muffins said:
It shouldn't be taking
that long!

Rendering a 24 frame run animation in OpenFX takes mere seconds for me, even with all the ray-tracing on.
... I hate to ask this ... but ... does your computer make toast as well?
No it's just that..... Well, here's a few quick stats for the ol' attack A animation on the tesla tank (the twin beam attack): Total polygons: 22,088,
Number of animated radial lights (not including the main environmental lighting): 3, number of animated volumetric textured objects: 5 (volumetrical textures, which are used for particle FX in Bryce take up the most video memory and take the longest to render, btw).
Now here's a few stats for my comp: Sony VAIO
notebook with a P III 1GHz processor, 384 MB of ram, 8 MB of video memory

, 30GB hard drive, 2 USB ports, 2 PCMICA slots (one of which is occupied by a SCSI card), Firewire/DV input, Video output & headphone jack (so you can hook it up to a VCR or TV), high-speed ethernet card and 56K modem. I also happened to buy it 3 years ago this month, so it's quite obsolete.
Fortunately, my Ork Looted Russ is comparatively low-poly, and it has only taken about a minute or so to render all the animations thus far.
