I guess that is philosophy, educationx2, paper, liberalism.
not to flog a dead horse here--I'm just trying to learn

Am I correct that to bulb lib you need to have compass but not machinery?
Now when I look at the settle/save for bulb decision I tend to try and estimate how long until I get use out of the bulb and also if it's a strategic bulb (tao) or a short beaker bulb (paper). Hard to evaluate early beakers but they're pretty clearly a lot more valuable than later ones. Also you can assume the settled spec value drops to zero after a "decision point" --assuming you have a midgame decisive war that should win it.
So when deciding whether to save them up for something like paper or the short half of edu, you can estimate how many turns you leave it idle.
Other factors--do you expect to win the lib race regardless or is it too close to call. Are you way behind on tech an desperate for something, anything to trade?
Now I would think our variant would increase the value of a settled spec since w/o drafting the rifle rush is off and the game may go longer to a decision.
Now I would also consider the opposition and potential trading opportunities.
Faster AI tech=more lightbulbing--slower game =more settling.
In our game the AI seem to be teching slowly and we're a bit worse off than normal IMHO trading wise and we may have serious difficulty late trading.
So I would be leaning more to settling.
I think the academy vs settling decision is rarely the difficult one.
Does this make sense to you guys?