v 26, and above ALL Bugs/Crashes reporting thread

Yes, yes and yes.

I can't put my finger on it, it's no biggie but sometimes it comes in handy to look for a certain wonder or unit. ;)

This is an issue I've had for some time, maybe version 20 was when I first noticed it. I prefer using the index in the pedia since there are so many units and buildings (which is awesome, by the way!). I mentioned it a couple of weeks ago.
Haven't tried the pedia from main menu, but it happened in both regular versions and SVN.
 
svn 3792

here's another example of the AI just being stupid with its civics. during this log, we discover astronomy and start exploring the world. eventually we encounter the mysterious other continent, which houses the kingdom of israel. with 20 cities. in a kingdom.

believe it or not he seems to suffer quite a few rebellions! gee I wonder why!

this is further down the road in the game of cherokee on deity on youtub. attached is logness
 
svn 3792

here's another example of the AI just being stupid with its civics. during this log, we discover astronomy and start exploring the world. eventually we encounter the mysterious other continent, which houses the kingdom of israel. with 20 cities. in a kingdom.

believe it or not he seems to suffer quite a few rebellions! gee I wonder why!

this is further down the road in the game of cherokee on deity on youtub. attached is logness

From your log I'd say that is the bug I fixed earlier today (see SVN thread). Basically the situation here is that Republic has lots of benefits from buildings it enables, and a larger city limit than Monarchy. However, the Israeli civ is not really suffering much from city limit unhappiness (its happyness is basically ok even in Monarchy). So what happens when it's in Monarchy is that it evaluates Republic as much better (small amount only from the city limit change, but large amounts from enabled buildings), so it switches to Republic (it does this in your log). However, when it gets to Republic, the bug means it no longer sees the benefit of the buildings it enabled (Forum etc.), and Monarchy looks more attractive than Republic without that benefit so it switches back.

This situation would not last if it grew a bit more since the city limit penalty from Monarchy would start to sting more, but as it is, it's in the 'dither zone' and the bug makes it oscillate between them so it never gets out of it.

Try with the latest SVN - you should see it switch to Republic and stay there within a few turns.
 
From your log I'd say that is the bug I fixed earlier today (see SVN thread). Basically the situation here is that Republic has lots of benefits from buildings it enables, and a larger city limit than Monarchy. However, the Israeli civ is not really suffering much from city limit unhappiness (its happyness is basically ok even in Monarchy). So what happens when it's in Monarchy is that it evaluates Republic as much better (small amount only from the city limit change, but large amounts from enabled buildings), so it switches to Republic (it does this in your log). However, when it gets to Republic, the bug means it no longer sees the benefit of the buildings it enabled (Forum etc.), and Monarchy looks more attractive than Republic without that benefit so it switches back.

This situation would not last if it grew a bit more since the city limit penalty from Monarchy would start to sting more, but as it is, it's in the 'dither zone' and the bug makes it oscillate between them so it never gets out of it.

Try with the latest SVN - you should see it switch to Republic and stay there within a few turns.

that's really good to hear. does the log show anything of value concerning their constant rebellions? egypt rebelled and spawned, the vikings rebelled and spawned, and congo rebelled and spawned, each capturing cities and causing israel lots of distress. they've been alone on their continent a while, should have had their thumb on the problem by now.
 
Ok, I managed to update it for real this time... but it isn't the latest for some reason, it's 3802. Anyway, the crashes and features moving around has been fixed. Unfortunately I just got my first MAF with viewports at 25/25. Does the game get much more memory-consuming than this? (I'm in the ancient era).
 
Graphic bug with the fossils (unless it was a really big dinosaur !!!)

on last SVN
 

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dunno if its already been resolved (search didnt turn up anything) but the game consistently just, shuts off with no warning whatsoever after the first turn, i press the end turn button, and it just quits. the game is 3.19 patch.
 
dunno if its already been resolved (search didnt turn up anything) but the game consistently just, shuts off with no warning whatsoever after the first turn, i press the end turn button, and it just quits. the game is 3.19 patch.

If you are using v26? Have you applied the patch found in the Patch thread if you are?
Or are you using the SVN?

Where did you place the Mod? (Directory path please)

What are you computer specs (OS, computer specs:main ram, vid card and vid ram, etc.)?

Are you running the mod as Administrator?



In the Game directory where the BtS .exe resides you will find a file called MiniDump.dmp. Compress it using either .zip, .rar, or 7z and upload as a post attachment by using the Manage attachments thru Advanced button for posting.

There may be other details that will be needed. But this will get the ball rolling.

JosEPh
 
dunno if its already been resolved (search didnt turn up anything) but the game consistently just, shuts off with no warning whatsoever after the first turn, i press the end turn button, and it just quits. the game is 3.19 patch.
Which version of C2C do you play and what map?
 
I just loaded up C2C after not having played for a couple days, and when I tried to load my save, it was gone! I looked some more, and everything in my Documents/My Games/Beyond The Sword folder (screenshots, logs, autosaves, the whole nine yards) had been scrubbed and was empty except for folders!:aargh: What on earth could have happened to cause that? Or is it just my random dumb luck?
 
Also, I just started a new game, and I'm getting unhappiness right off the bat. This needs to be toned down a bit, otherwise the game is almost unplayable in the early stage.
 

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Has this error pop-up i thought i;d just put it out there for everyone, but not really an error, but now it has turned into one: (I must have done the hotfix wrong).

http://forums.civfanatics.com/showpost.php?p=11869794&postcount=7042

EDIT: Yeppers its because of the new dll(SVN 3832) , i restored to old restore point and everything is working again :crazyeye: (Well talked to soon see below)

EDIT EDIT: And now i get this: (minidump)


EDIT EDIT:EDIT:

OK heres what i had to do, with the last dll change it came up with that error 998 (NO nif's worked), so i did the hotfix; didnt work (or i didnt do it correctly) anyways, i could NOT get any NIF's to open up because of it.
Then i did a restore complete system to an earlier date, and it came back with a RED warning sign on the dll, that was just pushed. BUT the NIF's "worked."
Then i just deleted the SVN dll, and did an update, put the updated one back into my working copy, now everything is back on track.:whew:

Been 15 turns now, good to go!!
 
svn 3832

uhh, err... does anyone have any idea what may have caused this? I was just playing along and the game crashed(non-maf)... and when I loaded the autosave, this is what I saw. all our culture has disappeared from the map entirely. when I mouse over tiles that are our culture, it says 0% cherokee. when I mouse over tiles not in our culture, it shows no culture influence at all. what happened here? lol.. I will load the autosave from a few turns back to see if this happens again, but wow. lol.

Wow, checking out the rest of the map, it seems all the civs in the world have had their culture reduced to zero. israel's lands all have no culture (or 0% israeli), aboriginees, same thing... this is so weird.
 
svn 3832

uhh, err... does anyone have any idea what may have caused this? I was just playing along and the game crashed(non-maf)... and when I loaded the autosave, this is what I saw. all our culture has disappeared from the map entirely. when I mouse over tiles that are our culture, it says 0% cherokee. when I mouse over tiles not in our culture, it shows no culture influence at all. what happened here? lol.. I will load the autosave from a few turns back to see if this happens again, but wow. lol.

Wow, checking out the rest of the map, it seems all the civs in the world have had their culture reduced to zero. israel's lands all have no culture (or 0% israeli), aboriginees, same thing... this is so weird.

I somewhat had the same thing happen, i had workers doing stuff in my area of titles, i re-loaded and lost almost all of my culture tiles also, even the ones where the workers were building stuff?? (Mine just happened to be Cherokee also, but my Main Culture is Egyptian.) But even my Capital city went down to when it looked like it was a pop 0-2?? for tiles??
 
I somewhat had the same thing happen, i had workers doing stuff in my area of titles, i re-loaded and lost almost all of my culture tiles also, even the ones where the workers were building stuff?? (Mine just happened to be Cherokee also, but my Main Culture is Egyptian.) But even my Capital city went down to when it looked like it was a pop 0-2?? for tiles??

I cleared cache and loaded a much older save, it still has zero culture everywhere in the world. How exactly did you get it to work again? I don't quite follow all the mumbo jumbo in your earlier post (I think I'm getting old)
 
I cleared cache and loaded a much older save, it still has zero culture everywhere in the world. How exactly did you get it to work again? I don't quite follow all the mumbo jumbo in your earlier post (I think I'm getting old)

I modified how culture is represented on tiles, so maybe I screwed something up, though it seemed to be working ok in my tests. You just loaded an old game and the culture was all gone right?

EDIT - I cannot reproduce this - can someone send me a save game that exhibits it please
 
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