Unit requests thread

I have several requests, if someone have free time and have a will, it is very nice and highly respected. I have two main requests (3 city style and 3 units - Marauder, Centurion, Apostle),
all others are optional.

1) 3 new city style, MAIN REQUEST:

1.1) Same or similar like Harmony city style from CivBE:

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1.2) Same or similar like Purity city style from CivBE:

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1.3)
Same or similar like Supremacy city style from CivBE:

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2) This 9 soldiers similar or same (all or 3 or several), here is a LINK down are images from link, MAIN REQUEST (Marauder, Centurion, Apostle)

Brawler (left), Sentinel (middle) and Disciple (right)

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Marauder (left), Centurion (middle) and Apostle (right)

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this is optional for now, Champion (left), Eidolon (middle) and Hellion (right)

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3) this 9 combat rovers similar or same, here is a LINK this is OPTIONAL

Viper (left), Lancer (middle) and Prophet (right)

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Cobra (left), Dragoon (middle) and Redeemer (right)

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Gladiator (left), Maestro (middle) and Savage (right)

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4) This 6 missile rovers similar or same here is a LINK, this is OPTIONAL

Centaur (left), Punisher (middle) and Educator (right)

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Minotaur (left), Devastator (middle) and Ambassador (right)

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5) This 6 tacjets similar or same here is a LINK, this is OPTIONAL

Locust (left), Raider (middle) and Herald (right)

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Shrike (left), Predator (middle) and Seraph (right)

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I can't figure out how to get this unit to be as awesome as possible. What I would like to do is create a dogsled UU for the Inuit civilization. Here are the models I currently have ready for it:

attachment.php

Ultimately what I would like to do is have the sled drawn by two dogs, one in front of the other. I want one of the Inuit models to be driving the sled, while the other either wields a spear or bow and arrow. This may require new animations, something I am incapable of doing. Would anybody like to help me with this?

I think it would be a valuable addition to the entire community.

Volunteers?

EDIT: I could provide the dogs too, I was just thinking of using the wolf models, but I suppose I could modify them to look more like sled dogs.

I am wondering, if this models have been uploaded after this request, so someone could fullfill it? I would be interested in using this unit, animated or not.
 
Does anyone know a Quad or ATV model that could be used for a military patrol?

I thought in the Dune mod must be a Quad (and, perhaps, a Trike model), but for some reasons I always fail when trying to download. I only get partial files. Could anyone who has the Dune mod provide me the quad (and Trike) seperately?
 
I have one problem and i try everything and i fail to solve it.

7vfXdaT.jpg


I changed color of mechanized infantry bullet (firing) and this don't work.

BTS Mechanized Infantry effect:
Code:
		<EffectInfo>
			<Type>EFFECT_WEAPON_MECHANIZED_INFANTRY_BLAST</Type>
			<Description>Machanized Infantry Shell Blast</Description>
			<fScale>0.6</fScale>
			<fUpdateRate>1.0</fUpdateRate>
			<Path>Art/Units/MachineGun/MachineGun_Fire.nif</Path>
			<bIsProjectile>0</bIsProjectile>
		</EffectInfo>

I create new effect:
Code:
		<EffectInfo>
			<Type>EFFECT_HARMONY_MECHAN_INF_BLAST</Type>
			<Description>Harmony Mechanized Infantry Shell Blast</Description>
			<fScale>0.6</fScale>
			<fUpdateRate>1.0</fUpdateRate>
			<Path>Art/Effects/harmony_effect_mechanized_inf/MachineGun_Fire.nif</Path>
			<bIsProjectile>0</bIsProjectile>
		</EffectInfo>

my VIPER unit:
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VIPER_HARMONY</Type>
			<Button>Art/Units/ViperHarmony/17.dds</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ViperHarmony/fapcNew.nif</NIF>
			<KFM>Art/units/newkfm/harmony_mechanizedinfantry/MechanizedInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/ViperHarmony/fapcNew.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>

in Art/units/newkfm/harmony_mechanizedinfantry/mechanizedinfantry_md_rangedstrike.kf i changed from
Code:
[B]Effect:EFFECT_WEAPON_MECHANIZED_INFANTRY_BLAST:EFFECT_WEAPON_MECHANIZED_INFANTRY_BLAST [/B]
to
Code:
[B]Effect:EFFECT_WEAPON_MECHANIZED_INFANTRY_BLAST:EFFECT_HARMONY_MECHAN_INF_BLAST[/B]
and my bullets don't move like from BTS Mechanized Infantry, it just stay in air like on picture.
 
Perhaps it helps, if you change

to

Don't work Kathy, i set and it just fire nothing, i try several things and don't work, i really haven't any idea why bullets don't want to move ??? How bullets move in original mechanized infantry, maybe i miss to add or edit some additional .nif/.kf file, i really spent lots of hours and change effects for many other type of units, but for mechanized infantry don't work and don't work, i really don't know why ?!
 
Don't work Kathy, i set and it just fire nothing, i try several things and don't work, i really haven't any idea why bullets don't want to move ??? How bullets move in original mechanized infantry, maybe i miss to add or edit some additional .nif/.kf file, i really spent lots of hours and change effects for many other type of units, but for mechanized infantry don't work and don't work, i really don't know why ?!
In the mechanizedinfantry_md_rangedstrike.kf is a Controlled Block in NiControllerSequence -> Controlled Blocks with the Node Name Offset "EFFECT_WEAPON_MECHANIZED_INFANTRY_BLAST". Maybe if you rename that one to "EFFECT_HARMONY_MECHAN_INF_BLAST" as well it might work.
 
In the mechanizedinfantry_md_rangedstrike.kf is a Controlled Block in NiControllerSequence -> Controlled Blocks with the Node Name Offset "EFFECT_WEAPON_MECHANIZED_INFANTRY_BLAST". Maybe if you rename that one to "EFFECT_HARMONY_MECHAN_INF_BLAST" as well it might work.

I try and don't work, again is "my new bullet (bullet with different texture)" in air, and don't move like in BTS mechanized infantry, i don't know why, for all other BTS and NON-BTS (mod) units i can change effects, but only for mechanized infantry that don't work, let's try some one of you to change color of original bts bullet, let's add new effect and give that to mechanized infantry, bullet will stay in air, why ? I don't know.
 
I try and don't work, again is "my new bullet (bullet with different texture)" in air, and don't move like in BTS mechanized infantry, i don't know why, for all other BTS and NON-BTS (mod) units i can change effects, but only for mechanized infantry that don't work, let's try some one of you to change color of original bts bullet, let's add new effect and give that to mechanized infantry, bullet will stay in air, why ? I don't know.
Okay, so from what I can see it seems that the movement of the bullets is handled in the "machinegun_fire" files. Have you copied all the "machinegun_fire" files in your harmony_effect_mechanized_inf folder or only the nif file?
 
Okay, so from what I can see it seems that the movement of the bullets is handled in the "machinegun_fire" files. Have you copied all the "machinegun_fire" files in your harmony_effect_mechanized_inf folder or only the nif file?

I tried many variation and every was failed. I am reorganize effect. I attached my harmony_mechanizedinfantry folder. I move effect in harmony_mechanizedinfantry folder and copy all files from MechanizedInfantry and all files from MachineGun in harmony_mechanizedinfantry folder. You only need to test this on original MechanizedInfantry, just change your kfm,
Code:
<KFM>Art/units/newkfm/harmony_mechanizedinfantry/MechanizedInfantry.kfm</KFM>
sorry but i really haven't any idea how to solve this, and i don't understand why this don't want to work ?! Every units works, only MechanizedInfantry don't work.

And i changed my effect name to
Code:
EFFECT_WEAPON_HARMONY_MECHANIZED_INFANTRY_BLAST

Civ4EffectsInfo.xml
Code:
		<EffectInfo>
			<Type>EFFECT_WEAPON_HARMONY_MECHANIZED_INFANTRY_BLAST</Type>
			<Description>Machanized Infantry Shell Blast</Description>
			<fScale>0.6</fScale>
			<fUpdateRate>1.0</fUpdateRate>
			<Path>Art/units/newkfm/harmony_mechanizedinfantry/MachineGun_Fire.nif</Path>
			<bIsProjectile>0</bIsProjectile>
		</EffectInfo>
 

Attachments

I tried many variation and every was failed. I am reorganize effect. I attached my harmony_mechanizedinfantry folder. I move effect in harmony_mechanizedinfantry folder and copy all files from MechanizedInfantry and all files from MachineGun in harmony_mechanizedinfantry folder. You only need to test this on original MechanizedInfantry, just change your kfm,
Code:
<KFM>Art/units/newkfm/harmony_mechanizedinfantry/MechanizedInfantry.kfm</KFM>
sorry but i really haven't any idea how to solve this, and i don't understand why this don't want to work ?! Every units works, only MechanizedInfantry don't work.

And i changed my effect name to
Code:
EFFECT_WEAPON_HARMONY_MECHANIZED_INFANTRY_BLAST

Civ4EffectsInfo.xml
Code:
		<EffectInfo>
			<Type>EFFECT_WEAPON_HARMONY_MECHANIZED_INFANTRY_BLAST</Type>
			<Description>Machanized Infantry Shell Blast</Description>
			<fScale>0.6</fScale>
			<fUpdateRate>1.0</fUpdateRate>
			<Path>Art/units/newkfm/harmony_mechanizedinfantry/MachineGun_Fire.nif</Path>
			<bIsProjectile>0</bIsProjectile>
		</EffectInfo>
Okay, this left me puzzled for quite a while, but I (accidentally) finally found the problem. The machinegun_fire.nif in the fpk file is not working! If you go into the vanilla Civ4 Assets\Art\Units folder, there is a folder "MachineGun". In that folder, a working MachineGun_Fire.nif file is located (which overwrites the fpk file in normal use). :crazyeye:
 
Okay, this left me puzzled for quite a while, but I (accidentally) finally found the problem. The machinegun_fire.nif in the fpk file is not working! If you go into the vanilla Civ4 Assets\Art\Units folder, there is a folder "MachineGun". In that folder, a working MachineGun_Fire.nif file is located (which overwrites the fpk file in normal use). :crazyeye:

It's WORKING !!! Thank you !!!
All my units will be available in next version of mod which will be very soon, i will post notification here.
 
Can anyone make some ethnic machine gun units for WWI and WW2?
 
Hi, so, im a new in modding, and im searching a skin for a japanese destroyer, like fubuki/kagero or the shimakaze, i cant find any japanese destroyer... so, if somebody can help, i know there is no new message here since a time but, if somebody can help me... thanks
 
Hi everybody,
could you please tell me where I can find the LANUN unit graphic (it's a civ from Fall From Heaven 2).
I searched in all pages, and i found the other unit graphic from FFH2, but not the LANUN.
thank you very much!!
 
Hi,
I see a parrot in the FALL FROM HEAVEN or MASTER OF MAGIC mod, i've asked the main autor but since they are old mods I don't know if i ever get a responce.
anyone here could please help me find the unit art?? thank you
 
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