The new diplomacy values, like a first impression, have always been there; they are just hidden in BtS. LoR simply exposes these values to the player so that you can see them. That value specifically is a die roll at the beginning of the game which applies a random diplo modifier between players.
The "Stop Bothering Us" option in diplomacy makes it so that if the AI comes calling for a demand or a trade proposition it is automatically denied. Only use this option if you don't mind taking diplo hits with a player, but you also get annoyed by them coming and asking you for something every few turns.
Thanks, I was assuming this was the case, but I needed confirmation. I also like to see the other hidden diplo modifiers, which were self-explanatory.
New Questions:
1. The new Machinegun unit seems to be overly tough. I see you brought back the AA capability from vanilla, not a bad move considering you can get Airships fairly early. But now the defense against gunpowder inf is doubled to 100%, and it also gets the bonus vs cavalry! Since it is no longer a siege unit, Artillery is really not that good against it (which is ok by itself). Squad Infantry is nerfed from 20 to 18 (and 16 for the russians). As soon as the AI gets the tech to build Machineguns you can pretty much forget about conquest. Even my lvl 5 super Squad Inf (which were state of the art when I got them) with bonus vs trench units and first strikes really have almost no chance of winning even when cultural defense is brought down to 0%.
The end result is that the machinegun is a superweapon only countered by Armor and Airships. I slowly managed to fight my enemies, using lots of artillery (and losing them) in order to get some inf or cav with 40% chance, but I would never have been able to do this if it wasn't for draft spamming rifles earlier, having the best economy in the game so I could upgrade alot of units (just as my artllery and squad inf were upgraded the enemy got the machineguns
, and because early on the enemy had only 1 or 2 machineguns in their cities and otherwise just rifles and/or grenadiers.
So.. why not change it back to 50% vs gunpowder units and mounted?
2. A good mod but I still feel the era of gunpowder is left out. Musketmen and Grenadiers just isn't enough to represent everything from renaissance Spanish musketeers and arquebusiers to napoleonic Line Infantry with bayonets and new tactics.
3. Maybe later