SaibotLieh
Emperor
- Joined
- Sep 25, 2009
- Messages
- 1,589
Oh yesssss... pleassssee... b![]()
Here you go.

Oh yesssss... pleassssee... b![]()
Thanks!
Would you explain how to crop a head from the model? I could attach head/weapon/any object into a model but haven't been able to crop them (and also haven't been able to crop a model into headless...)
or you can try the copy bone weight copy script: http://forums.civfanatics.com/showthread.php?t=320560 to have a base rigging and fine adjust the errors
<UnitArtInfo>
<Type>ART_DEF_UNIT_RECON_PLANE</Type>
<Button>Modules/ReconPlane/icon.dds</Button>
<fScale>0.36</fScale>
<fInterfaceScale>0.7</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/ReconPlane/reconplane.nif</NIF>
<KFM/>
<SHADERNIF>Modules/ReconPlane_test/test.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.75</fShadowScale>
</ShadowDef>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
</UnitArtInfo>
Edit2: Whee
simple answer: no idea
a bit longer: i have never checked the UV of the different units, i only made new units so far.
1.) But you can easily check the Uv in nfiskope, open the unit in nifskope, go to the NiTriShape (or NiTriStrips) - Right mouse button - texture - edit UV (at least older nifskope version don´t work if the base texture is teamcolor.bmp - therefore best use the _fx version of the models for this)
Now you see the UV of this unit and you can compare it with others, if they are similar the textures could be compatible (or they are after small adjustments)
2.) Or you simply exchange (rename) the texture and look for the result in nifskope
Hello, need some insight from the master again
I want to make a Valkyrie nif. So I copy SaibotLieh's female spy and transplant it into FfH Seraph model. Since both nif use Bip01, everything is ok. The preview in nifscope also good, I even test it with the Seraph's fidget animation.
The problem is, when I use the unit in a game, the neck and arms became too long. Instead of making a Valkyrie, I hatched a demoness. So, what did I do wrong and how to correct it? I attached the preview from nifscope, the in-game preview and the nif.
Thanks!
Edit : forgot to attach![]()