KayAU
Emperor
- Joined
- Sep 1, 2014
- Messages
- 1,498
Conquistador (Spain) - 14
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 26
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 30
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 36
Minas Geraes (Brazil) - 17 (20 - 3) As before, it is a great unit, but it arrives to late to make a significant difference.
Pítati Archer (Nubia) – 39 (38 + 1) Probably the best unique unit in the game, for reasons I've listed before. The unit makes a difference early in the game, providing a large upgrade to an always useful unit, and synergizes fantastically with other Nubian abilities.
Redcoat (England/Victoria) - 14
Varu (India) - 29
War-Cart (Sumer) - 38
I'm sorry to see the Viking Longship go so soon, I really consider it one of the best unique units in the game, and have always found it useful when playing as Norway. I do adapt my playstyle when I do, focusing much more on naval techs and coastal resources. The Viking Longship is among the first units I build, both as a defensive measure against barbarians, to explore, and to pop goodie huts. It really isn't all that expensive or hard to get to when you take Harald's production bonus into account. If you adjust the base production cost for it, you end up with 43,3 hammers. By comparison, the Slinger costs 35, and the Warrior 40. Once you get to Foreign Trade, you can use the Naval Industries card to drop the adjusted cost to 26. At that point, you can easily build up a respectable fleet of Longships.
Note that I tend to play on maps with a significant amount of water, and on Epic speed. That also impacts the usefulness of the Viking Longship positively.
Cossack (Russia) - 23
De Zeven Provinciën (Netherlands) - 26
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 27
Jong (Indonesia) - 30
Legion (Rome) - 35
Malón Raider (Mapuche) - 15
Mamluk (Arabia) - 36
Minas Geraes (Brazil) - 17 (20 - 3) As before, it is a great unit, but it arrives to late to make a significant difference.
Pítati Archer (Nubia) – 39 (38 + 1) Probably the best unique unit in the game, for reasons I've listed before. The unit makes a difference early in the game, providing a large upgrade to an always useful unit, and synergizes fantastically with other Nubian abilities.
Redcoat (England/Victoria) - 14
Varu (India) - 29
War-Cart (Sumer) - 38
I'm sorry to see the Viking Longship go so soon, I really consider it one of the best unique units in the game, and have always found it useful when playing as Norway. I do adapt my playstyle when I do, focusing much more on naval techs and coastal resources. The Viking Longship is among the first units I build, both as a defensive measure against barbarians, to explore, and to pop goodie huts. It really isn't all that expensive or hard to get to when you take Harald's production bonus into account. If you adjust the base production cost for it, you end up with 43,3 hammers. By comparison, the Slinger costs 35, and the Warrior 40. Once you get to Foreign Trade, you can use the Naval Industries card to drop the adjusted cost to 26. At that point, you can easily build up a respectable fleet of Longships.
Note that I tend to play on maps with a significant amount of water, and on Epic speed. That also impacts the usefulness of the Viking Longship positively.