Discussion in 'Bugs and Crashes' started by strategyonly, Mar 28, 2012.
nvm i figured it out.
In Fall from Heaven 2, there was a great ability that allowed Slaves to be taken.
So when you defeated an enemy in combat, there was a chance to get a slave. Those slaves were poor (but free) workers, who could be sold, or give a small one time hurry production.
So what does this have to do with crashes/bugs in this thread??
This problem was fixed, (I think), in v21, but now is back again. Field Generals are getting XP WAY beyond their control limit when on the defensive. My GG just got 86 points while defending.
constant crashes every 1-2 hours
View attachment 317515
Responded in other thread (but SO is right, it really belongs here)
Can you give me a save game please, where this occurs on turn end.
You're much too anthropomorphic in your view of the AI. Its tech path is uninfluenced (at that level at least) by the military disposition in the game, so the fact that it research canoe building after you blockaded is conincidence I think. As to not building ships afterwards, I'll use your save game to analyze, but my hypothesis would be that it considers it not worthwhile because any such ships can only reach 2-3 tiles due to your cultural expansion (it may well not take war status into account in that evaluation). I definately agree with you that this is a flaw though, so I'll take a look and see if there is an easy solution sometime in the not too distant future.
ahaha, nice way to say things like that from Minnesota, "Ya Sure You Betcha."
minor bug with new ocean types
The Civic "Waste to Sea" does not recognise the new Tropical and Polar sea types. You can convert to this Civic and not lose the from Tropical or Polar tiles.
Speaking of "Waste To Sea" Civic: The only time it's worth using, imo, is when one has no ocean tiles to lose a commerce from, and then one actually has no sea to waste...
Subdued mammoth does not go to the nearest city.
Fix for this is now on the SVN.
"Waste to Sea" also speeds up city growth. The starting "Garbage Anywhere" has a 25% more penalty to city growth, while "Waste to Sea" only has a 10% more penalty. It also has one less . So you may be able to increase city growth empire-wide to compensate for the coss of , depending on how many cities and how many water tiles you're working.
I favour population growth a lot through the Classical Era, so I will pick up "Waste to Sea" once I can. It's not valuable enough to beeline to Seafaring; but it's helpful growing cities.
Goody Huts aka Tribal villages seem rather scarce in my new game. In fact at 2480 BC I've found 1. And I've not even met another AI. There is one in the coastal water but it will be unavailable for centuries still.
I do agree here, i like alot more of them.
Since last SVN update i can not more build Neanderthal warrior.
Do you have stone resource and build the Wonder for it?
Of course i build it. There between 20 and 25 Neanderthals under my commando. After i have update SVN i cant build more. I have not research tech who disable this, i cant chose build because i not see in unit line.
To my taste they are balanced ok.
When not playing on GEM i got about 6 huts and I think the 2 or 3 techs I found in them really helped me to develop much faster than usually on GEM, so in the end they made it a bit too easy for my taste.
On the other hand if AI gets those techs they skyrocket even more, so I wouldn't like to have more goody huts (imagine you start on island and AI gets them all). Maybe settler or noble difficulty could spawn more^^
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