I'm up-to-date more or less daily, lol.
This is what sits in CIV4PromotionInfos.xml:
Code:
<PromotionInfo>
<Type>PROMOTION_SEA_MASTER_HUNTER1</Type>
<Description>TXT_KEY_PROMOTION_SEA_MASTER_HUNTER1</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<TechPrereq>TECH_RAFT_BUILDING</TechPrereq>
<PromotionLine>PROMOTIONLINE_SEA_MASTER_HUNTER</PromotionLine>
<iLinePriority>1</iLinePriority>
<Button>Art/Interface/Buttons/Promotions/Master_seahunter1.dds</Button>
</PromotionInfo>
<PromotionInfo>
<Type>PROMOTION_SEA_MASTER_HUNTER2</Type>
<Description>TXT_KEY_PROMOTION_SEA_MASTER_HUNTER2</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_SEA_MASTER_HUNTER1</PromotionPrereq>
<TechPrereq>TECH_SPEARFISHING</TechPrereq>
<PromotionLine>PROMOTIONLINE_SEA_MASTER_HUNTER</PromotionLine>
<iLinePriority>2</iLinePriority>
<iLevelPrereq>5</iLevelPrereq>
<Button>Art/Interface/Buttons/Promotions/Master_seahunter2.dds</Button>
</PromotionInfo>
<PromotionInfo>
<Type>PROMOTION_SEA_MASTER_HUNTER3</Type>
<Description>TXT_KEY_PROMOTION_SEA_MASTER_HUNTER3</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_SEA_MASTER_HUNTER2</PromotionPrereq>
<TechPrereq>TECH_HARPOON_MAKING</TechPrereq>
<PromotionLine>PROMOTIONLINE_SEA_MASTER_HUNTER</PromotionLine>
<iLinePriority>3</iLinePriority>
<iLevelPrereq>10</iLevelPrereq>
<Button>Art/Interface/Buttons/Promotions/Master_seahunter3.dds</Button>
</PromotionInfo>
Though the normal Master_Hunter also looks weird (and not like it does in-game).
Code:
<PromotionInfo>
<Type>PROMOTION_MASTER_HUNTER1</Type>
<Description>TXT_KEY_PROMOTION_MASTER_HUNTER1</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<TechPrereq>TECH_TRACKING</TechPrereq>
<PromotionLine>PROMOTIONLINE_MASTER_HUNTER</PromotionLine>
<iLinePriority>1</iLinePriority>
<bBlitz>1</bBlitz>
<Button>Art/Interface/Buttons/Promotions/Master_hunter1.dds</Button>
</PromotionInfo>
<PromotionInfo>
<Type>PROMOTION_MASTER_HUNTER2</Type>
<Description>TXT_KEY_PROMOTION_MASTER_HUNTER2</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_MASTER_HUNTER1</PromotionPrereq>
<PromotionLine>PROMOTIONLINE_MASTER_HUNTER</PromotionLine>
<iLinePriority>2</iLinePriority>
<iLevelPrereq>5</iLevelPrereq>
<bRiver>1</bRiver>
<Button>Art/Interface/Buttons/Promotions/Master_hunter2.dds</Button>
</PromotionInfo>
<PromotionInfo>
<Type>PROMOTION_MASTER_HUNTER3</Type>
<Description>TXT_KEY_PROMOTION_MASTER_HUNTER3</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_MASTER_HUNTER2</PromotionPrereq>
<TechPrereq>TECH_TRACKING</TechPrereq>
<PromotionLine>PROMOTIONLINE_MASTER_HUNTER</PromotionLine>
<iLinePriority>3</iLinePriority>
<iLevelPrereq>10</iLevelPrereq>
<bEnemyRoute>1</bEnemyRoute>
<Button>Art/Interface/Buttons/Promotions/Master_hunter3.dds</Button>
</PromotionInfo>
And here's CIV4PromotionLineInfos.xml.
Clearly glitches, because normal Hunters also get Sea_Master_Hunter, despite not being meant to:
Code:
<PromotionLineInfo>
<Type>PROMOTIONLINE_MASTER_HUNTER</Type>
<Description>TXT_KEY_PROMOTIONLINE_MASTER_HUNTER</Description>
<Button>Art/Interface/Buttons/Promotions/Master_hunter1.dds</Button>
<UnitCombatPrereqTypes>
<UnitCombatPrereqType>UNITCOMBAT_HUNTER</UnitCombatPrereqType>
</UnitCombatPrereqTypes>
</PromotionLineInfo>
<PromotionLineInfo>
<Type>PROMOTIONLINE_SEA_MASTER_HUNTER</Type>
<Description>TXT_KEY_PROMOTIONLINE_SEA_MASTER_HUNTER</Description>
<Button>Art/Interface/Buttons/Promotions/Master_seahunter1.dds</Button>
<UnitCombatPrereqTypes>
<UnitCombatPrereqType>UNITCOMBAT_WOODEN_SHIPS</UnitCombatPrereqType>
<UnitCombatPrereqType>UNITCOMBAT_STEAM_SHIPS</UnitCombatPrereqType>
<UnitCombatPrereqType>UNITCOMBAT_DIESEL_SHIPS</UnitCombatPrereqType>
<UnitCombatPrereqType>UNITCOMBAT_NUCLEAR_SHIPS</UnitCombatPrereqType>
</UnitCombatPrereqTypes>
</PromotionLineInfo>
Check the in-game screenshots to see the difference.
This really needs fixing, lol.