Tsentom1 Python Wonders

Well, seems that I have to change my signature :D

Where would the world be if all the Elvis and Michael Jackson fans switched their allegiance once their idols are gone?
 
Where would the world be if all the Elvis and Michael Jackson fans switched their allegiance once their idols are gone?

Dude, Tsentom1 is worth your devotion! Not like that Jacko fella, not sure what's up with him.
 
Dude, Tsentom1 is worth your devotion! Not like that Jacko fella, not sure what's up with him.

Yes, I was being overly sarcastic, actually I am a Tsentom1 fan, I really like what he's done.
 
Really? I would have figured that Public Works would cause an OOS error. That's cool to hear.
Of course, it also means that the OOS I've been experiencing is not related to these wonders, and will have to continue my search. :(
I don't suppose there's a simple way to get the game to output what even/building/etc has caused the OOS error, is there?
 
I have figured that PythonCallbackDefines.xml is the reason for slower round endings. I would not use his wonders which need an entry within this file - in case you are not already using the file for other things.
 
golden dawn download link is broken. could anyone upload it for me?
 
Found it. You should really change the Golden Dawn code to this:

Code:
## Golden Dawn Start ##

		pPlayer = gc.getPlayer( pCity.getOwner( ) )

		b_Dawn = gc.getInfoTypeForString("BUILDING_GOLDEN_DAWN")
		obsoleteTech = gc.getBuildingInfo(b_Dawn).getObsoleteTech()

		if ( gc.getTeam(pPlayer.getTeam()).isHasTech(obsoleteTech) == false or obsoleteTech == -1 ):
			for iCity in range(pPlayer.getNumCities()):
				ppCity = pPlayer.getCity(iCity)
				if ppCity.getNumActiveBuilding(b_Dawn) == true:

					iMissionary1 = CvUtil.findInfoTypeNum(gc.getUnitInfo,gc.getNumUnitInfos(),'UNIT_JEWISH_MISSIONARY')
					iMissionary2 = CvUtil.findInfoTypeNum(gc.getUnitInfo,gc.getNumUnitInfos(),'UNIT_CHRISTIAN_MISSIONARY')
					iMissionary3 = CvUtil.findInfoTypeNum(gc.getUnitInfo,gc.getNumUnitInfos(),'UNIT_HINDU_MISSIONARY')
					iMissionary4 = CvUtil.findInfoTypeNum(gc.getUnitInfo,gc.getNumUnitInfos(),'UNIT_BUDDHIST_MISSIONARY')
					iMissionary5 = CvUtil.findInfoTypeNum(gc.getUnitInfo,gc.getNumUnitInfos(),'UNIT_CONFUCIAN_MISSIONARY')
					iMissionary6 = CvUtil.findInfoTypeNum(gc.getUnitInfo,gc.getNumUnitInfos(),'UNIT_TAOIST_MISSIONARY')
					iMissionary7 = CvUtil.findInfoTypeNum(gc.getUnitInfo,gc.getNumUnitInfos(),'UNIT_ISLAMIC_MISSIONARY')

					aiMissionaryList = [iMissionary1, iMissionary2, iMissionary3, iMissionary4, iMissionary5, iMissionary6, iMissionary7]

					if (eUnit in aiMissionaryList):
						return True

## Golden Dawn End ##

Else you will lose ~50% game speed.
 
Hello,

I am a regular reader and thought "my, I could add one of those cool goodies.". :-) So I decided for the Terracotta Army. I thought it couldn't be simpler, since all the files were in the folder. Yet I don't seem to be able to make it appear even in the Civilopedia.

I assume it is comaptible with BTS1.19? Or what am I doing wrong? I simply merged the files from teh download with the existing ones. Any ideas?


BiB
 
Imo you have forgotten something. Take a look into: CIV4BuildingClassInfos.xml - must be in there.
 
with buildinginfos and buildingclassinfos the building should be listed in the civilopedia.
 
with buildinginfos and buildingclassinfos the building should be listed in the civilopedia.

Got it. Stupid me out it not in the BTS folder, but another. Thank you for the asistance!

Adding such things is painstaking and time consuming. A editor would be grand!


BiB
 
I was wondering if anyone could help me install some of these wonders, I have no idea how I can make them appear in my game.

I have the latest version of BTS, and no other mods whatsoever(I never even tried to add mods to Civ4 untill now). I am accustomed to mods for games such as simcity 4 or oblivion where you simply drop the file in the right folder, but that does not appear to be the case in Civ4.

I've searched the forums and the internet on how to add buildings or wonders to the game but so far I haven't been succesful.

So if anyone would be so kind as to give me (a link to) a clear explanation on how I can make one of these wonders appear in my game I'd be most grateful, as these all look great and I can't wait to see them in action.

-edit-

Never mind, I figured out it can be done simply by loading the mod in the start screen. Never knew you could load multiple mods simultaneously. Funny how you can overlook the simplest of solutions, doh!
 
Welcome to CFC :).

-edit-

Never mind, I figured out it can be done simply by loading the mod in the start screen. Never knew you could load multiple mods simultaneously. Funny how you can overlook the simplest of solutions, doh!

:confused: what?
As far as i know, you can't do such a thing.
 
Yeah, if you load the trafalgar square mod, you won't have the kgb mod loaded anymore. :P
 
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