Tradition's 4 cities opening

My sub turn 200 science win are usually with 8 policies in lower tree, 2 order 6 rationalism

for that u need to be kind of constanly in GA and have quite some culture (CS help a lot aswell)
And Louvre should be timed together with PT to hit in once the last scintist pops out (like 15 turns before end) - this enables u to build all spaceship in GA
so time GA to hit in like 1. (happy) when reaching ren era - followed by a CI one

then there ll be like 20 turns without GA - only if happy is really high - whats really hard after MCS nerf a 2nd GA is viable

That's interesting way to use Louvre. What difficult level do you play? I assume PT is gone by then in Emperor and higher.
 
Just wanna say...

Thanks all for all the support and views!!! :goodjob::goodjob::goodjob:

:band: 100 000 views! :eek::eek::eek:

Side note : PSY launched his youtube vid(gangnam style) approximatively around the same time(mid july) and will probably reach 1 billion views in some days...sounds like a weird comparison but i couldn't resist to say this :lol:
 
After you're done wth Santa, you need to bring back this avatar.
 

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Just made account here on civfanatics have been lurking for around 3-4months.
Thanks for awesome guide Tabarnak ! Helped me a lot to beat game on Immortal! :)
 
Like many others in this thread, i just wanted to thank you! I used this start on that GOTM celts map you posted earlier, the one with the isolated start. Got a space victory at turn 419! Not great, but i haven't played as much ciV as Civ iv so there you go!It was nice getting back into civ v with this and im Looking forward to trying this out some more! Thanks Tabarnak!
 
Gotta love this! I pulled it off yesterday (properly for the first time) with Korea (Emperor Pangaea). I started near the frozen north with Sugar in the immediate vicinity and Marble in the third ring of the capital. Other resources nearby was Cotton.

Here's what I did:

Moved the Settler to a Riverside Hill with a mountain. Opening tech was Animal Husbandry -> Pottery -> Calendar -> Mining -> Archery. Capital Build order was Scout -> Worker -> Shrine -> Settler -> Granary -> Archer.

Pantheon was Messenger of the Gods. By turn 45-ish, bought my first settler. Settled on a Riverside Cotton to the East. Built Archer. Right around the same time, the settler in the capital popped out. Settled south on a desert hill.

Sold everything (also took a GPT loan), bought another Settler and settled on a hill further south.

Of those four cities, three were mountainside and three were riverside. Kept on selling everything until every city had a library (I rushed two) and bought another worker. After NC, capital built Pyramids. I now have four workers and four developed cities. At around turn 80, using 5 CB's and a warrior, I took out Onondaga to my East. Hiawatha was already at IW but had no units (a grand total of ONE Mohawk and two archers) since he went and built ToA, Stonehenge and SoZ. He also settled on flat land. So now I pretty much have all the wonders I needed for a great empire. Onondaga will most likely stay a puppet though.

Left that game with a war on my West because of a rather expansive Theodora (who was also a dealbreaker who killed off our RA with two turns left before resolution) with Public Schools going online and 450+ BPT, who's gonna go down rather quick, since I have Muskets and Artillery now (on turn 170! That's got to be a personal best!) Another war down south with China also seems a brewin'.
 
That's some cool story Syntax! I often start with scout-worker-shrine.

Happy new year all :cool:
 
ive done the scout-1/2worker-shrine-other1/2 of the worker and liked that. i tried it with civs that have no faith bonus (UB,UA,etc) of any kind and on higher diffs. i also only did it if the surrounding area screams for a strong pantheon worth beelining for.
 
Messenger of the Gods was instrumental to my getting the Rationalism opener the moment I hit Renaissance. I got my trade routes connected at around turn 110 and that equalized the turns needed to tech Acoustics and get a 7th policy. Further pop growth helped me get Acoustics three turns before I got the Rationalism opener.

EDIT: WHOA!!! Fastest Science Vic ever!!! Won on turn 256!!! I grew 900 BPT (1400+ BPT at game end) over 80 turns! Would have been faster had I gotten another capable RA partner, since my two fiends (Greece and Maya) were actually bullied by China (and I had to pay them quite a hefty sum to get the RA in the first place). Palenque was actually made a part of the Chinese empire. On the turn I won, I would have unlocked the Rationalism finisher and would have gotten Stealth and Future Tech.

Somethings I could have done better:

1.) Going Biology earlier for hospitals. More pop = more bpt. With three Observatories, the results would have been phenomenal to say the least.
2.) Going Ceremonial Burial over Tithe. I was unhappy more often than I liked. Because I was teching rather quickly, I had little time to build happiness buildings other than the initial Colosseums. I even had to make way for Circus Maximus.
3.) Bought Culture buildings earlier. Even if the two free techs weren't for Space ship parts, it's still gonna shave 13+ turns on the finish time.
4.) Better Beeline after Advanced Ballistics. I should have gone to the bottom first so I can get Railroads first.

Awesome strat, given a very favorable start (3+ unique luxes). If you're gonna get an early wonder with this strat, the only wonder to go for would be Pyramids, for sure! Two free workers and makes all workers work faster is too good to pass up. That, and you will no longer have diplomatic messes early on because of worker heists.
 
Sounds like a great game. I now focus on Pyramids, the 2 extra workers, with the free one from Tradition an the one I steal makes your first 4 cities soo much easier to run.

I often end up with 4 workers and only 2 cities before I get the other 2 sorted. I've gotten into the habit of planting a settler when I have enough money to rush a monument, grannery and maybe a shrine, and keep it on food focus until it gets up to about 5 or 6 citizens. It's amazing how quickly a city can grow given the right conditions.
 
You don't need gold for the Monument because of Legalism. That's the whole point of the strat. If you settled a city and have a worker ready in its borders the turn you settled, you can roughly make improvements at the same pace the city acquires new tiles.
 
I now focus on Pyramids, the 2 extra workers, with the free one from Tradition an the one I steal makes your first 4 cities soo much easier to run.

In addition to Syntax Error's point about saving gold/hammers on monuments, no worker from Tradition, just Liberty.
 
The general idea is to let future cities to build either a granary, a shrine or an archer and let the free monument opening new tiles approx. at the same rate that a new city can grow. What is nicer is that these monuments are free :) With the help of the trade feature you can expand at the same time than a Liberty approach until you get your 3rd policy.

That's the main reason why when going Liberty it's usually better to go for at least 6 cities from your own(unless isolated or specific domination games) because trades let you build/buy 3-4 cities in the same time that you can get approx. 3 policies(time to get collective rule without a ruin). Since that Tradition bonuses are superior than Liberty ones, you better compensate with some extra cities to make Liberty appealing especially when reaching the ren. era.

Generally it's better to have a worker in a new city as soon as you can but don't delay a new city because you haven't your worker yet for that city. If by any chance you settle a new city far away from other workers prepare some gold to rush buy one if you can't steal one around.

Tip : If by any chance you want to settle a city pretty far away try hard to settle on a luxury ;)
 
dumb question but is this easier on higher difficulties or something? i've been able to win games on emperor going culture (i like one city fits my not being able to focus :p). I've been reading this guide and decided to try it out but i started on king to get used to it and I just can't seem to get it down. Maybe because the civs are poorer on king i don't know but they just don't seem to ever have the gold early for me to trade away lux to them so i'm unable to get the money to buy anything fast.

and i'm also baffled by the ra's because getting anyone to even sign a declaration of friendship with me is almost impossible it seems. are there tricks to that? because it seems even if they're friendly with me they just won't sign a declaration.

thirdly i can't seem to get the science going properly either. i had one game where i was doing pretty well on gold and building cities (though still apparently much slower than i should) but my science was WAY below where everyone elses seems to be. in that game on turn 100 i had 32 science :o i've looked for a guide on placing specialists and whatnot and can't seem to find anything. are people doing science focus in the cities? or are there more specific things i should be looking for when i place new cities? little miffed that i can play a mean culture game but i'm having so much trouble with this :p it's definitely out of my usual playstyle but i want very much to get better and tackle the higher difficulties.
 
So those of you who use this on Deity, what's the normal time for your NC post-patch? I find myself often delayed because of the need to produce even MORE Archers than before so the AI doesn't tear me to pieces unless the terrain is very defensible so this ends up delaying me considerably. The need to heavily prioritize Construction doesn't help because I often see the warmonger AIs like Germany/America/Carthage walking Swords around on turn 50-55 and, uh, good luck with normal Archers against Swords. :crazyeye:

dumb question but is this easier on higher difficulties or something? i've been able to win games on emperor going culture (i like one city fits my not being able to focus :p). I've been reading this guide and decided to try it out but i started on king to get used to it and I just can't seem to get it down. Maybe because the civs are poorer on king i don't know but they just don't seem to ever have the gold early for me to trade away lux to them so i'm unable to get the money to buy anything fast.

and i'm also baffled by the ra's because getting anyone to even sign a declaration of friendship with me is almost impossible it seems. are there tricks to that? because it seems even if they're friendly with me they just won't sign a declaration.

thirdly i can't seem to get the science going properly either. i had one game where i was doing pretty well on gold and building cities (though still apparently much slower than i should) but my science was WAY below where everyone elses seems to be. in that game on turn 100 i had 32 science :o i've looked for a guide on placing specialists and whatnot and can't seem to find anything. are people doing science focus in the cities? or are there more specific things i should be looking for when i place new cities? little miffed that i can play a mean culture game but i'm having so much trouble with this :p it's definitely out of my usual playstyle but i want very much to get better and tackle the higher difficulties.

About DoFs, it's usually better to let the AI approach you about them initially. I rarely find the AI accepting of my friendships requests even when they're super friendly. I'm not sure why this is.

And your science will be pretty low until you get National College up, which you need to do ASAP.
 
dumb question but is this easier on higher difficulties or something? i've been able to win games on emperor going culture (i like one city fits my not being able to focus :p). I've been reading this guide and decided to try it out but i started on king to get used to it and I just can't seem to get it down. Maybe because the civs are poorer on king i don't know but they just don't seem to ever have the gold early for me to trade away lux to them so i'm unable to get the money to buy anything fast.

There is less gold available on lower levels, but it's still viable. You just need to contact as many civs as possible, accept gpt as part payment, and sometimes accept bad deals.

and i'm also baffled by the ra's because getting anyone to even sign a declaration of friendship with me is almost impossible it seems. are there tricks to that? because it seems even if they're friendly with me they just won't sign a declaration.

There is a logic to this. Usually the civ needs to have at least one bright green attitude toward you, in place for a few turns, in order to make the deal. You can get one by giving them 125g, or the equivalent in strategics.

thirdly i can't seem to get the science going properly either. i had one game where i was doing pretty well on gold and building cities (though still apparently much slower than i should) but my science was WAY below where everyone elses seems to be. in that game on turn 100 i had 32 science :o i've looked for a guide on placing specialists and whatnot and can't seem to find anything. are people doing science focus in the cities? or are there more specific things i should be looking for when i place new cities? little miffed that i can play a mean culture game but i'm having so much trouble with this :p it's definitely out of my usual playstyle but i want very much to get better and tackle the higher difficulties.

I never hit the high early bpt that some players here do, despite seemingly following all the dictums. However, I catch up to their levels between turns 150-200. My main problem is not building up enough pop early, despite building early granaries, etc. I would focus first on just that: growing your pop along with science buildings, and putting scientists to work. See where that takes you, then ask more questions.
 
i'm definitely gonna give it more tries. i thought i had a good handle on the game but then i tried this playstyle and i'm finding out there's a ton i don't know. started a new game as rome but not sure how it's going to work because i started on a strip of land and china is blocking my exploring with her borders.
 
I've been struggling to make this opening work well for me too. I'm not sure where I'm going wrong, but it just doesn't come together smoothly, and I end up behind in science. I generally end up adapting the plan to the situation, and I wonder if I'm missing important things when I change it up. I will try another game or two following a bit closer to the plan and see if that helps.
 
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