Unique unit elimination thread

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Can ppl please stop using neon-green, it's unreadable! Thank you.

Eagle Warrior (Aztec) - 42
Hetairoi (Macedon/Alexander) – 32 (31+1) Since I have voted for Pitati archers and Warcarts before, let us not forget about this beautiful unit.
Legion (Rome) - 39
Mamluk (Arabia) - 42
Pítati Archer (Nubia) - 45
Varu (India) - Eliminated! (1-3) Slow and costly, but in defense, one of the best defenders in the game if you are overwhelmed. But it has to go. :(
War Cart (Sumerian) - 46
 
Eagle Warrior (Aztec) - 42
Hetairoi (Macedon/Alexander) – 33 (32+1) --- As previously detailed: 25 science per unit when built in your Basilikoi Paides, starts w/ 1 promotion, moves 4, does not require strategic resources, 46 operational melee strength when accompanied with a great general, +5 great general points for every unit killed (including barbarian scouts), available early in the tech tree with horsemanship. Heavy cav unit that upgrades to knights/tanks.
Legion (Rome) – 36 (39-3) --- A slightly enhanced swordsman (40 vs. 36 melee strength) with a builder charge that doesn’t require strategic resources. The other units on this list provide real, meaningful, and unique competitive advantage that cannot be duplicated during their peak power curves no matter what your opponents try to do. As often as not I have immediate access to iron and can create an equivalent to the legion with ANY civilization by trailing a 1-charge builder along with my swordsmen as they advance. Nothing particularly special here relative to the survivors on this list.

Mamluk (Arabia) - 42
Pítati Archer (Nubia) - 45
War Cart (Sumerian) - 46
 
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Well, I was hoping Jong would at least outlast Varu...

Eagle Warrior (Aztec) - 43 (42 + 1) - Can get more builder charges than a Legion if you have enough neighbors.
Hetairoi (Macedon/Alexander) – 30 (33 - 3) - Well, this is tough now. I guess of the remaining choices this is the one I understand the least. I'm not much into cavalry, strangely, also not much into Great Generals. Also, I'm not much into the fact that Macedon has two UUs that come at the same time. And Mamluks at least heal.

Legion (Rome) – 36
Mamluk (Arabia) - 42
Pítati Archer (Nubia) - 45
War Cart (Sumerian) - 46
 
Holy crap this is hard now...

Eagle Warrior (Aztec) - 43
Hetairoi (Macedon/Alexander) – 30
Legion (Rome) – 33 (36 - 3) I absolutely love these guys, and the chops are strong...but the heavy cav/knight rush still beats swordsman. As does farming free builders.
Mamluk (Arabia) - 42 (42 + 1) Okay, take the best regular unit in the game...and make it better. Best part is, they come after you've established a religion, and should already be doing rather well on science. Synergizes extremely well with crusade (ironically).

Pítati Archer (Nubia) - 45
War Cart (Sumerian) - 46
 
Yep, the remaining are all good. Tough choices.

Eagle Warrior (Aztec) - 43
Hetairoi (Macedon/Alexander) – 30
Legion (Rome) – 30 (33-3) - Outstanding in their era and ensures Rome is dominate in the early game. Wait, I'm supposed to come up with a negative rationale? I guess they are the weakest of the remaining class of units for vague and nebulous reasons.
Mamluk (Arabia) - 42
Pítati Archer (Nubia) - 46 (45+1) - I don't mean to be a Pitati homer but in my mind these deserve to be top 2 at the least
War Cart (Sumerian) - 46
 
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Eagle Warrior (Aztec) - 43
Hetairoi (Macedon/Alexander) – 30
Legion (Rome) – 30
Mamluk (Arabia) - 42-3=39 - Incredibbly strong when it becomes available, since it's a knight that doesn't need resoursces and heals at the end of every turn, but comes the latest out of these.
Pítati Archer (Nubia) - 46+1=47 - Great combination with Nubian abilities. It's ranged, stronger than regular Archer, gains experience faster and it's fast enough to run away/chase and shoot at one turn.
War Cart (Sumerian) - 46
 
Eagle Warrior (Aztec) - 43
Hetairoi (Macedon/Alexander) – 31 (30+1)- Top 3 unit at worst, no horses needed this early in the game is huge, it might be their most useful bonus, and they have like 4 other bonuses after this AND they upgrade into the most useful unit in the game; Knights.This unit is stacked. Also, free promotion doubles as free heal in first battle fought- snowball potential huge
Legion (Rome) – 27 (30-27) - Great unit but with only 6 units left I have to take away from the Legion for the fact that its a swordsman replacement

Mamluk (Arabia) - 39
Pítati Archer (Nubia) - 47
War Cart (Sumerian) - 46
 
Eagle Warrior (Aztec) - 43
Hetairoi (Macedon/Alexander) – 31
Legion (Rome) – 24 (27 - 3): The Legion is great, but we're getting down to the big dogs here, and it's simply the weakest left here. It's got really high combat strength for the era (pair that with a promotion and it can actually contest knights to a degree), but it overall lacks the utility that other units here have. The Mamluks, Eagle Warriors, Pítati Archers, and War Carts are simply better and more impactful, straight up. The Hetairoi are more comparable, but considering the extra mobility, free promotion, Great General synergy, and the fact they upgrade into knights, I'd have to give them the edge. Sorry Legions: you guys are great, just not top five great.
Mamluk (Arabia) - 39
Pítati Archer (Nubia) - 48 (47 + 1): Simply put, it's the best unique unit in the game. I've already stated why I feel that way once before in this thread, but it's stupidly strong, it's fast, it's cheap, earn experience more quickly, and it's an archer replacement, which are fantastic units in general. I know those last three points are not necessarily reflective of the unique properties of the Pítati, and more so of archers/Nubia in general; but context is important when talking about uniques, and the context that the Pítati finds itself in makes it all the better.
War Cart (Sumerian) - 46
 
Eagle Warrior (Aztec) - 43
Hetairoi (Macedon/Alexander) – 32 (31+1) The projected top five would match my personal list, with the Hetairoi taking 5th place as a strong, difference making unique.
Legion (Rome) – 21 (24 - 3): Down voting at this point is a little awkward, but the Legion probably gives the least amount of advantage over its respective replacement vs. the remaining units.
Mamluk (Arabia) - 39
Pítati Archer (Nubia) - 48
War Cart (Sumerian) - 46
 
Eagle Warrior (Aztec) - 44 = (43+1) One of the recent down votes on this suggested it would lose in a fight to the Pitati Archer. I agree, but that's not the point. The Eagle Warrior doesn't have to be able to defeat any unit on this list in a 1v1 to be the best unique unit. If that were the criteria we'd have to pick one of the modern units we eliminated ages ago as the winner. Which of these units can honestly stand up against a P-51? With the large number of civs in this game the chance of neighboring an early unit that the Eagle Warrior can't handle is tiny. The chance that you won't have a 2nd neighbor to choose to attack instead is small too. The Eagle warrior shines in fighting almost every civ in the game, and converting their military units into free builders to grow your economy. The strength of the unit isn't the raw combat strength, but the additional economic boost it carries with it. Even if you neighbor Nubia, you'll win in the long run, kill your 2nd neighbor and outgrow the Nubians.
Hetairoi (Macedon/Alexander) – 32
Legion (Rome) – 21
Mamluk (Arabia) - 39
Pítati Archer (Nubia) - 48
War Cart (Sumerian) - 43 = (46-3) Down voting is getting a lot harder. I'm not familiar enough with the Hetairoi to feel justified in voting it down. Maybe I'll have to study up on it. I prioritize the units like the Eagle Warrior and the Legion over this because of their economic benefit, even if the Legion's benefit is small. The Pitati Archer is better than the war cart as an early killing machine, it continues to be extremely useful for longer, and gives experience to such an important upgrade path. And I do prefer conquest a little later in the game, so the Mamluk fits that preferred timing better. The war cart is strong, but at this point it's the one I'd knock out.
 
Eagle Warrior (Aztec) - 44
Hetairoi (Macedon/Alexander) – 29 (32 - 3) Doesn't seem much stronger than the Horseman.

Legion (Rome) – 21
Mamluk (Arabia) - 40 (39 + 1) A Knight that doesn't require Iron and heals at the end of every turn? Where do I sign up?
Pítati Archer (Nubia) - 48
War Cart (Sumerian) - 43
 
Eagle Warrior (Aztec) - 41 (44-3=41) They're expensive, and they come so early that they're situational. If you don't have a handy target there isn't much margin for error.
Hetairoi (Macedon/Alexander) – 29

Legion (Rome) – 22 (21+1=22) What can I say that I haven't said before? Legions can have the game sewn up for you before knights come on line. They aren't expensive and short-lived like the Eagle Warrior and unlike War Carts they benefit from Agoge.
Mamluk (Arabia) - 40
Pítati Archer (Nubia) - 48
War Cart (Sumerian) - 43
 
Eagle Warrior (Aztec) - 41
Hetairoi (Macedon/Alexander) – 26 = 29 - 3. I have nothing bad to say about these, but something has to go.
Legion (Rome) – 23 = 22 + 1. Legions are better than 6th place guys :nono:

Mamluk (Arabia) - 40
Pítati Archer (Nubia) - 48
War Cart (Sumerian) - 43
 
Eagle Warrior (Aztec) - 41
Hetairoi (Macedon/Alexander) – 23 (26-3... sorry, but the others deserve to be in the top five)
Legion (Rome) – 24 (23+1... Legions edge out Hetairoi, imho)

Mamluk (Arabia) - 40
Pítati Archer (Nubia) - 48
War Cart (Sumerian) - 43
 
Eagle Warrior (Aztec) - 41
Hetairoi (Macedon/Alexander) – 23
Legion (Rome) – 24
Mamluk (Arabia) - 37 (40 - 3) A tough call, as this is a fantastic Knight replacement. It arrives a bit later than the remaining units, though, and lacks additional benefits like the Legion's builder charge or the Hetairoi's Great General points.
Pítati Archer (Nubia) - 49 (48 + 1) I haven't changed my mind, this is the best UU in the game. Strong, fast, cheap, available early, great synergy, lasting advantage.
War Cart (Sumerian) - 43
 
Eagle Warrior (Aztec) - 41
Hetairoi (Macedon/Alexander): 23 + 1 = 24 (Getting a bit low for its abilities, it's available early, has much more movement than the Legion and a slew of great bonuses including an automatic GG or two. It's game over once you throw a GG into the mix)
Legion (Rome): 24 - 3 = 21 (Low mobility, extra cost, and much weaker economic impact than the Eagle warrior. The builder charge is nice but I don't think it's enough to keep it on the table compared to the heavy hitters)

Mamluk (Arabia) - 37
Pítati Archer (Nubia) - 49
War Cart (Sumerian) - 43
 
Eagle Warrior (Aztec) - 42 (41+1) Its fun to send a trail of captured workers back to your cities. Also collecting amenities make this unit invincible. Loved them in civ5 too.
Hetairoi (Macedon/Alexander) -24
Legion (Rome) 21
Mamluk (Arabia) - 37
Pítati Archer (Nubia) - 46 (49-3) If they fought other ancient units in this list they would lose. Plus you can get crossbowmen very early.
War Cart (Sumerian) - 43
 
Eagle Warrior (Aztec) - 39 (42-3) It's a melee unit, not as strong as archer or cavalry types. It's also fairly expensive. In theory it sounds good, but in my games I've never benefited as much as say, using the Pitati Archer to steamroll through neighboring civs guaranteed.
Hetairoi (Macedon/Alexander): - 24
Legion (Rome) - 21
Mamluk (Arabia) - 37
Pítati Archer (Nubia) - 47 (46+1) Speaking of which, this unit steamrolls through neighboring civs guaranteed. Best unit in the game IMO, with War Cart runner up. Aligns awesomely with Nubia's archer bonus too to create a perfect Pitati storm. Disagree with the above poster about them losing to other units. Especially when you have even production cost armies.
War Cart (Sumerian) - 43
 
Eagle Warrior (Aztec) - 39


Hetairoi (Macedon/Alexander): - 24 + 1 = 25 The only remaining unit (besides the mamluk) which single-handedly wins deity games. Better than Mamluk due to GG generation and position in tech tree. You just start your rampage much earlier with these guys (I always hated the awkward phase when your archers start falling off in usefulness and you just have a stockpile of weak chariots waiting for the stirrups tech) and continue the whole rampage, building no other unit, until the map is all yours.

Legion (Rome) - 21 - 3 = 18 I'm sorry, but 2-move units have got to go; I don't care what others say, but ZOC/encampments/rivers/choke points are all to common and a 2-move unit will never really cut it on deity unless you enjoy winning domination games in 300 turns or something. And eagles are clearly better than these. The +4 bonus is easily offset by deity's combat bonus; the single chop is nowhere as good as a builder's (which eagles generate on kills) 3 chops. Overall a mediocre unit that when playing as Rome, I never get except by upgrading my starting warrior. You are so much better off going for horsemen (despite lower strength than legion, it is easier to surround using these guys to get flanking bonuses AND horses ignore ZOC) or knights.


Mamluk (Arabia) - 37
Pítati Archer (Nubia) - 47
War Cart (Sumerian) - 43
 
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