pigswill
fly (one day)
I'd settle for continents with standard number of random opponents, maybe balanced resources coz we'd have a really hard time without horses.
I think we shouldn't spend a lot more time without a save on our hands!![]()

The organizer's vote trumps all (to my mind). But failing that, flip a 3-sided coin.Leader choice is still up in the air between Mao/Peter/Sury. I'm fine with either one of them, no preference really. You can go back and count.

Sury/continent/6 random opponents/regular barb/quick speed as final settings? (yes, yet another test)
I can generate a save tonight. everybody has the BUFFY mod right?
What's this !! 2009?
Good ol' times... Sury is a great leader, gets 5~10t development lead early in the game compared to others.
Gogo quick continents!
good to see you still active 

Nice start.
Are those coastal tiles NE of the Settler? 3N1E / 3N2E .

There are surely better tiles to work in our capital than non-riverside Wine. So I'd move the Scout 2E1N or 2E, to look for better options.
If the coast is near, we'll need to take care not to wreck future city sites.

River corn is enough food for the early (pre-granary, pre-hardcore-whipping) phase.
).


for most of the game, which is strong enough to absorb a zero food tile. The capital will also spend a considerable amount of time building Workers and Settler early on, so the food loss isn't so severe and the commerce gain from the Gold will be huge.