blackbutterfly
Emperor
Also losing Anton surely did not help civ7 progress, do we even know who will now be responsible?
IDK
Have you seen what Civ VI has been like since the original release? (i.e. since Standard Rules)
Civ VI has got increasingly buggy, increasingly unbalanced, more and more exploits, half baked systems, OP civs, weird game modes with Vampires and Zombies and did I say incredibly buggy?
IMO Firaxis needs some new blood for Civ VII.
With so many studios having entered 4X like Mohawk and Amplitude, as the (current) kings of 4X, Firaxis have plenty of choice.
They need a new foundation and toolset for Civ VII.
Basically what there is now is ported from Civ iV (that is 4!). The maps, the XML. Graphics from Civ V I think. (V, BE and VI all share graphics).
I developed my first mod for HUMANKIND and it took me all of 30 mins!
Very impressive toolkit - Unity.