2) Recently got Military Tradition researched, and the Defensive Pact option does not appear as an option for any other civs...AFAIK, it was on 1.09. I've tried contacting every civ, and none of them have that option on their trade screen.
I just installed this patch last night and found two possible bugs:
1.) Watermill popup info does not display what effect the watermill will have on the tile. To duplicate this, select a worker, move them to a riverside tile (if it's tile specific, mine was plains with a forest on it), and hover the mouse over the watermill build option. There's no listing of how many hammers, food, or commerce it will add.
I don't play OCC's, but from your description it looks like an intended behaviour. At last, it is a ONE city challenge you're playing, isn't it? So, it is assumed that you will not be allowed to get hold of another city.Don't know if this goes here or not.
OCC, Russia and I are at war with the Greeks. They captured one of Russia's cities before my troops got to the front lines, when I recaptured the city there was no 'return to orginal owner' option. The thing was razed automatically, earning me a -2 with Stalin.
- Espionage ratio for humans now displayed in score tooltip (thanks morbus)
Does anyone have a save where all I have to do to see the slowdown is hit enter (and the slowdown is guarunteed)? I'm trying to test a possible solution, but since I haven't really experienced it, I can't check to see if it's fixing it.
Bh
OCC, Russia and I are at war with the Greeks. They captured one of Russia's cities before my troops got to the front lines, when I recaptured the city there was no 'return to orginal owner' option. The thing was razed automatically, earning me a -2 with Stalin.
but it should not give you a penalty for you razed one of our cities in occ...
Thanks 77alex77, that was very helpful. Looks like my tenative fix decreased the "lag" time considerably. I'm just going to check it against the original version of the dll, and if it's comparable, I'll release it.
edit: Hmm, it's still noticably slower than the original, but it doesn't result in a complete lockup (or, not for nearly as long), so it's a step in the right direction. I'm going to see if I can manage to speed it up any further.
Bh
It is the community support on this website that truly makes CIV"x" a great game. Guys like BHruic and Solver are truly great!!