General Tso
Panzer General
GarrettSidzaka made a Workermarine that used the worker body but marine kfm. That's a little after WWII, but is that the type of thing you want?
That sounds like it might work, I'll check it out. Thanks for the info.
GarrettSidzaka made a Workermarine that used the worker body but marine kfm. That's a little after WWII, but is that the type of thing you want?
I would like a Great Person that looks like a pope, and another one that looks like a Protestant Evangelist.
What about the firebrand preacher for Civ4:Col as the protestant?
This is not realy a unit request, but it is close.
I reboned this model for use in a mod, but in the game only the rifle shows up. The model just doesent.
Could someone just look at the nif and see why this is occuring?
it´s seems that it is caused by the rigging, i´m unable to recreate the NiSkinPartition in nifscope (bad NiSkinData - no all vertices have weight), but deleting this information and the unit was displayed again (i checked it only in nifviewer - but like you said the unit was invisible, afterwards not)
what exactly caused the errorbut i would suggest you check your rigging
had the time for a second look, while i still think that there are some vertices not assigned (3 or 4 from the backpack) it was not the reason for your problem. But i only realised it after importing the nif in blender.
Exported the non shader nif was a lot smaller than your nif, but after adding the NiSkinPartition for a shader model the nif had a similar size. So after adding the shader information to the NiTriShape (has shader: yes; shader name and value to -1 |side note: you should really change from NitriStrips to NiTriShape, it halves the number of triangels) also in your nif the model was displayed in nifviewer.
i have attached my both exports, one without niskinpartition (3) and the shader model (4), the last still need correct set texture slots (see refars tutorial). Also both still need the nif swap your "animation nif".
Oh and i don´t know if 3 really works in game because of the missing niskinpartition, but it´s worth a try
here is the tutorial: http://forums.civfanatics.com/downloads.php?do=file&id=7232
you should really read some tutorials about nifviewer / nifscope to understand how units in nif work (i only say it because i want to see the resulting mod)
short sumerize:
vanilla units have two nifs, one non shader and one shader version, the last has the _fx in the name. Shader units have different texture setting (but will have in most cases a better performance).
Your nif (and also my) are not game ready nifs, at least because i use blender a lot of information are lost in the process of exporting the unit (and your nif looked similar), therefore you have to copy (swap) the mesh in the nif of the model you want to use and exchange the model there. Because i have no idea which unit it should be, i didn´t tested it
It should be infantry. And I think I realise where you are going with swap.
I tried swaping it but it crashes my SceneViewer when I try to save it.
That program crashes for me a lot BTW, is it like that for everyone? Is there any alternative?
1.) yes it likes to crash (you have to save (very) often)
2.) nifscope
edit: just looked at the unit in game, looked go so far with the infantry animation (as good as you can look with the wrong texture), but there seems to be a slight rigging problem with the forearms
and i use nifscope and nifviewer for checking the model look and the polycount
I just thought of something... whose head could we put on top of a Great Artist to be used for Mesoamerican civs?
The clothing certainly looks like it could be reskinned as a mariachi outfit... the problem is that it would look too Mexican for the Incas.
Spoiler :![]()
Nifscope is a lot more limited in what it can do, or I have not figured it out yet. And where can I get nifviewer?
And I don't even know why I bothering with it any more. Being the only 1 working on the whole 40K idea it would probably get me more than 100 years to finish it...