Unit requests thread

Wow he came out amazing.

Purple if your still looking for an idea, there has NEVER been a Modern Great Prophet, IDK you could take such a concept in several directions from a suit wearing televangelist to a doomsayer wearing only a sign with "the end is near" on it(Empire Earth reverence).
 
@strategyonly
I looked at the nif and there is a reference to this texture:
environment_fx_greymetal.dds (I can not find it in the archive)

I thus tried to remove it.
So maybe check if that solved your problem.

I am a beginner in NifScope so I might have messed up.
But maybe it worked, simply check it.
 

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nope didnt work, infact it added something, look at pic, also, the unit itself was changed???
Ok sorry, I just looked at it in NifScope, simply removed the "Node" that reference that texture and hoped it would work.
(As I said I am a beginner in NifScope and just tried something without knowing if it would work.)

Still believe it might be related to this texture:
environment_fx_greymetal.dds


But it probably needs a graphical modder that actually knows what he is doing.
(Currently when I have issues in NIFs, I basically either do "try and error" or ask for help.)
 
environment_fx_greymetal.dds is a texture from default CIV and you can find it by unpacking the game assets. But that's not your problem in this case as those textures are actually stored in a special place such that the game can use them as shared.
Rather the problem with this model is that you have a refrence to another texture set: fx_finfswirl_01.dds, fx_finf_03b.dds, etc.

Since the unit is actually from the Fall from Heaven mod (I recognize it) you should look into unpacking its assets, find the original unit and copy all the textures that came with it. Also, since some of those swirls are also in FFH's shared folder make sure to simply hunt them all down manually.
 
what good would hunting the effects down IF i cant use them because they r not in the default effects that C2C uses??? just asking . .. btw i got it from FfH anyways just added a few touches is all .. i see where the shared in FfH is but i have to have them in the modular area, and effects can not be used in modular areas for game purposes, so i still need the pink removed, thx /. . . . also the name in FfH is : meshabber

1. You absolutely can have modular effects. I have a whole module of them.
2. This isn't an "effect" in the traditional sense of something defined in the XML. It's just a particle system they stuck to the unit that uses textures. Find the textures and put them in the same folder as the unit.

i thought BtS used all the effects from previous and files from previous editions and r INUSE in BtS , do i make any sense here?? i just need it this time for a civ i am making, thx. .see pic, PINK ouch
I gave you the correct solution. Take it or leave it.
 
1. what do i need for this unit to "see" what it looks like when i click on the nif file?? need actual color pic, not white space. .

2. also how do i add weapons to just a plain unit, like the one named "basic"??

i know nothing about anything , not even basic adding stuff .. to useable files ..sorry
 

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I'll see what I can do. I figure there is a turtleship model out there that I can rig up to my steam frigate to make for a combination unit of some sort.

EDIT: Screw it, it's all or nothing now. Call you back next week with something.
 
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1. what do i need for this unit to "see" what it looks like when i click on the nif file?? need actual color pic, not white space. .

2. also how do i add weapons to just a plain unit, like the one named "basic"??

i know nothing about anything , not even basic adding stuff .. to useable files ..sorry
anyone????
 
anyone????
The texture property on the nif files is linked wrong. It says: "gnollspearman\gnollbasic kopie.dds" instead of just "gnollbasic kopie.dds". So nifscope keeps trying to find a folder called gnollspearman next to the nif file and look for the texture there. And since that folder does not exist it can't find it.

I assume that the other file has the same problem. To fix it just edit both nif files so that the path to the texture is correct relative to the nif and it will work.

Fehler.png
 
You quite literally double left click on the thing I circled and edit the text. This is the sort of stuff you'll have to figure out if you are going to start doing anything with units.

Honestly my advice for you would be to spend a hour or two just messing about in nifscope in general. That's about how long it takes to figure most of it out.
 
You quite literally double left click on the thing I circled and edit the text. This is the sort of stuff you'll have to figure out if you are going to start doing anything with units.

Honestly my advice for you would be to spend a hour or two just messing about in nifscope in general. That's about how long it takes to figure most of it out.
thx, i double clicked and changed it, but without u informing me what the real name was, i would have been lost. and i really dont want to learn how to do stuff, too darn old for that, and besides i have a "brain" problem and have trouble understanding certain things, sorry. . if anything is more than 2 lines, i buzz out. . cant understand anything after that . .
 
It's just a relative path to the file. Also no offense but if what you say is true you seriously should get medical attention for that problem.
 
Let me guess, the animations don't work.

The way CIV4 units work is that you have 3 types of files.
  • .Nif files are your art. The actual unit.
  • .KF files are the individual animations (walk, attack etc.)
  • .KFM files are animation controllers, one per unit. This file serves like a directory to tell the game which .kf file to use for which animation.
Your unit has a .nif and a .kfm but lacks the individual .kf files that actually contain the animations. So it's kind of like having a phonebook but no phones attached to the numbers. You need to figure out where those are and dig them up. I don't really know and can't tell you but it's somewhere in the same source you got that unit from. I can't help you with that part unfortunately.
 
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