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TuxLife

Poisoned Eater
Evolved from: The Eater
Genes: Flesh Eating X1, Plankton eating X1, drifting x1, swimming x1, barbed hooks x1, Touch sense x1
New Genes: Flesh eating X1, Poison (paralytic) x1
Genes lost: Plankton eating x1
the Poison eater was a final shift away from the eaters plankton eating past. it's teeth hooks grew sharper and more numinous, letting it shread the flesh of it's prey faster. Its sensing tenticals grew fuzzy, becoming covered in tiny hairs coated with a paralytic poison, allowing it to subdue it's prey's struggles quicker. all in all, it became more deadly.
 
I suspect everyone interested has their evolutions in for this era already, but just as a warning, I am going to start working on the update sometime this week. Try not to change your creatures if you've already submitted one, and if anyone else wants to submit one, please do so soon.

@spaceman98: Only one creature per era, so unless you specify otherwise soon or change what you've posted, I will likely just use the first creature in your post with its one gene added.
 
Kato Endurus: Eltain
Evolved from: Kato Skavoun
Genes Added: Stingers x1, Mineral Absorbtion x1
Description: With the Kato Skavoun dying out, a distinct, random group began developing. A mutation that stung predators away became a dominant gene in the Kato Endurus. Also prevellant in this group which made its evolution such a success was its ability to better absorb many different, new and beneficial minerals that it dug up. A change in color from the sickly yellow of the Kato Skavoun to the dark red of the Endurus to warn off predators (probably) occured.
 
Actualy, I have a better idea!


Passenger : filli_noctus
Evolved from: Sponger
Gene added : Plankton Eating x2, Phoresy x1
Description: Although outwardly similar to its' parent species the Passenger has developed a unique trick. In addition to clinging onto the ground a Passenger can grip onto another species and use them as transport. In this manner Passengers are able to expand their range faster than Spongers and evade predation (at least the host evades predation on the Passengers behalf). Passengers hitch lifts as spores when a potential host brushes against the parent or if a drifting spore encounters a host. Spores that do not encounter hosts tend to settle on the seabed like a Sponger.
Armored Sponger: (spaceman98)
Evolved from: Passanger
Gene added:Armor 1, Armor 2
Gene removed (optional, you may remove up to 1 gene): Phoresy x1
Description:
Some passangers developed heavy shells. These did not let them cling to other creatures but instead they returned to their sponger origins. The bottom was hard but these creatures heavy armor saved them from predators, who often simply gave up before they could get through the shell to the tasty food inside.
 
Navigor : Lord_Iggy
Evolved from: Spector
Gene added (You may only add 2 genes + any bonus): Meat Eating, Sails
Gene removed (optional, you may remove up to 1 gene): None
Description: Driven by intense competition with other Spectors and Haptors, Navigors adapted to become increasingly active predators. Hunting with their primitive pigment-spot 'eyes', spread around the periphery of their body, these photosynthetic predators trim their 'sails', inflating and deflating different regions of these heavily-modified floatation bladders in order to steer themselves towards their prey with minimal energy expenditure. While these significantly larger and more controllable 'sails' are the most obvious difference between Navigors and their smaller-sailed Spector and sailless Haptor relatives, another significant difference is visible only beneath the waterline. Previous carnivores in the Navigor's lineage have simply engulfed their prey, this method is somewhat inefficient, requiring the whole organism to deform itself around its prey and then heal over the opening, while specialized cells migrate through the body to meet with the prey to secrete the digestive enzymes that break the food down into usable materials. However, the Navigor has adapted several of its internal ducts to serve as dedicated digestive systems. When prey is captured by the Navigor, it is fed into one of several mouths, then digested and absorbed in a gas bladder-derived pouch. Following absorption, the remains are ejected back out, and the system is ready for new prey once again.
 
@spaceman98: Understood. I will use the last evolution you posted.

@Daftpanzer: Okay.
 
Tux, do you take into account potential synergy between genes? The specific example I'm thinking of is how the 'sails' of the Spector and Navigor not only provide propulsion, but also increase the photosynthetic surface area of each organism, much like a system leaves.
 
Also:

Spoiler Last Update :
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It is rather unsatisfying looking at the Slimer Basicus, Artropodia, Vampira and Eater lines.
 
It is rather unsatisfying looking at the Slimer Basicus, Artropodia, Vampira and Eater lines.

We're doing the best we can. Most of those plants are floating anyways.
 
We're doing the best we can. Most of those plants are floating anyways.
I am going to do something with plants next update, probably something that spreads faster or has better photosynthisis.
 
It is, however now the passengerii are at a point where I can take my eye off them for an era or two I can introduce my interesting twist on reproduction to another genus. I'm looking at you Artropodii.
 
Not my fault that my previous evolutions are always on the verge of dying out as soon as the next generation comes, whether that generation is mine or someone else's. :)

Would branch as soon as I have a descendent who is still Stable the update after.
 
I think the problem you have with keeping older species around is that your creatures all tend towards a similar niche and are in direct competition with each other, therefore the more advanced species forces out the older.
Using my species as a comparison, the Passenger and the Tendrilled Passenger are both doing well despite being outwardly similar. However the Passenger benefits from being attached to a plankton eater as they will head towards richer food sources whilst the Tendrilled Passenger benefits from being atop a non-plankton eater as they can take nutrients directly from the host whilst eating any passing plankton without sharing with the host. As such they are not in competition with each other although they only thing that seperates them is some tendrils.
 
I thought it was more a case of people have a far off plan that will take many updates, rather than they are worried about their current species dying out if they did something else.
 
Looking good! :)

RE the straight lines, I think this is where NPC evolutions or gene bonuses for evolving older species could be useful. Still I think its looking more branched than NESLife 3 at this stage.
 
I would tend to agree with Boundless' opinion here. Daft's suggestion sounds like a good one as well- perhaps a bonus for the living species that has the most different branches descending from it? Right now that would be the Tailus, with 4 branches, 3 if you only count extant species.
 
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