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Civilization VI - Version History

Laurana Kanan

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The patch notes for all updates through March 2021 can be found on Civfanatics here, or on the official Civilization and Steam sites linked below.

Version numbers with descriptions, dates, MacOS launcher numbers, included content, & d/l sizes are:

VersionDescriptionRelease DateMacOS LauncherDLCs, Scenarios, & ModesSize
1.0.0.26Initial Game ReleaseOctober 21, 2016
1.0.0.38Fall 2016 UpdateNovember 18, 2016
1.0.0.56Winter 2016 UpdateDecember 20, 2016Poland Civ , 'Jadwiga’s Legacy' & 'Vikings, Traders, and Raiders!' Scenarios
1.0.0.110Australian Summer 2017 UpdateFebruary 23, 2017Australia Civ & 'Outback Tycoon' Scenario
1.0.0.129Spring 2017 UpdateMarch 27, 20171.0.0 (12/20/17)Persia, Macedon Civs & 'Conquests of Alexander' Scenario
1.0.0.167Summer 2017 UpdateJuly 27, 2017Nubia Civ & 'Gifts of the Nile' Scenario
1.0.0.194Fall 2017 UpdateOctober 19, 20171.0.4 (05/09/18)Khmer, Indonesia Civs & 'Path to Nirvana' Scenario
1.0.0.216Base Game Update - Pre-R&FFebruary 8, 2018Rise & Fall Expansion
1.0.0.220Hotfix Update - Post-R&FFebruary 13, 2018
1.0.0.229March 2018 Developer UpdateMarch 8, 2018
1.0.0.257Spring 2018 Developer UpdateMay 10, 20181.1.1 (07/02/18)
1.0.0.262Cross-Platform Multiplayer Functionality Added / Red Shell Removed UpdateJuly 19, 2018
1.0.0.290Gathering Storm Launch Update for Civilization VI + Rise and FallFebruary 14, 20191.2.0 (02/14/19)Gathering Storm Expansion, 'The Black Death' & 'War Machine' Scenarios
1.0.0.314Antarctic Late Summer 2019 Update ( Steam )April 2, 20191.2.1 (04/04/19)
1.0.0.317Great Works and Trade UpdateApril 11, 20191.2.2 (04/22/19)20.5 MB
1.0.0.328June 2019 UpdateJune 18, 20191.2.3 (06/18/19)62.0 MB
1.0.0.341September 2019 UpdateSeptember 10, 20191.2.4 (09/16/19)Red Death Scenario (Free)564.9 MB
1.0.1.501New Frontier Pass Developer Update ( Steam )May 21, 20201.3.0 (05/29/20)Maya, Gran Colombia Civs & Apocalypse Mode1019.1 MB
1.0.2.39June 2020 Update ( Steam )June 25, 20201.3.1 (06/25/20)80.2 MB
1.0.3.31July 2020 Update ( Steam )July 23, 20201.3.2 (07/23/20)Ethiopia Civ & Secret Societies Mode185.8 MB
1.0.4.8August 2020 Update ( Steam )August 27, 20201.3.3 (08/27/20)Tech and Civic Shuffle Mode (Free) & Natural Wonder Picker (Free)54.0 MB
1.0.4.9Cross-Platform Multiplayer Functionality Hotfix ( Twitter )September 10, 2020MacOS Only Update - No change to PC
1.0.5.11September 2020 Update & Hotfix ( Steam )September 24, 20201.3.4 (09/24/20)Byzantium, Gaul Civs & Dramatic Ages Mode340.6 MB + 18.0 MB Hotfix
1.0.6.9October 2020 Update ( Steam )October 22, 20201.3.6 (10/22/20)Pirates Scenario (Free)60.1 MB
1.0.7.9November 2020 Update ( Steam )November 19, 20201.3.7 (11/19/20)Babylon Civ & Heroes and Legends Mode1.2 GB
1.0.8.4December 2020 Update ( Steam )December 17, 20201.3.8 (12/17/20)City-State Picker (Free)938.5 MB
1.0.9.9January 2021 Update ( Steam )January 28, 20211.3.9 (01/28/21)Vietnam Civ, Kublai Khan Leader & Monopolies and Corporations Mode303.7 MB
1.0.10.15February 2021 Update ( Steam )February 25, 20211.3.10 (02/25/21)Barbarian Clans Game Mode (Free) & Leader Selection Pool/Picker (Free)157.1 MB
1.0.11.16March 2021 Update ( Steam )March 25, 20211.3.11 (03/25/21)Portugal Civ & Zombie Defense Mode297.1 MB
1.0.12.9April 2021 Update (Steam)April 22, 20211.3.12 (04/22/21)Final New Frontier Pass Update (Free)518.2 MB
1.0.12.9Julius Caesar Update (Steam)November 21, 2022Julius Caesar Leader (Free for Linked 2K Account)229.2 MB
1.0.12.9Leader Pass Pack #1 Update (Steam)November 21, 20221.4.0 (11/28/22)Great Negotiators - Abraham Lincoln, Nzinga Mbande & Sultan Saladin Leaders (Free)2.88 GB + 5.04 GB Hotfix
1.0.12.28Leader Pass Pack #2 Update (Steam)
Patch Notes (Steam)
December 15, 20221.4.1 (12/15/22)Great Commanders - Tokugawa, Nader Shah, Suleiman the Magnificent (Muhteşem) Leaders (Free)1.1 GB
1.0.12.31Leader Pass Pack #3 Update (Steam)January 19, 2023Rulers of China - Yongle, Qin Shi Huang (Unifier), Wu Zetian Leaders (Free)1.18 GB
1.0.12.31Leader Pass Pack #3 HotfixJanuary 24, 20231.34 MB
1.0.12.37Leader Pass Pack #4 Update (Steam)February 16, 2023Rulers of the Sahara - Ramses II, Cleopatra (Ptolemaic), Sundiata Keita Leaders (Free)1.07 GB
1.0.12.41Leader Pass Pack #5 Update (Steam)
Patch Notes (Steam)
March 15th, 2023Great Builders - Theodora, Sejong, Ludwig II Leaders (Free)1.24 GB
1.0.12.43Leader Pass Pack #6 Update (Steam)March 29th, 20231.4.2 (03/29/23)Rulers of England - Elizabeth I, Harald Hardrada (Varangian), Victoria (Age of Steam) Leaders (Free)1.12 GB
1.0.12.43April 2023 Update (Steam)April 18, 2023Music Bug Fix1.94 MB
1.0.12.46May 2023 UpdateMay 18, 2023Elizabeth's Great Admiral Ability Fix, Additional Fixes Unknown41.32 MB
1.0.12.53August 2023 Update (Steam)August 29, 20231.4.4 (08/29/23)New Leader Abilities & Some Fixes582.9 MB
1.0.12.54September 2023 UpdateSeptember 27, 20231.4.5 (09/27/23)Minor Undocumented Bug Fixes33.3 MB
1.0.12.58November 2023 UpdateNovember 14, 20231.4.6 (12/20/23)Challenge of the Month Addition, Minor Undocumented Bug Fixes242.1 MB
 
Last edited:
The notes for all four patches can be found here. Version #'s are:
  • 1.0.0.26 - Initial Release
  • 1.0.0.38 - Fall Patch
  • 1.0.0.56 - Winter Patch
  • 1.0.0.110 - Australian Summer Patch
  • 1.0.0.129 - Spring Patch

So what do the numbers really mean? Were there 18 test builds between 1.0.0.110 and 1.0.0.129?
 
That's like asking what the difference is between Winter and Australian Summer.... :mischief:
Well, those are titles and I'm asking about the numerical designations. Can I get an answer without sarcasm? Do they represent iterations of the build?

I ask because there have been 12 test builds so far since the Spring patch in the current testing process. The highest numerical difference between the live builds on that list is 54 between Winter and Australia. The lowest is 12 between launch and Fall. The other two differences are 18 and 19.

At the current rate of 2 builds per week, they will be on the 18th build on or around Thursday, July 27th. They have been holding this rate since early June. The testing for the previous phases took less time, but had a higher rate of build updates, from every other day to every day.
 
Sorry, I wasn't trying to be sarcastic (lighthearted, yes), I was indicating that I'm not sure you can extrapolate *any* logic from Firaxis throughout the Civ 6 release until now. I'm finding their lack of communication more and more disappointing every day.

You shouldn't be having to guess at all of this. They should make the information readily available.
 
So what do the numbers really mean? Were there 18 test builds between 1.0.0.110 and 1.0.0.129?
Yes, there was most likely that many major internal test builds. However, without knowing Firaxis' specific versioning procedures there possibly could have been fewer (If they skipped numbers) or more (If they had many minor builds) versions in-between those two releases.
 
Yes, there was most likely that many major internal test builds. However, without knowing Firaxis' specific versioning procedures there possibly could have been fewer (If they skipped numbers) or more (If they had many minor builds) versions in-between those two releases.

okay, so I couldn't say reliably that the next DLC will release when we hit a certain number of test builds.
 
I would say taken by itself it's probably not a reliable indicator. However, combine that with all the "voodoo and divination" :lol: in the DLC05 Anticipation thread and you could probably extrapolate a more reliable release estimate.

Well, at the current rate, it would reach the 18th build at the date that is possible, although perhaps too optimistic, July 27th.
 
Wait, are those the windows app version of the games? The Mac version has just done 1.0.1, 1.0.2, 1.0.3, 1.0.4

I've found the xplatform issue ;)
 
okay, so I couldn't say reliably that the next DLC will release when we hit a certain number of test builds.

Speaking as a game dev, generally speaking the minor number will increase for every build. If you tracked the steam-db updates, I'm guessing you would find a fairly close relationship between the number of times a steamdb was updated, and the difference in build numbers between versions.

Sometimes numbers are "skipped". For us, that would be a case where maybe we start a build, then cancel it for some issue. Or sometimes we may finish a build but use it for a personal testing opportunity, so we don't update our steam depot with that version. So just because they've updated the steamdb 12 times doesn't mean the current internal version number is .141 - it's almost certainly at least that high, but may be higher.

As for how many test builds between releases, that would never be a reliable indicator. You can see in their case it has been around 18 as the min between successive patches, but that's not to say that that has to be the min. For the one I work on, we run much more frequent patches, but will often go a long time without running internal test builds, so sometimes a patch may be only 2-3 build numbers higher than the last one. Sometimes it will be 10-20 away.
 
So what do the numbers really mean? Were there 18 test builds between 1.0.0.110 and 1.0.0.129?
When I look in Civilization, it has the version number at the low left corner.
But also another number behind it in parentheses. What does that number signify?
 
The patch notes for all updates through February can be found here. Version #'s are:
  • 1.0.0.26 - Initial Release - October 21, 2016
  • 1.0.0.38 - 'Fall 2016' Update Patch - November 18, 2016
  • 1.0.0.56 - 'Winter 2016' Update Patch - December 20, 2016
  • 1.0.0.110 - 'Australian Summer 2017' Update Patch - February 23, 2017
  • 1.0.0.129 - 'Spring 2017' Update Patch - March 27, 2017
  • 1.0.0.167 - 'Summer 2017' Update Patch - July 27, 2017
  • 1.0.0.194 - 'Fall 2017' Update Patch - October 19, 2017
  • 1.0.0.220 - Base Game Update - Pre-R&F - February 8, 2018
  • ??????? - Hotfix Patch - Post-R&F - February 13, 2018
  • 1.0.0.229 - 'March 2018 Developer Update' Patch - March 8, 2018

Feb 8th base game pre-R&F was 1.0.0.216
the subsequent hotfix was 1.0.0.220
 
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