Unit requests thread

Random question. Can shaders be added by mods or modules?
Also, does anyone have a good tutorial for compiling these things?
Are you saying adding an entirely new shader to the game (e.g. Civ4SkinningTeamColor.fx) I have no idea. :scan: That would be amazing if you can do that.

I don't see why you wouldn't be able to use vanilla shaders in mods.
 
Yes, I am in fact asking if I can add an entirely new shader to the game and what that would entail.
 
I don't usually do this but here is a picture of the current state of the truck being worked on
ALPHA.png


Note this is an early alpha grade build. So some of the pieces of the truck are still missing (rear wheels, fuel tanks etc.), the trailer is pushed too far forward and the custom animations are not yet complete. Also the textures are a tad raw. But like I thought I might as well share.

And yes, that label and flag do in fact change based on your CIV.
 
Also I am thinking of making the wheel rims teamcolor as well. Not sure about that though. Opinions?
 
Took me a while but I am entering the final coloring and tweaking stages. I just got delayed by a bunch of things including having to stop to write bad poetry.
 
Anything else in regards to units people are interested in requesting?
I’m pretty sure I’ll use all ancient to medieval units you produce.
If looking for something different, then perhaps orcs with an oriental feel. They’re often depicted in artwork with a samurai style.

https://www.deviantart.com/krizevil/art/Oni-samurai-489940108

https://www.deviantart.com/alextzutzy/art/LotR-orc-redesign-488099400?q=Cold-Corpse/71281402&qo=67

https://rpgrules.tumblr.com/post/119232446463/amp

https://ajengdi.artstation.com/projects/lZqnG
 
The link for these units is dead already.
https://forums.civfanatics.com/resources/american-pacific-northwest-native-unitpack.28964/

Although active this year, Geddon isn't currently responding.

Is there anyone here who dl'd this pack and can re-upload it?

I thought that initially as well. Click the link beside “Download Here!” on the updates tab. If there’s “…” there, then click “… Read More”. Ignore the “Download Now via external site” button. Enjoy - it’s a lovely set.
 
i guess theres low chance to get help here,
but,
im working on a new American civil war scenario mod.
i would live to get help with union and confederate units with different weapons and cannons.
there are some on the repository, but not enough/

thanks in advance.
 
i would live to get help with union and confederate units with different weapons and cannons.
there are some on the repository, but not enough/

There are many Civ 5 units that could be converted. Lets see, there is: Parrot gun, Napoleon gun, Cavalry with pistol or Carbine, Riflemen (3 confederate flavors), Great Generals, gatling gun, and the Ironclads. The Ironclads seem to only be loosely based on Monitor and Virginia.
Nothing special like mortars or submarines if that is what you meant by different weapons.

Most of these can be rigged to vanilla skeletons no problem with the exception of the gatling gun. That would require some custom stuff. I think someone made animations for cavalry that uses a pistol.

The cannons also have additional crew. I would probably just omit them, but I think the observer dude could be rigged to the vanilla explorer. That way it could be added separately to the unit mesh group in "CIV4UnitInfos", or be a more modern flavor for the scout/explorer unit.

Here is the confederate Napoleon:

Confederate_Napoleon.jpg
 
I know. I started on them yesterday. I've got the cannons done so far. I'll post them when the rest are done.
 
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