troytheface said:You have to have the fighting spirit. You have
to force moves and take chances (Bobby Fischer)
Most people, plan to the point of no risk, and plan to the point of reducing options.
I refer to these as "catapult and cottage building slugs".
Spies negate catapults, building new cites near ruins and tile improvements negate cottage cry home to mama building.
Some part of a mistake is always correct(Savielly Tartakover)
the evidence is clear- if Sun tzu and Attacko played an online game Sun Tzu would go crying home to mama san
For map how about lakes, rocky, temperate with 9 expansive opponents?
will watch this with pleasure...
if you want an opinion from lurker I vote Sury and fractal or continents...
got a bit too fed with all those pangeaish maps lately
I didn't mean harsh, but restrictive. My worry is that a "no siege" rule would mean that, if we are boxed in, we only have one option open to us (= HA rush), and, if we are not boxed in, we will simply expand and pursue the Lib/Military Tradition path (= Cuirassier rush).
But it's not a big deal and I would be happy to play this way.
In fact, if we pick a map that is not just on one continent, this will force us to be more creative. Horses have a hard time crossing the Ocean.
Hey! Just came accross this thread because I had never really lurked in the S&Tales sub-forum, and I think the concept is very cool.
Will definitely follow with pleasure, and would even be delighted to participate but the roster seems full... (I am an Immortal player learning Deity)
I must say I strongly regret not having discovered CFC at the time Attacko was still active, no player was as generous in game-breaking gems
------------
Tip- forget all teachings by Sun Tzu