v22 bugs and crashes

I cant reproduce this. When I run the turn the tracker doesn't attack, and you still have all 4 trackers on the next turn. It reproduces from the save for you? If so can you tell me PRECISELY what you do from loading teh save to the time the tracker attacks (I told the unit that selects first to heal, the gatherer that selects next to build a lumber camp, then hit enter on the end turn). I presume it's the SE tracker (that is one tile north of a neaderthal-occupied gooy hut) that is attacking for you??

Edit - I have now stepped through the code to see exactly what the tracker's 'thought processes' are - it considers the attack but rejects it due to low odds as expected. Are you certain you have the latest SVN running?

I'm running rev 2309.

No I can't seem to recreate it either. Very strange, although several trackers have suicided themselves since that. The next time it happens I'll post the autosave.

FYI: I've advanced a decent amount in that game and the AI seems to be growing and building reasonably well. Great work. :)
 
Ok so here's one.

On this turn, I made the subdubed cobra part of my cultural heritage and promoted the tracker to hunter II and put it on auto-hunt. Two suicides follow. I've recreated it several times. Odds are 1.37% and 0.16%. I hope this helps.
 

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Ok so here's one.

On this turn, I made the subdubed cobra part of my cultural heritage and promoted the tracker to hunter II and put it on auto-hunt. Two suicides follow. I've recreated it several times. Odds are 1.37% and 0.16%. I hope this helps.

Thanks. That one was enough to pin it down - fix will be on SVN later today.
 
SVN Revision 2311
Navajo Civ Has Errors in City names
ex .TXT_KEY_CITY_NAME_HOPI instead of Hopi
 
I noticed with the new SVN there is a large (20-30 or more) hammer loss from building the Leather Factory in a city with a Tannery (losing the Tannery's hammer bonus from Salt and Wax). Tannery doesn't go obsolete until Plastics, so should the Leather Factory or the Tannery be tweaked?
 
I noticed with the new SVN there is a large (20-30 or more) hammer loss from building the Leather Factory in a city with a Tannery (losing the Tannery's hammer bonus from Salt and Wax). Tannery doesn't go obsolete until Plastics, so should the Leather Factory or the Tannery be tweaked?

Shouldn't this be in the bugs thread?
 
I noticed with the new SVN there is a large (20-30 or more) hammer loss from building the Leather Factory in a city with a Tannery (losing the Tannery's hammer bonus from Salt and Wax). Tannery doesn't go obsolete until Plastics, so should the Leather Factory or the Tannery be tweaked?

The :hammers: loss is only for building Land Units though and thus completely alright in my opinion. You should look at other types of buildings to increase land unit :hammers: as once you move on to a Leather Factory the type of units you build no longer need the Tannery.
Alternatively the bonus to Land Unit :hammers: from Tannery could be faded away slowly when units no longer needing as much leather are starting to be built. By the time of Leather Factory that :hammers: bonus should be gone already.

Cheers
 
I got a CDT on first turn when I want to move the stone-thrower.
It's repeatable even after removing the cache. So I delete my C2C folder and replace it by the last SVN one (rev 2309) but it's still crashing.

Edit :

I finally manage to play : I created my first city then i could move the stone-thrower without CDT
 

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Posted this in wrong section.
 
I got a CDT on first turn when I want to move the stone-thrower.
It's repeatable even after removing the cache. So I delete my C2C folder and replace it by the last SVN one (rev 2309) but it's still crashing.

Edit :

I finally manage to play : I created my first city then i could move the stone-thrower without CDT

So, from the posted save, with the latest SVN, what move must be attempted to get the crash? Any move of the stoen thrower, or only some specific one?
 
So, from the posted save, with the latest SVN, what move must be attempted to get the crash? Any move of the stoen thrower, or only some specific one?

I manage to reproduce it : It appends only on the first turn after reload when I try to select and move one unit (no matter witch unit or direction) using the right click.

Hope it'll help you
 
I manage to reproduce it : It appends only on the first turn after reload when I try to select and move one unit (no matter witch unit or direction) using the right click.

Hope it'll help you

I can't reproduce it. Could you post the minidump from your crash please.
 
i´ve had few of those crashes after updating svn-versions lately, got around it by moving units with the keyboard instead and skipping to the next turn, problem was then gone,
 
@Koshling

Here's a minidump not for the crash on first turn but one similar i reproduce later
 

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