what these numbers mean? Why are there two of them?
9.) I have absolutely no idea what I was thinking there. None. :(
10.) I was thinking we could give Hispalis the cow, and then let it grow to use some of those hills. But you're right, I put too many workers on that job, and there are two plains in the area that should have gotten done first.
 
Flip probabilities... lower and upper chances of cities flipping. Both are very high.

Suggestion: Park an Army and a stack of "cheap" (Legion/MedInf) units by Entremont. If it flips, re-take with the Army, and move another cheap unit in.

Rushing Settlers from Entremont to reduce its size will only result in a bunch of Celtic Settlers, all ready to flip. Rushing Workers is the way to go.
 
Good Job guys. I can probably play tonight. I'll print out dman's list and take it home with me.

Roster:
Admiral Kutzov
eldar
dman
Mach - just played
Tubby Rower - up
Minute Man - On deck
 
eldar said:
Rushing Settlers from Entremont to reduce its size will only result in a bunch of Celtic Settlers, all ready to flip. Rushing Workers is the way to go.

Yep, we can do that,
but what i also often do..
Start building settler for one turn->rush it.
Next turn disband the settler just built to accumulate some shields and rush another one and so on..
That way i can eliminate population faster than if i was building workers.

But any strategy isn't possible until resistanse is subdued and we are not going to be able to do that since we are too afraid to keep units in ENtremont.
With such a huge flip probability risk, lets just raze remaining Celts cities and shave a settler from each city we have with exception of Rome.
And then just park our armies just outside of Celtic Wonder cities.
Each time they flip with will take them back until their population naturally rolls back to 1 or 2 pop and after that we can keep larger number of troops to kill resistanse and rush some culture.
Pyramids are worth waiting.
 
Yes, the Pyramids are worth it... anything else is razeable. Would it be worth merging a few native workers once Entremont gets down to size 1?
 
Yeah, we probably can join few native workers when Entremont is size one and also cash rush a temple there.
 
Entremont was captured on the last Machs' turn
So i guess it is okay to keep troops for just one turn (i heard an urban legend that city never flips the turn it was captured).

@Tubby. Remember to take all the troops out of Entremont... We probably want it to flip each turn and re-capture each turn or every other turn... That way it will drop in pop each time we re-capture it.
Just what ever you do NEVER make peace with Celts. We should have a right to recapture their cities anytime we want.
 
10-4. should play tonight...
 
Prodigious posting! :goodjob: The urban legend about cities not flipping on the turn you take them is true. Move lot's of units in the turn you take it and then get them out.

What's the current version of mapstat? I'm using 2.8. In mine anything over 1 is really really a high flip risk.

Brennus is gonna make peace with Hammi and Abu soon. Should have given Hammi a ROP at the same time we made the alliance, lets him get to Cathy faster. RoP would have cancelled when he makes the peace with Brennus.

What was your win date on Monarch?

Dman is right about the MM, need to really pay attention on DG or butts get whooped. How bout a 6 cows and a lux start? :lol:

Strongly concur we never make peace with Celts.

Buy a WM soon. I'll give you specifics after I look at post WM save. But I'm thinking instead of trekking the cav to Egypt, why not declare on whichever ally signs with Brennus first? The troops are already in proximity. Not a plan just a discussion point.

Where are we on the dom limit?
 
Admiral Kutzov said:
Buy a WM soon. I'll give you specifics after I look at post WM save. But I'm thinking instead of trekking the cav to Egypt, why not declare on whichever ally signs with Brennus first? The troops are already in proximity. Not a plan just a discussion point.

Where are we on the dom limit?

Agree with all Admiral said...
But... buy WM sooner.
We only need 10-15 cavs against Egypt. I suggest war on 2 fronts.
So our main task force should be ready to strike Babylon (preferred target since we face a very narrow front against them) or Aztecs while couple of cavalry platoons hit Egypt. Do not defer our armies from former Celtic lands.
 
Agree with all Admiral said...
Do you feel ok? :rotfl:

This is premature, but I'll fire up some starts for Tubby 3, DG, if he'll take responsibility for rosters and admin. Random civ or random world? I like to play as the Dutch or Hittites on DG.
 
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