Unique unit elimination thread

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Conquistador (Spain) - 14
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 26
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 30
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 36
Minas Geraes (Brazil) - 17 (20 - 3) As before, it is a great unit, but it arrives to late to make a significant difference.
Pítati Archer (Nubia) – 39 (38 + 1) Probably the best unique unit in the game, for reasons I've listed before. The unit makes a difference early in the game, providing a large upgrade to an always useful unit, and synergizes fantastically with other Nubian abilities.

Redcoat (England/Victoria) - 14
Varu (India) - 29
War-Cart (Sumer) - 38

I'm sorry to see the Viking Longship go so soon, I really consider it one of the best unique units in the game, and have always found it useful when playing as Norway. I do adapt my playstyle when I do, focusing much more on naval techs and coastal resources. The Viking Longship is among the first units I build, both as a defensive measure against barbarians, to explore, and to pop goodie huts. It really isn't all that expensive or hard to get to when you take Harald's production bonus into account. If you adjust the base production cost for it, you end up with 43,3 hammers. By comparison, the Slinger costs 35, and the Warrior 40. Once you get to Foreign Trade, you can use the Naval Industries card to drop the adjusted cost to 26. At that point, you can easily build up a respectable fleet of Longships.

Note that I tend to play on maps with a significant amount of water, and on Epic speed. That also impacts the usefulness of the Viking Longship positively.
 
Conquistador (Spain) - 14 - 3 = 11 (I haven't knocked them yet but it's time to thin the pack. I guess they are good in religion games, but I don't think I've built one yet)
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 26
Eagle Warrior (Aztec) - 30 + 1 = 31 (smh at these downvotes - the counter arguments don't even make sense. It's actually super cheap since you get one for free and you have to research nothing PLUS you get builders so you recoup the extra cost 20 times over. Not to mention you get a +8 combat boost! That's 40% above the base - the Legion gets +4 against 36 AND it costs more too. If you can't capture builders then you have no one but yourself to blame with that kind of combat boost - it's double the Deity handicap. If there's no one nearby (rare in R&F) then go to war against a CS. I have absolutely no problems getting tons of builders on Immortal and Deity. Yeah if you are on a solo island then it's 'situational' but you won't be capturing any cities with any other ancient UU either. If you have a few luxes they are as strong as war carts. I actually don't even upgrade them to swords because they are already as strong as a swordsman by the time iron working comes around and I'd rather have more builders)
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 30
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 36
Minas Geraes (Brazil) - 17
Pítati Archer (Nubia) – 39
Redcoat (England/Victoria) - 14
Varu (India) - 29
War-Cart (Sumer) - 38
 
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Hah seems like theres a bit of tactical down voting going on with the Legion and Eagle Warrior now. They're both awesome but I'm still looking at other units.

Conquistador (Spain) - 11
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 26
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 30
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37 (36+1) I have attacked a civ with about 4 of these. They were invincible and tore France to shreds by attacking/ healing/ raiding.
Minas Geraes (Brazil) - 14 (17-3) It's too easy to dominate the late game with Battleships / so this unit doesn't change the tide in any late wars.
Pítati Archer (Nubia) – 39
Redcoat (England/Victoria) - 14
Varu (India) - 29
War-Cart (Sumer) - 38
 
Conquistador (Spain) - 11
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 26
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 30
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 14
Pítati Archer (Nubia) – 40 = 39 + 1, these agile units kick ass until they are upgraded to crossbows, by which time you will have a GG to give +1 move, also by then they will be 2 shots a turn.
Redcoat (England/Victoria) - 11 = 14-3 Late to the game, not that powerful
Varu (India) - 29
War-Cart (Sumer) - 38
 
Conquistador (Spain) - 8 (11-3) Babysitting missionaries is way below the strength of the units that are left.
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 26
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 30
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 14
Pítati Archer (Nubia) – 41 (40+1) A unit that can kill a whole continent on Deity under 60 turns is obviously a good unit.
Redcoat (England/Victoria) - 11
Varu (India) - 29
War-Cart (Sumer) - 38

There are 3-4 units I want to vote out, but this is getting really, really hard. Some units are later, but would that be wrong after looking at the unit as is? Of course there will be only a handful left if we decide picking on era, as I do. I still era think strength matters, or the rules should've be defined differently. We might do this one again and ONLY consider strength against opposition in eras? And maybe following era too, since it matters.
 
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Conquistador (Spain) - 8
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 26
Eagle Warrior (Aztec) - 32 (31+1) All the enormous benefits of this unit have already been listed and reiterated by recent upvoters. And in case of direct confrontation, if Sumer will be unfortunate enough to spawn next to Aztecs, its few war carts that it may manage to push out will be ploughing Aztec fields before too long. Maneuver card is one policy later than Agoge. Neighbouring Nubia may get to its Pitatis but will it manage to push out enough of them while being choked by EW? And most of all other neighbours will not live long enough to see their UU in action. Aztecs only need to start the game by building another Eagle Warrior.
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 30
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 14
Pítati Archer (Nubia) – 41
Redcoat (England/Victoria) - 8 (11-3) Comes quite late and you cannot upgrade your muskets into those. And after the latest nerf the free ones may be quite rare. Until at least the Spring patch, Conquistador is probably better.
Varu (India) - 29
War-Cart (Sumer) - 38
 
Conquistador (Spain) - 8
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 26
Eagle Warrior (Aztec) - 33 (32+1) I don't play maps such as island plates, so I always have a neighbor to farm builders. Even with Firaxis' "improved" map scripting, I often have Civs and city states right on top of me. Time to start bullying.
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 27 (30-3) Frigates and Battleships are the good naval units that wreck coastal cities, and this is an improved version of the former. Nothing wrong with that whatsoever. However, if we're talking situational usefulness, these come off the board at this stage of the game. Not playing a domination game? They come too late to claim territory in the expansion phase. The opponent's city is landlocked? Your naval units are reduced to barb killing. Again, nothing bad here, but it's time for the top tier to pull away in this race.
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 14
Pítati Archer (Nubia) – 41
Redcoat (England/Victoria) - 8
Varu (India) - 29
War-Cart (Sumer) - 38
 
Conquistador (Spain) - 8
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 23 (26-3) see argumentation on the Minas Geraes
Eagle Warrior (Aztec) - 33
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 27
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 15 (14+1) if i had to chose, i'd take the minas geraes over any other naval UU
Pítati Archer (Nubia) – 41
Redcoat (England/Victoria) - 8
Varu (India) - 29
War-Cart (Sumer) - 38
 
Conquistador (Spain) - 8
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 20 (23-1) - Game changer? Can be. But in terms of gunboat utility, both this and Minas Geraes ain't got nothing on the Jong.
Eagle Warrior (Aztec) - 33
Hetairoi (Macedon/Alexander) - 28 (27+1) - I'm prefacing this by saying I can't stand Alexander. I immediately switch to war mode every time I see his smug face after his scout discovers me on turn 5. And not because of concern. No, because of pure rage. Great traits on this unit and upgrades to a knight. If warmongering is your thing (and it is if you are playing Macedon) this is a top 5 unit and it's score should reflect that.
Jong (Indonesia) - 27
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 15
Pítati Archer (Nubia) – 41
Redcoat (England/Victoria) - 8
Varu (India) - 29
War-Cart (Sumer) - 38
 
Conquistador (Spain) - 8
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 17 (20-3) It's getting harder to choose and I think in direct comparison between the Frigate UUs, this one is weaker.
Eagle Warrior (Aztec) - 33
Hetairoi (Macedon/Alexander) - 28
Jong (Indonesia) - 27
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 15
Pítati Archer (Nubia) – 42 (41+1) Anyone who doubts that this is the most powerful unit in the game (especially if we include synergies in the equation) probably didn't buy the Nubia DLC. It's just ridiculously good a unit. There really isn't much that you can do against it - it will just grow stronger and stronger...
Redcoat (England/Victoria) - 8
Varu (India) - 29
War-Cart (Sumer) - 38

Edit: added the Legion back in at 35.
 
Conquistador (Spain) - 8
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 17
Eagle Warrior (Aztec) - 33
Hetairoi (Macedon/Alexander) - 28
Jong (Indonesia) - 27
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 15
Pítati Archer (Nubia) – 42
Redcoat (England/Victoria) - 5 (8 - 3) The +10 str almost always applies late game, which is nice, but you have to hard build them, or try and settle garbage cities just to get a free one. No disembark cost is nice, but not really a game changer that late in the game.
Varu (India) - 30 (29 + 1) Got to give another upvote to these guys. You get them early, and their stacking bonuses mean they stay competitive for more than two eras. Not to mention if you use it right away, you can easily have over a +10 advantage on any of your neighbors (and if you pick up crusade...*shudders*)
War-Cart (Sumer) - 38
 
Conquistador (Spain) - 5 (8-3) - too narrowly specialized for my taste, and there's not much left to downvote too.
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 17
Eagle Warrior (Aztec) - 34 (33 +1) - free builders are cool, and the competition needs to be tighter at the top (I couldn't find a reason to downvote the Pitati Archer to make it even tighter though)
Hetairoi (Macedon/Alexander) - 28
Jong (Indonesia) - 27
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 15
Pítati Archer (Nubia) – 42
Redcoat (England/Victoria) - 5
Varu (India) - 30
War-Cart (Sumer) - 38
 
Conquistador (Spain) – 2 (5-3) --- Beware the Spanish Inquisition! They want to control your game from cradle to grave (and beyond)!!! They want the early game for building Holy Sites for an in-house religion, your mid game by rushing gunpowder to unlock the build of this powerful UU, and your late game by rushing you to mechanized infantry because you don’t have tanks due to overreliance on the power of conquistadors when escorted by a religious unit (+10). By automatically converting cities they capture, they nudge you ever closer to the realization that a religious victory is within your grasp, causing you to construct ever more Holy Sites!!! I could have just said it’s an infantry unit and has no business continuing on this thread, but what would be the fun in that?
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 17
Eagle Warrior (Aztec) - 34
Hetairoi (Macedon/Alexander) – 29 (28+1) --- Another vote for the best UU in the game as explained previously.
Jong (Indonesia) - 27
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 15
Pítati Archer (Nubia) – 42
Redcoat (England/Victoria) - 5
Varu (India) - 30
War-Cart (Sumer) - 38
 
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Conquistador (Spain) - 2
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 17
Eagle Warrior (Aztec) - 34
Hetairoi (Macedon/Alexander) - 29
Jong (Indonesia) - 27
Legion (Rome) - 35
Malón Raider (Mapuche) - 15 + 1 = 16 Sticks well with other Mapuche bonuses.
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 15
Pítati Archer (Nubia) - 42 - 3 = 39 Jeez, these are so op it isn't even fun.
Redcoat (England/Victoria) - 5
Varu (India) - 30
 
Conquistador (Spain) - 2-3=-1 (ELIMINATED) - You have to prepare quite a lot to make them efective, which means founding a religion and generating enough faith to get a religious unit for them. Converting the conquered city isn't a great bonus (although it will probably improve after the patch that will combine religion and loyalty).
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 17
Eagle Warrior (Aztec) - 34
Hetairoi (Macedon/Alexander) - 29
Jong (Indonesia) - 27
Legion (Rome) - 35
Malón Raider (Mapuche) - 16
Mamluk (Arabia) - 37
Minas Geraes (Brazil) - 15+1=16 - Even more OP version of already OP unit. Range 3, +10 strength compared to the Battleship and it comes one era earlier.
Pítati Archer (Nubia) - 39
Redcoat (England/Victoria) - 5
Varu (India) - 30
 
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 17
Eagle Warrior (Aztec) - 34
Hetairoi (Macedon/Alexander) - 29
Jong (Indonesia) - 27
Legion (Rome) - 35
Malón Raider (Mapuche) - 16
Mamluk (Arabia) - 37
Minas Geraes (Brazil) -16
Pítati Archer (Nubia) - 39 + 1 = 40: It's the best unit in the game, for all the reasons we've discussed so far. Disgusting on offense, disgusting on defense. Deserves the inflated score.
Redcoat (England/Victoria) - 5 - 3 = 2: The unit itself is actually really good, but it has to be hard built and is super expensive. If the old Pax Britannica was still a thing, this would be rated much higher. But as it stands, the unit is just much less practical than all the ones that remain.
Varu (India) - 30
 
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 17
Eagle Warrior (Aztec) - 34
Hetairoi (Macedon/Alexander) - 29
Jong (Indonesia) - 27
Legion (Rome) - 35
Malón Raider (Mapuche) - 16
Mamluk (Arabia) - 37
Minas Geraes (Brazil) -16
Pítati Archer (Nubia) - 40
Redcoat (England/Victoria) - 2 -3 = 0. Eliminated: I have to agree with the previous poster. Redcoats were amazing pre-nerf Pax Britannica; they were strong and plentiful, bringing an avalanche of English might down upon your enemies. Even then, I never bothered producing them due to cost and with the changes to Pax Britannica, do not foresee them being as useful as they once were.
Varu (India) - 30
Warcart - 38 + 1 = 39. I sound like a broken record, but the Warcart is just that good. There are no hard counters to it and 3 of them can tear through early civilizations with ease. Unlike the Eagle Warrior, which is mostly dependent on faction abilities to shine (luxury resources, sacrificing builder charges), the Warcart is not reliant on any other Sumerian abilities and would do just as well (if not terrifyingly better) in other civilizations.
 
Moderator Action: Stop castigating other posters for their votes, or I will close this thread. People can vote however they like, and can post any justification they like -- the only requirement is that they not enter "naked" votes, with no explanation. And remember that no one should be posting unless they are voting or correcting a vote total. Six posts deleted.
 
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 17
Eagle Warrior (Aztec) - 35 = (34+1) The economic ability of the Eagle Warrior stands out as something really special. Everything else on here is just a better killing machine. Being able to gain builders, especially at the early part of the game where a little bit of extra growth can snowball into a significant late game advantage is huge. This is the only unit that will help you if you goal is something other than domination. That economic ability is certainly boosted by the other traits of the Aztecs, but even if we imagine the hypothetical Eagle Warrior as part of an otherwise vanilla civ, free builders are still a game changer whether they can rush districts or not.
Hetairoi (Macedon/Alexander) - 29
Jong (Indonesia) - 24 = (27-3) While I like naval units, they really aren't as game changing as land units are in Civ 6. The Jong deserves to have gotten this far, but I can't really see the naval units going much further than this.
Legion (Rome) - 35
Malón Raider (Mapuche) - 16
Mamluk (Arabia) - 37
Minas Geraes (Brazil) -16
Pítati Archer (Nubia) - 40
Varu (India) - 30
Warcart - 39
 
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