Unit requests thread

polynesian_2.gif


Can someone make an Outrigger Canoe and a Polynesian Catamaran?

I know there are Canoes and Sail boats in the download section. Perhaps someone could merge them to make these 2 units.

Thanks in advance!

Maybe this outrigger canoe will do?

civ4screenshot3044_36c.jpg


I think I will try the catamaran next.
 
Can anyone make Dinosaurs animals to use in the pre era mods. I Thankyou now for I know it will be hard work for anyone who can do this.
 
Hi! I wonder if anyone could help me with the buddist animation when founding a new religion. I've tried to edit the effects and everything, but can't seem to get it done right. I'd like to have the founding of a religion show the following symbol: fx_religion_olympianism.dds instead of the fx_religion_buddism.dds when founding, without having to replace the buddist missionary itself with this new one. Anybody know how to do this? SaibotLieh? I found your great tutorial, but seems like the game didn't cooperate on my part...
You'll have to add an entry to the CIV4EffectInfos.xml file and change the missionary_general_md_activate.kf file of your new missionary for this. The CIV4EffectInfos entry will have to look like this (of course with your specific folder structure for <Path>):

Code:
	<EffectInfos>
		<EffectInfo>
			<Type>EFFECT_MISSIONARY_ACTIVE_OLYMPIC</Type>
			<Description>Activation effect for Olymic missionary</Description>
			<fScale>1.3</fScale>
			<fUpdateRate>1.0</fUpdateRate>
			<Path>Art/Effects/fx_religion_olympianism.dds</Path>
			<bIsProjectile>0</bIsProjectile>
		</EffectInfo>
	</EffectInfos>

In the missionary_general_md_activate.kf file you'll need to change an entry in the NiTextKeyExtraData. For a buddist missionary, it looks like this:
Spoiler :

attachment.php


The green part is the name of the node in the nif where the effect will take place. The red part is the name of the effect and has to be changed to EFFECT_MISSIONARY_ACTIVE_OLYMPIC.

Hope this helps. :)
 

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  • budmis.jpg
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Hello

I am still looking for someone who would do the following:

-I am in need of a Cuirasier with sword combat animation instead of the gun (preferably that of Conquistador)

If someone could either:
-make Cuirasier fight with a sword, or
-re-texture Conquistador to look like a Cuirasier (including the white horse please)

I would be VERY grateful ;)
thanks!
 
Hello

I am still looking for someone who would do the following:

-I am in need of a Cuirasier with sword combat animation instead of the gun (preferably that of Conquistador)

If someone could either:
-make Cuirasier fight with a sword, or
-re-texture Conquistador to look like a Cuirasier (including the white horse please)

I would be VERY grateful ;)
thanks!
Here you go, the unit uses the Conquistador animations. Don't know what you mean with the white horse through, in my version both horses are black.

First of all, thanks, but I belive I have to change something more (I tried to change just that).

As you see here, the effect points to a nif file, who I belive includes the effect of showing the buddhism sign when activated. However, when trying to edit this file to point to my .dds instead of the buddhist one, I can't seem to get the missionary to work.
Code:
<Path>Art/Shared/unit_missionary_activation/fx_missionary_activate_buddhism.nif</Path>

Thanks for replying so quick though. I've seen your tutorial and tried the best I could do out of it, but currently it's not working. This is how my effects entry looks:

Code:
		<EffectInfo>
			<Type>EFFECT_MISSIONARY_ACTIVE_OLYMP</Type>
			<Description>Activation effect for Olympic missionary</Description>
			<fScale>1.3</fScale>
			<fUpdateRate>1.0</fUpdateRate>
			<Path>Art/Effects/unit_missionary_activation/fx_missionary_activate_olymp.nif</Path>
			<bIsProjectile>0</bIsProjectile>
		</EffectInfo>
Sorry, you are quite right. The code should look like you've written and there should be a nif file in that folder with the same name, best just copy and rename one of the other religious nifs. Then put the dds file in the same folder and change the highlighted entry of this nif to match your dds file:
Spoiler :

attachment.php


This should hopefully work then. Otherwise try to replace the effect with an already existing one. If this at least works, we know that the effect nif is flawed and not all the other stuff.
 

Attachments

Here you go, the unit uses the Conquistador animations. Don't know what you mean with the white horse through, in my version both horses are black.

.

Thank you so much SaibotLieh!

however i can't seem to able to get it to work right
what is the proper art entry?

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CUIRASSIER_SWORD</Type>
			<Button>,Art/Interface/Buttons/Units/Conquistador.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,6</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Cuirassier_Sword/Conquistador_FX.nif</NIF>
			<KFM>Art/Units/Cuirassier_Sword/Conquistador_FX.nif</KFM>
			<SHADERNIF>Art/Units/Unique/Spanish/Conquistador/Conquistador_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
 
It's got to be the effect nif. No other way. Too bad really, but good news is, I found a 'somewhat' solution though... using the taois missionary animations instead and replacing the taoist with this. Seems like the game doesn't want to use the buddhist for anything else.


EDIT: NEVER MIND! I found that they updated the buddhist missionary with warlords, thus fixing the broken nifs and allowing me to do what I tried in the first place and was suggested by your tutorial. Thanks for your great tutorial and thanks for helping :)
No problem. Good to hear that it (somehow) works for you now. :)
Thank you so much SaibotLieh!

however i can't seem to able to get it to work right
what is the proper art entry?

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CUIRASSIER_SWORD</Type>
			<Button>,Art/Interface/Buttons/Units/Conquistador.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,6</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Cuirassier_Sword/Conquistador_FX.nif</NIF>
			<KFM>Art/Units/Cuirassier_Sword/Conquistador_FX.nif</KFM>
			<SHADERNIF>Art/Units/Unique/Spanish/Conquistador/Conquistador_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
My pleasure.

It should work if you exchange these three code lines:
Code:
<NIF>Art/Units/Unique/Spanish/Conquistador/Conquistador.nif</NIF>
<KFM>Art/Units/Unique/Spanish/Conquistador/Conquistador.kfm</KFM
<SHADERNIF>Art/Units/Cuirassier_Sword/Conquistador_FX.nif</SHADERNIF>
 
ok finally got them to load :) (missed >)
however there is a small issue of PINK weapons =)
Okay, sounds good so far. Just check if the conquistador_128.dds and the conquistador_gloss_128.dds files are still in the units folder. Also I've attached a modified nif to this post. Now the belt does not stand in the air anymore.
 

Attachments

Okay, sounds good so far. Just check if the conquistador_128.dds and the conquistador_gloss_128.dds files are still in the units folder. Also I've attached a modified nif to this post. Now the belt does not stand in the air anymore.

aye, the weapons files are there =)
when they fight - the sword look normal one of side, but got pink edges on blade and handle from other side.

oh another thing, while you at, that I wanted to ask you about.
It always annoyed me how you never see Conquistador weapon until he fights - he is not holding it in hand, neither it attached to the horse.
However here is another model based of Conquistador that always has sword in hand - it makes it much more impressive :)

I was wondering if you would look at this model, and replicate this effect for the new Cuirrasier model. Also, if its not much trouble, replicate this effect for the original Conquistador please :)

I am sorry that I try to load you up with work, but I am trying to get a perfect collection of units for my mod, and these have been evading me for a while :)

thanks!
 

Attachments

aye, the weapons files are there =)
when they fight - the sword look normal one of side, but got pink edges on blade and handle from other side.

oh another thing, while you at, that I wanted to ask you about.
It always annoyed me how you never see Conquistador weapon until he fights - he is not holding it in hand, neither it attached to the horse.
However here is another model based of Conquistador that always has sword in hand - it makes it much more impressive :)

I was wondering if you would look at this model, and replicate this effect for the new Cuirrasier model. Also, if its not much trouble, replicate this effect for the original Conquistador please :)

I am sorry that I try to load you up with work, but I am trying to get a perfect collection of units for my mod, and these have been evading me for a while :)

thanks!
Ah, just noticed that the gloss file is the wrong one. The model uses the conquistador-gloss.dds, not the conquistador_gloss_128.dds. :crazyeye:
I've attached the right file and the nif that now should always have the sword visible. You can delete the conquistador_gloss_128.dds from the folder if you like.

And I've also added a conquistador file with an always visible sword.

Enjoy :)
 

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