raystuttgart
Civ4Col Modder
Thank you oh mightiest of Toads.After I saw that this works I made a low effort chicken model.



Thank you oh mightiest of Toads.After I saw that this works I made a low effort chicken model.
Edit: hm, it is actually a version of Civ 4 French railroad gun converted for Civ 5... My guess one could still work off that as a basis.
Reading your idea again carefully, I agree, that is not that bad idea. It won't look exactly like the Paris gun, but I might so something on my own with that, which would be useful enough for this. So thank you for the suggestion.
Here you go; again, just a model and texture, not rigged to anything.
<CivilizationInfo>
<Type>CIVILIZATION_BARBARIAN</Type>
<Description>TXT_KEY_CIV_BARBARIAN_DESC</Description>
<ShortDescription>TXT_KEY_CIV_BARBARIAN_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_BARBARIAN_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_BARBARIAN_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_BLACK</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_BARBARIAN</ArtDefineTag>
<ArtStyleType>ARTSTYLE_BARBARIAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_BARBARIAN</UnitArtStyleType>
<bPlayable>0</bPlayable>
<bAIPlayable>0</bAIPlayable>
ANY ONE please?????? see above post, thx, much needed help!!!!!!
worked perfectly, thx, i have been working on a certain civ now for 2 weeks and 10 hours a day (and thats not exaggerating) , PHEW,,, again THX,,,, SOView attachment 615921 View attachment 615922 View attachment 615923
The dragoon is missing the animations. I've posted it with them (the ones from RI).
The biker works, but you have to use the non shader version. It uses the "shrunken head" technique. Using a shader (skin partition) blows size of the head up.
The female marine just uses the marines.kfm.
I've included a text file with the artdefines I used.