That is to say maps showing iron in our vicinity: We do have iron in York's bfc which simplifies the issue of metal availability. Dot-mapping of blocking cities remains interesting and challenging. I'd put one city on the plains hill on the north coast immediately east of the gems in screenshot 2. I'd put a second city on the south coast on the jungle square immediately east of the mountain in screenshot 2. These would block Monte with a border pop each. Northern city misses the second iron by one tile. Southern city misses the corn by two tiles. There would be space for an adventurous city placement two south of the iron in screenshot two. It catches iron, corn, sugar and gems. It's also in the middle of jungle with no freshwater, limited production outside of iron and gems and would be very close to Monte and a long way from our capital. I'm considering chopping a forest near York to speed monument to speed availability of iron. We've got gold connected increasing happy cap by one. If we're concerned about protecting settlers then maybe complete granary and build archer escort before completing settler (due in 3 turns). We could alternatively risk settler with a single archer escort and rely on 50% jungle defence to keep them alive. Here's the save in case anyone else wants to play at dot-mapping.