Most models I download from the web look good, but a handful have this "Gloss" look and no detail or just too shiny to see the detail.
see attached model of B-29 Superfortress.
This is the model I downloaded just now.
http://forums.civfanatics.com/downloads.php?do=file&id=11635
And this to view it
http://sourceforge.net/projects/niftools/files/
No Texture
The problem is in NifSkope ... I have not tried in-game, because I assumed if it not right in NifSope it will not be in-game.
Guess the above was a serious misunderstanding ! Thank God u have spare time for us NifN00bs, looks like I'll be busy for a while reading your tut... I'll be so ashamed if I find the answer to my Max 2009 problem in it... then I would've started the whole thread for nothing ...no need for this tutorial Believe it or not there are other things i could do in my free time. Also because i´m familar with this tool i have no idea if it understandable (the reason why i upload every new part), ...
btw v.03 uploaded
@The Coyote
Hi,
I'm glad to know that nifscope 1.0.22 has UV scale/rotate
I'm still running the old 1.0.20 because of a issue about binormals/tangents (see below)
Using blender 2.49b / nifscript 2.4.12 / pyFFI 2.0.3, exporting a mesh from blender into nifscope, it has binormals/tangents confused arrays filled (while regular firaxis are empty instead). After a stripify/triangulate with nifscope 1.0.20 the arrays become empty; doing the same with 1.0.21 doesn't work instead.
There are no drawbacks with these arrays filled instead of empty, apart a significative increase of nif size.
Nonetheless, I will install 1.0.22 asap
@The Coyote
Hi,
I'm glad to know that nifscope 1.0.22 has UV scale/rotate
I've just played a bit with these new UV functions, and they are OK. Unfortunately there
is no "mirror selected" UV function or I miss it somewhere? There is a previous existing "UV set -> Mesh -> Flip UV" function, but it does a mirror of the whole UV set.