killercane
Deity
We need to start a new thread and so I will do that. I think my time as turnplayer has run out, and if anyone wants to take the reins they can. I can continue doing it as well.
As for the turn, KISS attacked and took out several pikes leaving only about 6-8 left in the city. We have a worker that will connect salt next turn; MT is received from the KISSers. Settlers are down in the North and the end of the great settling era is nearing. I broke in and stopped a riot I noticed after playing last turn in a size 2 city. We should have nine mounties ready to go next turn.
Our science output should be over 600 for the start of industrial. Magnetism will take 4 turns so we should get it on turn 166.
As for the turn, KISS attacked and took out several pikes leaving only about 6-8 left in the city. We have a worker that will connect salt next turn; MT is received from the KISSers. Settlers are down in the North and the end of the great settling era is nearing. I broke in and stopped a riot I noticed after playing last turn in a size 2 city. We should have nine mounties ready to go next turn.
Our science output should be over 600 for the start of industrial. Magnetism will take 4 turns so we should get it on turn 166.