I reverted to a save two (ingame) weeks earlier.
I shall try and say this as simple as I can:
"PLAY WITH IRONMAN MODE"

I reverted to a save two (ingame) weeks earlier.
Is the end-game easier for people who are playing a less-than-perfect ironman game?
Or are "easy end-games" a result of save scumming your way to a squad of demi-gods?
If you've got Titan Armor and plasma weaponry, most of your squad is decent rank
Yeah, the key is getting to that point in one piece...
Maybe you need to up your difficulty level.
... but I find I/I to be just about right.
I like EW. It's far more difficult. You gotta EARN your dead foes!
I'm not very far yet (just leanrd in-game about the existence of EXALT) and I think I'll have to abandon my current game due to poor resource management (wanted to get MECs and gene mods asap and neglected other things), but I'm loving the game so far.
As I suspected it's not easier at the beginning since you don't have the cash for all the new toys, and the new council mission seem to be harder than the old ones. The one on the island (with the sharks, you know what I mean) was positively nerve wrecking and I'm proud beyod words that I (barely) made it out with all of my troops alive. I don't think I would have made it without my MEC.
MECs are awesome and worth getting early, but they have enough draw backs (poor primary weapon, price tag) to be balanced. I haven't used a lot of gene mods yet, but they seem to be too expensive to invest in before you have at least lasers and skeleton suits. Hyper-reactive pupils on a heavy with bullet swarm served me pretty well though. Starting another game now with more focused investments now.
I think the key thing adding difficulty is that soldiers promote so much more slowly - you're unlikely to have an officer training school before the month 2 Council mission (which seems to come early most of the time).
This is very true, and because of this the option of taking a Sergeant at the second (third if you count starting mission) abduction is much more interesting now. I had big trouble adjusting to this, but beelining MECs finally opened up the critical possibilities.
I like how Firaxis has overall polished the game a lot and added variety to it. Operation Slingshot also fits the big picture better now (although I liked it in the past, too).
i havent really noticed the changes but the only one that angers me is the lack of Autosaves. I thought that was only a thing in Ironman but as Classic w/a couple 2nd wave options (for random soldiers)