UNGY-02 We like our people

I think it would've been better to make a second academy in the riverside+2 gem city instead of settling. Even if we don't move our capital there it's got a lot of instant commerce right now, but I cba to do any calculating on it. It's done already anyway and neither is bad.
 
I also don't think that Metal Casting should be an early priority -- we have many cheaper sources of happiness, and non-industrious forges take quite a while to pay for themselves through better production.
 
actually the first GS was settled, after that an academy was better than another settled GS.
Are you saying our first GS didn't construct an academy but was settled? If you added an academy this turnset then it's definitely the best approach as we'll have the GL there and to make more out of the already settled GS, but I still don't like settling that first one.

And I agree with Olodune, we have no need for MC any time soon.

Edit: Ah I c, you got 2 GSs in your turnset. My confusion is cured.

I often lightbulb 5 times on the path to liberalism with philosophical so I usually keep the first ones idle a little while, but with such great land we'll race through the tech tree anyway, settling is ok.
 
Buerocracy affects commerce not beakers.

Academy in future capital is given somewhat and won't be a problem I think.
 
Rusten said:
Did anyone say anything indicating otherwise?
I must've misunderstood Olodune's second last post like this (#140). Now I've reread it he clearly didn't mean that though... :blush: ... not that I think you guys wouldn't know that :goodjob:
'm just a little tired :D
 
I guess a settled GS helps speed up the techs we can't bulb (CoL, CS) so its also a matter of working out how many turns of research we need compared to the number of turns required to produce the requisite number of GS for bulbing. 17 turns for next GS, we still need to pick up maths as well as researching up to CoL so it should work out more or less ok.
 
I think it would've been better to make a second academy in the riverside+2 gem city instead of settling. Even if we don't move our capital there it's got a lot of instant commerce right now, but I cba to do any calculating on it. It's done already anyway and neither is bad.
I actually thought about starting settling there as it will eventually be a better commerce city but I decided against as I figured:
we'll start to run a lower % as we settle more cities. That city will not run specs for a long time.
The capital rated to get the glib--hence the settle+academy had some synergy.
we could get a surprise DOW and lose the gems city--unlikely but not inconceivable.

I especially value your input in this area as I feel I'm pretty weak in both my GP generation and usage.
 
I often lightbulb 5 times on the path to liberalism with philosophical so I usually keep the first ones idle a little while, but with such great land we'll race through the tech tree anyway, settling is ok.
wow that's a lot.

What do you lightbulb? If I use 3 that's a lot.
 
Yea what silverbullet said. It's not really necessary (but still viable and brings you to a tech lead) on immortal, but it helps a lot on deity to keep up with the AI (or even surpass if the game is going well).

Post-liberalism bulbing chemistry is great, and if you can generate enough for Sci. method -> physics for another GS that's not bad either. ;)
 
I just opened the save.
Melior's plan sounds good. I have some question about other things we might want to consider:

Do we want one of our cities to partially build ToA for cash?
I am thinking of corinth as it is slow growh high production, and barracks at this point is not that important there.

Another question - would we want to build parthenon in corinth? It would help our culture war with Just, but it is not that important(no important tiles in risk), and the benefits of the wonder are greatly diminished for philosophical, so my opinion is that we should not build it, but I thought we should raise the option. There are 5 forests to chop near corinth, and if we trade for math somehow we are likely to get it.

My greatest fear is war with KK. We have enough land for 3 more cities with some overlap, so I don't think we need an early war.
I think we should switch espionage to KK to make sure our power is not too far bellow his.
What do you think about spreading budhism to KK (after meditation)? I would much rather that Justinian did it, but I wonder if 2 missionaries would not bring us more safety than 2 phalanx in this case. He only has one hindu city, and therefore will be easy to bribe to switch. It may not be needed if Justinian does it fast enough.
 
silverbullet said:
I think we should switch espionage to KK to make sure our power is not too far bellow his.
This might be good, but giving up on Justinian means we won't get to see what he's researching. However, we have an edge of ~40 EPs on seeing his research and only lack ~6 EPs for seeing KKs demographics, so we could put espionage on Kublai for 3 turns and then switch to a 3/1 J/KK ratio in order to sustain both.

I don't like the Parthenon with a philosophical leader either. We will get a lot of GP naturally and it obsoletes very soon as Sci. Method will be high on the bulbing-list after chemistry. Part-building it for :gold: is an option, but not as great as it would be if we had slavery. Corinth is pretty safe culture-wise and we were talking about getting an academy there which produces 4:culture:.
 
I don't see the need for the Parth either -- it may be a little early to partial build for gold as I don't see a lot of spare production.
 
If we were talking earlier about a pre-built military coz we can't whip then maybe that's where most of the hammers should be going at the moment.
 
silverbullet said:
Do we want one of our cities to partially build ToA for cash?
I am thinking of corinth as it is slow growh high production, and barracks at this point is not that important there.
pigswill said:
If we were talking earlier about a pre-built military coz we can't whip then maybe that's where most of the hammers should be going at the moment.
Definitely build military. With our gems + gold + nice GPfarm soon we don't nessecarily need the money - rather stay alive I think.

I also don't like the parthenon. I'd rather have some more phalanxes.

I'm not sure but isn't meliors time up?
 
Maybe, but he said he would post his turns today, so we'll at least give him the remainder of saturday. :)

Any & all input appreciated. :) I will likely post my turns at some point on Saturday.

Silverbullet can take it tomorrow morning (sunday) if nothing happens.
 
Don't worry team, I haven't lost track. Just some things I need to take care of before playing my turns. :salute:
 
No problem, I didn't mean to put pressure on anyone. Just curious how it developes :p
 
So, started out by touring cities & checking advisor screens. All looks to be in order. The only change I make is switch EP to Kublai for demographics visibility.

Hit <enter> and this pops up:
mostadvanced0000.jpg


I guess it would be a good idea to chop some trees and hurry the GL along.

Turn 101: Settle Knossos at Rice/Clam site, start WB there.

Turn 102: Spanish-Viking war is over. Sparta Phalanx > Phalanx. Dial research down to 30% so we break even.

Turn 103: Get this event. Luckily, there were still 10g left in the treasury to save the choke point forest.

saveforest.jpg


Lit > Priesthood. Research dialed down again to 20%, as we're out of cash. Athen switches to building GL, one scientist is sent to mine a hill, shaving GL ETA from 25 to 18 turns. Meanwhile, Worker is chopping the forests at the Mongol border. Also noticed that Justinian & Kublai are now willing to trade Math. I pulled the trigger on this trade to make chopping more effective:

mathforaesthetics0000.jpg


Maybe Kublai will build a wonder or two instead of stacks of troops. :lol:

Turn 104: Buddhism spreads to Sparta. I find out that the forests 4W of Athens won't contribute anything to GL if chopped, so send another Worker toward Mongol border to chop. Argos starts working Gold, so bump research back up to 30%, making 2gpt.

Turn 105: Priesthood > CoL. Thebes Granary > Barracks. Empire now has 500k people. Great Lighthouse BIDL.

Turn 107: Ragnar seeks enlightenment & switches to Buddhism. Sparta Phalanx > Phalanx.

Turn 108: Pyramids BIDL. Justinian has Monarchy, now researching Feudalism (due in 12).

Turn 109: One of the forests at the Mongol border flips to Mongol control 1 turn before chopping completes. :sad:

Turn 110: Ragnar circumnavigates! :eek: Corinth Barracks > Phalanx. Kublai is starting to build up some troops.

Turn 111: Sparta Phalanx > Spearman.

Turn 112: Thebes Barracks > LH. Argos Library > LH. Kublai whipped ToA to completion in Karakorum.

Turn 113: Isabella demands Ivory. I decide OK, just need to cancel in turn 123. CoL in, Confusion in Argos. :p And...

GL0000.jpg


Having completed both the wonder & tech goal, I'm handing the game off.

  • We have some Workers returning from lumberjack duty near the Mongol border.
  • Ragnar is getting frisky again with WHEEOOHRN.
  • Also, 3 Swords & 2 Chariots based in Old Sarai have started heading inland, away from our borders. No barb cities that I can see, so not sure what Kublai is up to.
  • Monarchy & Calendar are both available from Justinian, Construction is not. (Tech screenie below.) HR & CS 2 for 1 civic switch looks like a winner.
  • I piled up some EP vs Kublai, but Justinian has closed the EP gap with us quite a bit, so I'm not sure we'll be able to see Kublai's research if we want to keep tabs on Justinian's. The next player should check that we stay ahead of Justinian on the EP curve at least & try to narrow the gap with Kublai, if possible.
  • Justinian is our buddy now, so we should be secure from attack from the west.
  • The geopolitical situation is starting to get interesting. We're natural allies with Justinian while Kublai & Isabella make up the Hindu axis. Ragnar ditched the Hindus to join the Buddhist bloc & looks like he's ramping up to attack Isabella again.

Well, that's it. Here's the promised tech screenie:

techscreen0000.jpg


And a screenie of the two religious blocs:

religiousblocs0000.jpg
 
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