Turn 20-40: Started by locating a hut which popped a scout. I also put woodsman 2 on our warrior in order to move through the jungle to scout. This proved to be great, we have a HUGE mass of land mapped out atm which should make it easier for us to coordinate city planning, and our 2 woodsman warrior defeated an archer in the process in the jungle.
Mined the gold first and our research goes from 10 -> 18 beakers, very good.
Turn 26, started constructing the Great Wall.
Did some safe coast-scouting with our warrior before setting him to garrison, and look at that, I told you there was fish!
Too bad it "moved" from the coastal tile somehow, would've been better there.
Turn 29, we see the aztec border for the first time, made a screen, but will just use the map at turn 40 instead as it's much more interesting and filled out.
Turn 30, BW is done and.....
..there's no copper anywhere that we can see, so I start archery.
Turn 37, I decide to do 1 chop on our Great Wall as that barbarian archer over there has been giving me bad looks for several turns.
To end it, here's the map at turn 40. Our warrior and scout are both still alive. That scout not bumping into barbs and the warrior having 2 movement through jungles has given us tons of info on the landscape.
Honourable mentions;
- As Monty is far away we have the luxury of settling wherever we want early on. Rembember to use as many forest/jungle tiles as possible when exploring with the warrior, both for speed and protection.
- There seems to be a pretty nice island south-east of our start. You can see the start of it east of the top fish, but we also know that it's big enough to also support the lower fish as seafood never spawn 2 tiles away from land like that. I recommend that we map out that one as early as we can with a work boat to know how good it is. Those islands are so good for trade routes in mercantilism, and there's a period in the middle game where all the AI's change to it. We should try to settle 2 cities there, even if they have crazy overlap, for the trade routes alone.
- We're 2 turns away from the Great Wall atm and our worker is idle just having chopped a forest. I recommend saving at least 2 forests for health, but 4 is also an option. There are 2 plains forest not on river and those I'd prefer stay for as long as possible. Start by chopping the forests that are on the river if we need to.
Next up I think we should grow to size 6 (remember to make a road to the gold when the wheel is researched) while making archers and start mass expanding then. We will need a lot of workers too, especially if we move into the jungle. Would also be a good idea to scout the northern region a little more for seafood and such, but I put priority on the jungle area these turns to locate our closest neighbour.
Mined the gold first and our research goes from 10 -> 18 beakers, very good.
Turn 26, started constructing the Great Wall.
Did some safe coast-scouting with our warrior before setting him to garrison, and look at that, I told you there was fish!
Too bad it "moved" from the coastal tile somehow, would've been better there.
Turn 29, we see the aztec border for the first time, made a screen, but will just use the map at turn 40 instead as it's much more interesting and filled out.
Turn 30, BW is done and.....
..there's no copper anywhere that we can see, so I start archery.
Turn 37, I decide to do 1 chop on our Great Wall as that barbarian archer over there has been giving me bad looks for several turns.
To end it, here's the map at turn 40. Our warrior and scout are both still alive. That scout not bumping into barbs and the warrior having 2 movement through jungles has given us tons of info on the landscape.
Honourable mentions;
- As Monty is far away we have the luxury of settling wherever we want early on. Rembember to use as many forest/jungle tiles as possible when exploring with the warrior, both for speed and protection.
- There seems to be a pretty nice island south-east of our start. You can see the start of it east of the top fish, but we also know that it's big enough to also support the lower fish as seafood never spawn 2 tiles away from land like that. I recommend that we map out that one as early as we can with a work boat to know how good it is. Those islands are so good for trade routes in mercantilism, and there's a period in the middle game where all the AI's change to it. We should try to settle 2 cities there, even if they have crazy overlap, for the trade routes alone.
- We're 2 turns away from the Great Wall atm and our worker is idle just having chopped a forest. I recommend saving at least 2 forests for health, but 4 is also an option. There are 2 plains forest not on river and those I'd prefer stay for as long as possible. Start by chopping the forests that are on the river if we need to.
Next up I think we should grow to size 6 (remember to make a road to the gold when the wheel is researched) while making archers and start mass expanding then. We will need a lot of workers too, especially if we move into the jungle. Would also be a good idea to scout the northern region a little more for seafood and such, but I put priority on the jungle area these turns to locate our closest neighbour.