Most models I download from the web look good, but a handful have this "Gloss" look and no detail or just too shiny to see the detail.
see attached model of B-29 Superfortress.
This is the model I downloaded just now.
http://forums.civfanatics.com/downloads.php?do=file&id=11635
And this to view it
http://sourceforge.net/projects/niftools/files/
No Texture
The problem is in NifSkope ... I have not tried in-game, because I assumed if it not right in NifSope it will not be in-game.
Guess the above was a serious misunderstandingno need for this tutorialBelieve it or not there are other things i could do in my free time. Also because i´m familar with this tool i have no idea if it understandable (the reason why i upload every new part), ...
btw v.03 uploaded
! Thank God u have spare time for us NifN00bs, looks like I'll be busy for a while reading your tut... I'll be so ashamed if I find the answer to my Max 2009 problem in it... then I would've started the whole thread for nothing
...
- sometimes it can be better to give step by step introductions at the beginning (i can still remember how strange all of this was to me two years ago)
confused
arrays filled (while regular firaxis are empty instead). After a stripify/triangulate with nifscope 1.0.20 the arrays become empty; doing the same with 1.0.21 doesn't work instead.
@The Coyote
Hi,
I'm glad to know that nifscope 1.0.22 has UV scale/rotate
I'm still running the old 1.0.20 because of a issue about binormals/tangents (see below)
Using blender 2.49b / nifscript 2.4.12 / pyFFI 2.0.3, exporting a mesh from blender into nifscope, it has binormals/tangentsconfused
arrays filled (while regular firaxis are empty instead). After a stripify/triangulate with nifscope 1.0.20 the arrays become empty; doing the same with 1.0.21 doesn't work instead.
There are no drawbacks with these arrays filled instead of empty, apart a significative increase of nif size.
Nonetheless, I will install 1.0.22 asap![]()
@The Coyote
Hi,
I'm glad to know that nifscope 1.0.22 has UV scale/rotate

I've just played a bit with these new UV functions, and they are OK. Unfortunately there
is no "mirror selected" UV function or I miss it somewhere? There is a previous existing "UV set -> Mesh -> Flip UV" function, but it does a mirror of the whole UV set.![]()