V24 initial observations

Maybe luck, but no volcano for me...
Just 8 mammoths near my capital and my 2nd city as events...

Yes, AI never hunt, but that is not really new.

Crusader and Spartacus are stille OP (and Spartacus can be put in a boat able to transport only civilians... Get him with a great commander and enjoy your fast attack over ocean...)

The really strange part was, at ~1000 BC, I was in Industrial era, another AI (Gigamesh) too... And all the others was still minor or at ancient era!
OK, I hunt really fast, i was able to have a tribe at turn 18 (in a village), but it was fast for industrial era... And same for the other AI...

Sounds like you played at too low a difficulty level. Tribes from huts are only possible on the lowest 2 or 3 settings, and at those levels you actually tech as fast or faster than the AI.
 
I play low level difficulty with increase level if i m first, decrease if i m last (dont rember the name).
I often play like this because i never play well the medieval part : I hate all the building with castle... And i hate when they are all obsoletes, leaving your cities vulnerable.

But a low AI was able to be at industrial era too, destroying all civ on his continent (like me) while others was still ancient... After a look in his capital : 3/4 of myths was here (and Great Library), lot of monastery (not limited religions).... Others civ : only 1 or 2.
Look like myths and monastery are a little too poweful, and when AI use them (by luck or not), they can have a big boost too
 
@Koshling,
I know you are eXtremely busy. But I would like to ask if you have been keeping up with karadoc's K-mod? The AI in that mod is, well how do I put this, I can't keep up on Noble anymore. It's leaving me in the dust in production, research, city building, and maintaining/growing their cities. It quick to seize a military advantage and still beat you in research.

A forum member jtanner28 has merged K-Mod v 1.31 with my old favorite RoM1.03 Extended and it's blowing me away!

I don't mean to step on toes and if this sounds like it forgive me, but C2C could maybe use some of the fixes and bug squashing karadoc has done with that mod.

JosEPh :)
 
@Koshling,
I know you are eXtremely busy. But I would like to ask if you have been keeping up with karadoc's K-mod? The AI in that mod is, well how do I put this, I can't keep up on Noble anymore. It's leaving me in the dust in production, research, city building, and maintaining/growing their cities. It quick to seize a military advantage and still beat you in research.

A forum member jtanner28 has merged K-Mod v 1.31 with my old favorite RoM1.03 Extended and it's blowing me away!

I don't mean to step on toes and if this sounds like it forgive me, but C2C could maybe use some of the fixes and bug squashing karadoc has done with that mod.

JosEPh :)

Yes, I port changes from K-mod over periodically when they are appropriate. Many are already included in C2C. The AI has a much easier time in K-mod, because the ruleset is so much simpler (basically turn off every possible option in C2C, remove animal spawning to eliminate hunting as a mechanic).
 
I was hoping you were still looking it over. :)

And I do realize that C2C is a more convoluted beast than K-Mod will ever be.

Thanks

JosEPh :)
 
Battering Ram can't bombard cities?

I basically lost bombarding capability when I upgraded from the log ram :(

The info for the battering ram when you hover over it still says that you can bombard, but the option doesn't show up when next to an enemy city.

I don't see what the issue would be, the Battering has an iBombardRate of 10, and the Log Ram has an iBombardRate of 5.:confused:
 
I don't see what the issue would be, the Battering has an iBombardRate of 10, and the Log Ram has an iBombardRate of 5.:confused:

Sorry! My bad, I must have had them selected together with another unit. It's working as intended.
 
I just copy my post which I put in wrong thread

"First impression of v24 - I understand the what stood behind the idea of changing the tech developing modifier, but the effect is - I think - pretty much not exactly like we hoped. There is a huge gap between production ability of the cities and science output. In result - AI hardly knows what to do before it develops another tech which can bring some valuable buildings. So it builds military units......

At this moment I have 5 units in each of my 9 cities and even though my military ratio to ALL OTHER Civs is around 0,5 no matter their number of cities nor level of development. Please note that I'm not behind in techs (archer is the best unit now for all civs). I can see hords of AI units (stacks 10+ of archers) wandering around their country.

Something is not working here. That's at least my opinion."

EDIT: I'm back to v23 (very nice, stable). For me the game lost its dynamics. One more thing: don't you think that bonus given by Stone Tool Maker is a little bit ridiculous? Seems like it is the most effective building in the Mankind history :lol:
 
Now I see that building solar panels in v24 have sense. In v23 they were as good as decoration only not giving that much as now.
 
Really? In v23 new techs was not giving them more bonus, and their base bonus was lower I think.
 
Just something I want to ask, why is the restriction on city numbers with unhappines bound to the kind of government? Historically, it shouldn´t be.
 
Would it not be easier to create a separate civi line for this that advances the general realm size with the ages and thus free the governments from the the fact that seemingly everyone becomes democratic by mandate of gameplay terms? It would also allow for greater freedom in choosing your national style etc.
 
Would it not be easier to create a separate civi line for this that advances the general realm size with the ages and thus free the governments from the the fact that seemingly everyone becomes democratic by mandate of gameplay terms? It would also allow for greater freedom in choosing your national style etc.

Just turn the option off if you don't like it. Many do. I prefer it on.
 
Would it not be easier to create a separate civi line for this that advances the general realm size with the ages and thus free the governments from the the fact that seemingly everyone becomes democratic by mandate of gameplay terms? It would also allow for greater freedom in choosing your national style etc.

This I like.

Cheers
 
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